🌬️⛵☁️[3.25] The dirty Scorpion-tail|Chaos-Necromancy|Herald of Agony CI-Arachnophobia Allstars|600M+
The Allstars in [3.24] Necropolis
In the end of each league I try to summarize some aspects of the build and development of the league. The HoApolis _______________ League mechanics
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All allflames were easy to juice. With the corpsecrafts awesome HoA-weapons and helmets were done. With the tattoos I he build is extreme flexible to max 100% spell suppression, more es and and poison chances. 3.24 news:
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In [3.24] Hoapolis the returning tattoos will free up full geared around 8 passivepoints and the keystone on skin of the lords. Some spell suppression notes and chance to poison could be switched out. B.i.s. geared 11-14 passives were free to spend. Nice new possibilities to choose were i.e. free to select the amulet-anoint. The allstars stacked also around 20% more ehp with es on tattoos in the build. With the new sapphire flask (+5-10 % increased max cold-resi) the synergies of aegis aurora and melding of the flesh became again much more valuable. 89% all max resis were fast reached. The boot-slot will become flexible and can be switched out to 10% more damage or easy management with the rainbow stride-boots. In general some movementspeed will get in too. Because the allstars travel much across int- and dex-notes and can get needed attributes easy on clustertransfers the build turns in 3.24 much more easy for all optimizations. The necromancer get much substain with ghost reaver and es-leech when wanted. The pathfinder get more easy 100% flask-uptime with some tattoos. Capping attack block got possible too. In rippy, not to scip, league-content and the new t17 map-mods the HoA-build defend with much more tanky defensive layers as other builds. Poison HoA vs. other minion builds
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Very fine and nice holy relics leaded the minion-meta. A great build and only in t17 a bit squishy. HoA got buffed in movement, damage and qol and is b.i.s.-geared as strong as the mirror-priced bamas. _______________ Improvements of the build
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Tornados of elemental Turbulences, Ball lightnings of orbiting Cyclone cwc is since 10 leagues again valuable until 100 HoA-virulences with tornados of elemental turbulences with ball lightning of orbiting. The adorned was u bugged and is useable in clusterjewesockets. Belt and weapon are much more flexible with it and2 jewel slots are getting free. The dark seer is buffing extreme flexible tankyness, es and Ehp 25%. PoB
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I cleaned up the PoB notes and improved many levelling trees. I added a higher budget 259M damage PoB and improved the mageblood pob's. The Guide
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I streamlined the whole guide and improved the layout. Almost each spoiler was reworked and improved. Such an amount of improvements were not edited since a year. The complete change log: 10.7.24 Waiting for docking of the patchnotes 3.25 Added some 3.25 news Improved the "Tipps for beginning, levelling, gearing and leaguestart" Added rare iron flask in mageblood-flask-set-up (+800 to +1000 es) Corrected some rankings in "flasks" Improved some spoilers in "crafts" 2.7.24 1.5M views in the guardian-ascendancy 21.06.24 ***** The Champ arrives ***** Improved all pob's with the cheap 5-passives-voices (before only guided in the large-clusters spoiler) Improved explanations in "tipps for levelling", "gear", "keystones", "faq" Improved "checklist defences", "faq" Improved the spoilers about flat dr / damageshiftings in "The Ubers" Improved and streamlined many poe-tradelinks Improved the layouts of some spoilers 5.6.24 Expanded, reworked and improved the guidings in the checklist damage / composition of agony for HoA-crit-scaling and full 100M-250M dps Added in FAQ the spoiler "HoA-AI" Added a spoiler "es and ehp" in "balancing & managing" (located before in checklist defences) Reworked the spoilers "gear" and "HoA poison - The Adorned" Minor changes to watcher's eye mod-ranking Streamlined and improved many more spoilers details of the build 24.5.24 Changed default mapping-skillset until 90 HoA-virulences / 100 M damage to: cyclone - awakened cast while channling - tornado of elemental turbulences - ball lightnings of orbiting Added "overlord" as large cluster for fortify cyclone Improved the spoiler "skills and trigger", "crafts", "gear", "jewels", "The crawler raises", "tl;dr", "countdown" and some more Scaled the new meta-HoA-set-up to 260M with maata`s teaching, spirit offering, assasin's mark, vicious bites. 