GGG Pleas make the game as it was in 3.18 or better 3.17 (delete archnemesis+return drop rate)
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Posted bynazar552#5618on Aug 23, 2022, 7:01:55 PM
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Control the loot = Control the players
The POE farmers are holding the line, but GGG is turning a blind eye.
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Posted byTri3man#1885on Aug 23, 2022, 7:04:26 PM
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So far my 2 main issues with the league has been some stupidly tanky rares and the visibility of archnemsis mechanics. I honestly feel like I'm in the old days ripping to volatiles. You removed them because they were unfun and essentially added them back in. Now I run into a pack of MINIONS without a rare in sight and explode because they were heralding and the totems are invisible with all the screen clutter. The old ones were fine because you could quite easily see the LIGHTNING BEAM before they teleported.
Seriously you really really really really need to work on visibility.
Last edited by JellyJones#0203 on Aug 23, 2022, 7:06:26 PM
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Posted byJellyJones#0203on Aug 23, 2022, 7:05:11 PM
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Logged in, played a few maps, still feels bad. Sorry.
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"
RequiemAlderon wrote:
Intro
This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).
Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.
I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.
General Drops
This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).
Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.
Harvest
Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.
Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date
Minions
Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.
Solution:
- Review values of minion health and increase accordingly including sources of minion life
Kalandra League Mechanic
Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.
Divines & Exalts
Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.
Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes
Conclusion
Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.
Your post is brilliant, thats exactly why you're gonna get your ass ignored by GGG.
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Posted byRiverwind77#5126on Aug 23, 2022, 7:22:32 PMOn Probation
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"
Riverwind77 wrote:
"
RequiemAlderon wrote:
Intro
This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).
Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.
I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.
General Drops
This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).
Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.
Harvest
Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.
Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date
Minions
Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.
Solution:
- Review values of minion health and increase accordingly including sources of minion life
Kalandra League Mechanic
Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.
Divines & Exalts
Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.
Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes
Conclusion
Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.
Your post is brilliant, thats exactly why you're gonna get your ass ignored by GGG.
Wish GGG would address this. Not even implement it, but to just talk to people. ZERO COMMUNICATION so far
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I still got 3 harvest crops in a row without dropping any lifeforce.
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Posted by00SgtPepper00#4228on Aug 23, 2022, 7:31:50 PM
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"
00SgtPepper00 wrote:
I still got 3 harvest crops in a row without dropping any lifeforce.
The same. GGG so slow with current problems
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Posted byksanat0s#2921on Aug 23, 2022, 7:37:45 PM
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Grinding gear games should be renamed to empty gear games. New secret loot nerfs made to feel that game is empty, kalandra feels empty. Nice vision they have for PoE2.. goodluck. Harvest become a joke. Next league Expedition and Heist probably secretly nerfed. Goodluck with furure sales.
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing. Last edited by vahu#5057 on Aug 23, 2022, 7:44:18 PM
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Posted byvahu#5057on Aug 23, 2022, 7:43:49 PMBanned
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how long before D patch hits?
Personally Id rather have 10 small patches to get it right than having a version that has basically no fixes until they "fix" everything
I've lost control of the controls...
Jesus take the wheel"
RAizQT during Kammel HC race Last edited by Ain_Soph_Aur#3799 on Aug 23, 2022, 7:53:27 PM
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Posted byAin_Soph_Aur#3799on Aug 23, 2022, 7:49:39 PM
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