3.19.0c Patch Notes and Update on Community Feedback
I've always been a casual player, and I sometimes come back to PoE to have some fun. Loot had always been a problem for me since it's extremely difficult for casual gamers to have a taste at HL content, but this nerf of droprate is clearly something that won't help at all for players like me.
You won't obtain new players this way, don't focus your efforts on things that only might benefit 0.1% of no-life players. Last edited by idxplok#5011 on Aug 23, 2022, 5:17:49 AM
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25% more armor drops? thank you GGG!!!!!!!! we dont have currency for crafting, but we will have bases <3
when can we pay for currency? Another Diablo immortal INC then. we wont pay for armor right? xD so its not paytowin Last edited by Hanysek789#2837 on Aug 23, 2022, 5:18:10 AM
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not even close GGG not even close.
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What's up with my map loot??? never had this little fun in Poe, pls fix your game ggg ;(
Gonna have to quit until fix |
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Awful change that shouldn't be tolerated. Revert loot changes because small tweaks won't help. Loot feels awful, game limited to Heist and Expedition at this point.
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All I'm seeing is a company completely ignoring community feedback and doubling down on ruining what was a great game.
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Guys, if you do anything look at how your community is talking about mechanics and the feel of the game. Is it really worth it to double down on some of the things such as archnemesis when the playerbase has said over and over that the mechanic wasn't good when it was just a league mechanic and now it is everywhere in the game. The fact that getting an exalt is no longer an exciting thing is massively dissapointing and feels terrible. The fact that you cannot divine virtually any unique items and this can make getting that last bit of stat or ele res or something nigh impossible in some situations. The fact that you cannot acquire the premium currency in hardly any way aside from random drops and one unfarmable divination card. The fact that going from the campaign where you can smash the bosses then getting wrecked by a 3 mod archnemeis rare with 10x the damage and health of Kitava. All of these things seem so obvious from the player standpoint but the devs feel very detached from these issues. I love this game despite my current negative stance and I feel that in the past the dev team has made great changes and done well in communicating with the community. But right now it just feels in the last few leagues that has not been the case and as a player who really loves the depth of this game it feels heartbreaking to watch the game fall this far. I am hoping with all my might that this league can be saved and that the game can maintain the standards it set in the past. I don't even have an ARPG to fall back on so if this goes I guess I'm done with the genre. Good luck to the devs and I hope you do great work. I know that you are capable.
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Just admit that 3.19 was a mistake like the 3.15
Stop ninja Nerf everything! |
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Thanks for that GGG, waiting for the patch to actually deploy before I'll test run some of the Kalandra tablets I've saved up for this moment.
But a step in the right direction. Just tweak the general loot a bit please, because that's really lackluster in this moment. Running a full map on delirium mirror for example, getting 6/7 stacks on the deli reward bar yields 15-20 simulacrum splinters, while that was at least 60-70 in the past, often more. The lack of loot makes the game a little tedious, though so far I've had good luck offsetting that speccing into influence altars + strongboxes. Besides that, Archnemesis was already in a good spot imo. Adjustments to Essences/Beast life are welcome though. Curious to see how this evolves. |
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I love this game but right now i cant play it. The drop rates are abysmal and feel really wrong playing endgame.
I really hope you can turn this around, alot of people are sad they cant play this amazing game you butchered. |
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