12.5.24 Added a new minmax-HoA-meta set-up: 176M damage, 20M ehp. Thanks to mrflamee! Added and improved a new spoiler "recovery" in "balancing & managing" (it moved out from checklist defences / fire and other ailments) Added plaguebringer + bone barrier-variation in the necro-spoiler "ascendancy" (with good manamanagement +10% damage, +20% ehp, 700 es-leech/sec gained) Improved "the composition of agony - checklist damage" Improved Pro and Contra Improved some poe-tradelinks Improved and updated "the ubers" Streamlined some build-details Finally I did not forget to add my new personal b.i.s. spoiler "The details of the Ascendancies" next to "Faq" so that now the different ascendancies need less special updates Published a new t-17 video 29.4.24 Improved the mageblood-section and mageblood-pob's Added an Iron reflexes tree-variation Added the spoiler "The b.i.s.-upgrades" in "endgame" Added circle of ambition, thanks to max 1203! Added arcane surge for castspeed and es-leech Added cheap variation tides of time for mapping 2M The next keystone of totally combined 2M arachnophobiatic views in united 4 arachnophil ascendancies-forums dropped on the 22.4.24 in [3.24] Necropolis. 18.4.24 Reworked the pob-notes Reworked the"flasks", the "manamaster" and the "skillmanager" Improved the layout of the build Added The Adorned 10.4.24 PoB's improved. Added tree/item/skill-tabs in pob for "HoA lvl 34 - ubers - damage" improving damage around 20% with darkness enthroned, +2 triggerwand/ +2 dark seer / +1 chaos-mastery "corruption" / +3 Cold iron point, + chaos golem of the maelstroem - feeding frenzy Damage raised as Necro from 48M to 60M! HoA's next tipping point lvl 34 reached. Tanky edition damage raised from 37M to 42M! CIP switched to +2 triggerwand / the dark seer +700 es. 8.4.24 Improved the vixens entrapement-gloves + anathema ring set-up-variation Added large chaoscluster overwhelming malice and Touch of cruelty Added in maps sin's rebirth stibnite flask as alternative for withers Added the dark seer sceptre as variation (+700 es) Improved the spoilers "skills & trigger", "HoA-supports", "ailments", "countdown", "alternative jewels", "large clusters", "interesting clusters", "composition of damage" 25.3.24 Updated the pob Streamlined pob Started a spoiler about tattoos 300k views necro Gear
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No major changes. I improved the explanations about skin of the lords and keystones, levelling gear and alternatives. With cheap gear for 20 div I played the new champion from lvl 90 to 99 relaxed and tanky with 2 deaths. Leaderboards and Leaguestart
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Congrats to all Arachnophobiatics! The dominant meta was ruled by DD and more. Also when often jugg and champ were chosen, the top of the board was again dominated by CI-Arachnophilias! I myself climbed rank 2 in the champion-ascendancy. Hehehehe X-) With cheap gear for 20 div I played the new champion from lvl 90 to 99 relaxed and tanky with 2 deaths. 1x dot-ignite beam of over juiced allflames killed me in high juiced plateau and 1x I forgot to activate tempestshield after a cluster swap. It was a beautiful leaderboard of Arachnophilia again! With some more very successful Arachnophobiatics! Trading
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With high inflation in the whole market and many pricefixers it was probably one of the most expensive leagues. In example Ashes of the stars, clusters and the Adorned were cheap, but watchers eye with good mods and skin of the lords expensive. 3.25 will make it differently in currency-trading! Popularity of the build
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When I counted correct it was the most popular build in the official necro and guardian forum. PlusOne Poe-podcast mentioned the build as most enjoyable minion-build in 3.24. Poebuilds.cc recommended again the Arachnophobia and Arachnophilia Allstars in both the ascendancies guardian and necro and both as budgetstarter as well as higher budget in variations. GhazzyTV again mentioned and adviced to the HoA-Allstars-builds in his streams. Thank you Ghazzy! Arachnophilia! PoE-Veteran Luetjeminze tried out some bow-builds in leaguestart. But beeing not convinced in their tankyness and qol in endgame with an loud "Arachnophilia forever!" he continued again the Herald and maxed out the HoA build one more time again. Overall in the dominating 85% relic-meta not many, but much more CI Arachnophilias as in former leagues stinged the woods. _______________ Outlook: 3.25, Jugg and more
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Perhaps I optimize the jugg next league for Herald of Agony. Probably without CI. More Are there plans beside for serious Titan Quest or Grim Dawn Expansion, a new Sacred or follower of Dungeon Siege 1/2 already leaked - hehehehe? And MMXI awaits us soooon? Yeaah! After all again I am focussing on the news of PoE [3.24] - and am quite sure Poe II will be the upcoming meta for bitches, gourmets and maniacs like us in the whole Arpg-genre after PoE I. | |
" Yes, all the skills like tornados and ball lightnings are used to procc fast virulences for the active minionskill Herald of Agony. | |
All pob`s are updated!
