What Happened with Items

Regarding the 3 philosophies and rare monster normalization:

Perhaps the best way to achieve what you are aiming for is to make the distinction between normal trash rare mobs like we are used to and exciting loot-explosion mobs like you have introduced with AN:

- Make a type of "elite" rare that is visibly distinguishable from normal rares that can roll from a curated list of AN modifiers designed to provide a challenging and very rewarding fight, guaranteeing at least one of these loot-explosion type mods. These monsters should be restricted to specific base types to prevent unkillable/one-shot-offscreen encounters.
- Either remove "trash" rares from the game or revert them back to the way they were before. These mobs (if included) should function as rares did before AN was introduced. You can use AN mods here if you deem it necessary, but the combinations/basetypes should be heavily curated and playtested.

The key point here is to make it clear to the player that the enemy they are approaching is difficult but rewarding, and allow them to choose whether to pursue that encounter. Visual clarity is key here.

This idea does lean into the "loot goblin" issue many people have brought up, but I think it is the simplest and fastest way for GGG to remedy this particular solution.

I know that this will probably get lost in the sea of outrage here, but I think that providing purely constructive feedback is the fastest way for PoE players to make the game they love more fun for them.
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Andvareel wrote:
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Mahariel wrote:
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xirik wrote:
the ole quadruple down. We want steady, reliable loot. not some EXETREMLY RARE rare mob that MAY drop us multiple divines. I personally am sitting at 600,000 monster kills this league between two lvl 90 characters and have never seen this rare mob.


Is there a way to see how many monsters i have killed?


/killed was added recently.
It might also be /kills
I forget. It's something obvious.

Edit:
It's only /kills
When you said killed it led me off thinking that was right.

/played
/deaths
/kills


Thank you! :)
Antiquities from the early days of Path of Exile

http://www.pathofexile.com/forum/view-thread/165953
The game should be exactly as the developers design it, not as hysterically screamed here by haters and Blizzard Internet trolls. I 100% agree that the game should be hard and with the exactly methods as written in the assumptions of the author of the post / game creator. If someone wants to hold a hamburger in one hand and clap two buttons and have a legend drop every minute, let him play Diablo III. This is Path of Exile, a game not for everyone, the best game in the world.
Death is only the beginning..

\\ Only HC Ruthless mode player. //
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TheNightmareGrows wrote:
I'm with Chris. Honestly, the game since Betrayal reached the state when it needed to nerf the loots. The loot bombs are disgusting, honestly. No irony. If you get some yellows - now you 99% skip them. PReviously in PoE you would pick up any yellow to check it's stats, because RARE loot was RARE back then.

This game really need nerfs to loot systems. 41k % to rarity from Arch monsters isn't good as well. I would like to see the "Hard Mode" for PoE. I want it.

And honestly, it is so funny to look at all you simps, who saw some whining from youtubers who plays in stacks of 6 ppl, that they got nerfed, but you, soy boys, were playing in solo mode most of the time. Stop screaming for your idols. This madness should have been stopped long ago, I'm very glad this time has come at least now.

The RARE loot SHOULD BE RARE.
No more loot bombs!

More edge than a Gillette factory on this ultra mega hardcore l33t r0x0r here. Feast your eyes and be grateful we are allowed an audience with His Leetness. He pwnd Path of Exile before it was 5up3r c00l.
I'm sorry I missed out on the chance to buy a VIP ticket to come meet you guys. I'll try next time. I sing your praises (GGG) to all of my friends, about how nobody is more in touch with their game and their players. Nobody's perfect, and I wouldn't be silly enough to ask you guys to be. Thanks for the quick fix, and the update. I hope you guys get some rest and don't stress too much, you rock.
They should just have the "touched" mob drop 50 divines all the time.
You need them for the crafting lottery anyway thanks to removed harvest crafts.
Apologies accepted, last chance for me… the changed from last week were
Ok not the best needs to be buffed little more not to much. Also maps are barely dropping,
So far I’m enjoying it but we need more interesting things to do, for example harvest.
Make new players craft away during that Leaque it opened my eyes really and started to learn crafting
Now it’s just a painful grind (even after the change) to get to crafting that I rather spend 600 Alts then farm for harvest mats, I miss that part of the game allot, but overall for what it is right now i enjoy it
"The game has its ups and downs, but you can never lose focus of your individual goals and you can't let yourself be beaten because of lack of effort." - Michael Jordan
The state of the game is so bad that at this point in time i realy regret that i have bought supporter packs for a company that doesnt listen to its players and lies in their faces. What happened to the ggg that cared about us? Did it sell all its soul to investors?
@Chris

The biggest kick in the face was that people warned your team that this was nuts and the collective response was "We have EXTENSIVELY playtested the content and it feels good to us."

But YOU just said that it was not playtested enough. These two are mutually exclusive. So are you lying / uninformed, or is your team?

While seeing certain content creators, who your team has busted in the past for exploiting, quit this game is AMAZING and fills me with warm fuzzies, the justification for their departure is VERY sound. Punishing Solo players for playing alone and Flogging and Torturing the late game farming types is not the way forward, it's the way down. Like... Hindenberg or Titanic Down.
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Riektas wrote:
But YOU just said that it was not playtested enough. These two are mutually exclusive. So are you lying / uninformed, or is your team?


I saw another post that mentioned the same thing. Honestly I think Chris is just keeping with his "My Vision, My Way" mentality and a lot of the Dev team probably doesn't agree with it. But since Chris is the one with control they have to follow suit.

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