These changes are not nearly enough.
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nice
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Posted byDirtylilNinja#3316on Aug 23, 2022, 6:38:52 PM
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Bullsat2 wrote:
Please do the community a large favour and do the thing that would make A LOT of people happy.
- REVERT entirely the massive Quantity/Rarity bonus change you did first of all, thats the most important one thats for sure.
- Just delete Archnemesis and forgot it ever happened and go back to the old Nemesis system thats so well tested and everyone loved.
So far it feels Like Archnemesis are just ham fisted into every other corner of the game and other league content.
Wanna breach? oh you aint looking at the ring, more likely the 3 Arch nemesis rares that rushed/ganged up on you.
Wanna Delve? Just beware the random archnemesis Trickster Roah doesnt run off to Narnia!
Wanna Blight? Oh better bodyblock that huge archnemesis are with speed mods thats rushing the pump!
And were NOT even gonna talk about Metamorphs as thats just simply a shitshow..
Let Archnemesis be what it was... just a temp league that WASNT added to the core game and forget that it ever existed.
I know people would REALLY love that.
^^^ This. All of it. ^^^ Seconded.
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Posted byuscjd2004#3643on Aug 23, 2022, 6:41:46 PM
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Intro
This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).
Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.
I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.
General Drops
This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).
Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.
Harvest
Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.
Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date
Minions
Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.
Solution:
- Review values of minion health and increase accordingly including sources of minion life
Kalandra League Mechanic
Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.
Divines & Exalts
Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.
Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes
Conclusion
Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.
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Plz dont foget about 100% uptime silence.
It was fun in ritual. Cant fight cant run.
So i go out this shitalandra league.
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Posted byNDrunk#0710on Aug 23, 2022, 6:45:57 PM
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KahviPoika wrote:
Thank you!! For nothing, literally nobody has complained about the "campaign" aint nobody caring about acts theres no issue with them apart from having to do them every league over and over again.
i 100% complained about the campaign, and several people have.
such as this in act 9. this shouldnt exist in acts, PERIOD. and they fixed it.
seethe more all of you who who just see negative and ignore the fact that they are continuing to work on issues and working with feedback from the community.
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Posted byWulphJay#0247on Aug 23, 2022, 6:46:15 PM
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Contalus wrote:
Yes this slowed the game down, but players don't want games that are so slow you feel like you're doing over time at work without extra pay, that's how this feels when leveling and running maps now, quiet honestly, this is not a fun and enjoyable experience and if you don't fix this, then you have failed as a business by not delivering to your customers the expected experience previously delivered in many prior leagues.
You would have literally been better off just redoing delirium league.
^^^ 100% ^^^
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Posted byuscjd2004#3643on Aug 23, 2022, 6:46:32 PM
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Dear GGG
I would like to inform you that your recent changes to the game plucked it down to the brim and most players are not satisfied with the changes, and the reasons are pretty solid for the players to be mad.
It is pretty much not a farming game anymore, its pretty hard to farm any kind of items with your friends on farming groups, did juiced maps and out of 10 maps with invested 200c in them the profit was near 187c in total, so we are behind 13c, and this kills the mood entirely, before lots of items and currency explosions were happening, now we are farming for basic currency and yellow items and from time to time 1-2c items.
I think im going to quit this league earlier as it does not bring the satisfaction as previous leagues did, this is brutal for a player who enjoys the game to play with friends who enjoy POE, my friends have already quit the game so I am doing the same soon, thank you for the entertainment in the last couple of years.
Once there are changes to the game that are pretty promising and don't screw you up entirely people will come back to play for sure, pretty bad start, the league itself is some kind of recycled content of Delirium, should of just redone delirium instead, its not even satisfying, need to build my map in order to play it a few maps later for some yellow items that I will vendor or just leave them on the ground.
Thank you
Last edited by Xukiruy#4833 on Aug 23, 2022, 6:53:46 PM
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Posted byXukiruy#4833on Aug 23, 2022, 6:47:49 PM
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RequiemAlderon wrote:
Intro
This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).
Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.
I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.
General Drops
This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).
Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.
Harvest
Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.
Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date
Minions
Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.
Solution:
- Review values of minion health and increase accordingly including sources of minion life
Kalandra League Mechanic
Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.
Divines & Exalts
Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.
Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes
Conclusion
Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.
+2 Totally agree
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Posted bysupadup6#1858on Aug 23, 2022, 6:50:42 PM
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RequiemAlderon wrote:
Intro
This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).
Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.
I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.
General Drops
This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).
Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.
Harvest
Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.
Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date
Minions
Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.
Solution:
- Review values of minion health and increase accordingly including sources of minion life
Kalandra League Mechanic
Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.
Divines & Exalts
Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.
Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes
Conclusion
Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.
Great write up
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Posted byDS_Deadman#3546on Aug 23, 2022, 6:54:02 PM
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