The Hook Divination Card - Reward Suggestions

Orb of conflict... I have seen one in 400-500 hours SSF. Stacked on other eldritch currency
Assorted map juicing supplies. Sextants, charged compasses, scarabs, random currency.
Facebreaker (or generally a unique item) with an additional Conqueror, Elder or Shaper mod.

Would make certain unique items more interesting (Facebreaker with 2 additional strike targets for example).

If used on any unique item, the div card shouldn't be too rare.
Unarmed for life! (although I do like maces too recently)
Obviously the mageblood, maybe double corrupted.
I say let it be a unique fishing that has a special incubator on it that gives something juicy when it pops.
I really like the idea of a couple of chase points for either the Atlas Tree or the main passive tree - the Atlas ones would presumably be less problematic gameplay wise as they would offset the passives that more casual players can't get to because of the high tier content required. At the other end of the scale, a couple of extra points is not going to unbalance things if someone is playing streamer type hrs.

Alternatively, a fish has been mentioned a few times - how about a fish scale helm, gloves or boots granting (obviously fish shaped).

Double Corrupted random unique amulet ( including boss drops )
A fishing rod - its The Hook anyway ! :-)
Playing only Righteous Fire.
Used to play only Singed in LOL : canonlysinged
The card's flavor text has the word "Obsession"

Lots of differing suggestions by people over things they consider chase items. How would you encompass ALL of the ideas (removing ones that require designing a new item)? How would you do it in a way that would have people obsess about it?

When you turn in a stack of cards, the reward offered is a unique. It can be any unique, including legacy items and powerful chase items like mageblood. The rarer and more powerful items would have less chance to be offered.

Here's the trick. You don't have to sell the card to see what the item is, and the reward offered to your account is randomly rolled every day (at the time master/atlas missions reroll.

It would be like Perandus, with a guaranteed appearance every day. What you are offered is different then what other players are offered. Logging in an checking to see what that stack will redeem for today, is the only way you would know you didn't miss out on a possible mirror, possible mageblood, possible angler's plait, possible 1000 life Kaom's heart, possible Chronicle with t3 corruption chamber, etc.

You might get so-so unique offers most of the time, but tomorrow could be that lucky day.

Every player would want a stack. Every player would only need one stack. It would be a highly traded item,

Do you turn your stack in today for that nice double implicit Watcher's eye, or hold off and keep trying for a Mageblood....?

Once you had a full stack, you would be hooked to check every day.


PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama on Mar 10, 2022, 8:51:03 AM
Suggestion:

1. Any jewel and gem that is worth more than 2ex.

or

2. Any item that is worth more then 2 ex.

For both ideas: The drop pool should be adjusted at end of week 1, week 2/3, week 5, week 8 of each league.

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