3.19.0c Patch Notes and Update on Community Feedback
A 15-30% reduction in life for rare monsters still leaves us with yellow map rares that have more hp than Uber Shaper but which don't drop any loot. :/
If something takes that long to kill, it should at least guarantee some decent loot. The problem is the game is wasting our timer for nothing. It makes no sense. | |
Personally, i don't mind the game being harder with less drops and stronger mobs so i won't touch on that (i'm getting hard mode early, yey).
However, harvest, my favorite crafting interaction has essentially been removed from the game without saying it outright. Lifeforce drops in red maps is the same? This is just a joke. The fun part about harvest was that I could always do some reforges here and there to gradually improve my gear. But now on top of the fact that there is so so so less material for reforging, there’s also the opportunity cost because the high tier crafts also require enormous amounts of the regular lifeforce on top of the rare Oshabi one. The drop rates need to go up in red maps too and the existence of higher tier crafts should not put a limit on our casual reforging, they need completely different currencies. |
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Hope you decide what you want to do with your game, i cant say ill continue playing with how it currently is, its a shame. Ive loved the game since i started playing but the latest leagues have just made it progressively worse.
Please delete archnemesis, it shouldnt exist. |
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These pathetic changes wont save the day. They need to Fix Harvest and MASSIVELY buff loot across the board.
I am back to WoW private Servers and buying Supporter Packs there. At this point we can only vote with out money. Dont buy any supporter packs till they get their Sh*** together. |
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Please fix x1000 better drop rate or we rage quit
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So 3rd update, still no fix...
Anyone can point me to a good game out there? |
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>Monsters can no longer be found with three Archnemesis modifiers during the campaign
Does this mean that 4+ modifier rares are still possible? You know, wording is huge in PoE so that makes me wonder in lieu of that one screenshot showing a 6-modifier rare while campaigning. |
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Idk simple fix to the whole lot of BS items on the ground would be having different loot pieces like for small example would be have 1 be a base with life and 1 res roll with 2-4 other mods random and have a variation stem from that so when loot drops it run check on what the base stats should be like ES with Life and a super rare chest would be a fully crafted item you'll made life +max L with a res or 2 with ES and increase life etc but no all items are random with nothing to determine anything to where you will.maybe fine a really good item once every 6 leagues. Oh plus no currency means no ability to craft, trade, and when it take double to triple the time to grind it makes the game a lot less fun for casual players which is your biggest source of income... so balancing a Loot explosion fast pace game around 3 mins rare monster fights thay give you quiet literally nothing most encounters or maybe a bunch of races that are useless is going to show you how many people will quit playing
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That's not what we want
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