We lost only at first sight 3k armour and 0% evasion. With the buffs 3.25 to spellblock we can easy compensate this completely 100% with only switching one large spellblockcluster to battle hardened for increased armour and evasion. So the build is not affected at all and is much more flexible with using auras and spellblock as in [3.24]! Cheers! Let's settle! I wish a best new league to all Arachnophobiatics and will add minor improvements soon! Last edited by Chromino on Jul 27, 2024, 1:29:58 PM
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Greath thread. Will sure try this build, seems awesome!
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" Thank you a lot SutCractus! | |
Always been a fan of herald of agony, this is my first league trying out the Necromancer version. thank you so much for these guides they are much appreciated. Is there an easy way to fit more attack block before having the mana for grace?
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" Yes, you can use in the ascendancy mistress of sacrifice and skill arcanist brand - unearth - bone offering for high attack- and spellblock before getting grace. Thank you ZackHunter! Let's sting! Last edited by Chromino on Aug 1, 2024, 9:02:07 AM
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In Skin of the Lords armour do we really need the MAgebane mastery or anything works? Because it is nearly impossible to find one with the correct socket colors. WHich is better 3 greens 2 blue 1 red and some random mastery , or Magebane with other colours?
You thing I khare, but I realy dond.
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" The socketcolours are somewhat flexible and the prices of sol are very different. They vary a bit with each individual setup. I.e. aw unbound ailments is recommended only until 100M damage, damage on full life is in maps faster as vile toxins, predator is best against bosses, etc.... In "skills and trigger" --> "The dirty scorpion tail" all HoA-supports are explained and ranked. Magebane is best until you get a good unique medium cluster with elegant form and pure agony or until you can use many suppression-tattoos. Divine shield is in maps second best. The keystones are ranked in "gear" --> "keystones". Last edited by Chromino on Aug 1, 2024, 12:11:43 PM
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I have spent like 200 div so far in this build. Still havent fixed it together. Missing lot of items. There are a couple of things that are not mentioned in the thread, BUT THEY ARE HUGE. I repeat I still havent completed the build.
I am missing those retarded skill gems to link cyclone to, which are woth like 10 div each in standard where I play. Ok now the first big thing that is not mentioned. Your jewels have no room for wiggle. All jewels must have a ton of Str, Dex and %total resists. You cannot cap resists or needed strenght for determination if even 1 jewel dont have all three. Just not possible. So I had to drop some random nodes from tree to accuire a +30strengh node. Also I was able to squeeze in Purity of Elements! But lets say you spent a week and ton of currency to craft the jewels, it is in the realm of possible. The second big problem, which everyone will have is the AI of the crawler spider or whatever it is. It is always behind missing everything. It get stuck behind walls, rocks, benches, piles of books, columns, pillars, water, stairs, bars whatnot and its projectiles just hit the wall and not the monsters. So most of the times you will find yourself cycloning like a clown at the middle of a goup of monsters and the damage will be failing to come from the crawler because it hits some random books or a bentch that happen to be infront of it. Anyway. I am still confused how it works. The viruleses or whatever they are called , never go higher than 35, I think I saw them hit 80 when I used the cast when damage taken set up. Then I dropped it and used cyclone alone untill I get the other gems. Can someone explain the basics to me. I am used in other kind of builds. The damage on this build seems to lag a lot. You have to wait to hit the monsters with cyclone, crawler to appear , viruleses to build up... what's happening? I think I am doing something wrong. Any suggestions would be really helpful. you can check the tree in my character sheet and the cluster jewels there. You thing I khare, but I realy dond. Last edited by Spacecom on Aug 1, 2024, 6:32:20 PM
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