Effects Feedback Thread (Spells ,Waterfalls ,Falling leaves ect.)
From the Ground Slam thread:
Minor cosmetic suggestion; 50% chance for the vfx on the floor to be mirrored sideways. That, and/or one or two alternate textures selected at random. It would help it look more natural when slamming several times in a row. |
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Dearest GGG visuals team. I just finished my first run through the Upper Sceptre of God since the release came! (Had a bit of a break) The rain effects outside are great! I've been running around on the outside terraces as often as I can just because they're so different and lovely looking. My thanks for putting the effort in to it, it hasn't gone unnoticed. :) Keep up the great work chaps!
Cheers, Kris Last edited by KrisBeard#0907 on Nov 11, 2013, 7:20:47 PM
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" Cheers dude I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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I'm not sure that I write in the correct topic, but please make the charges large
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I already miss the old Spectral Throw. Is there any chance we'll see the Brilliant White version available in the shop some day?
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" The old spectral throw was a white textures 32-32 overlayed over the weapon textures to make it full white. Why would you want that back lol? It was a place holder while we waited for edge glow. I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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" Man see if you can get the guys to sell white spectral throw for like 10 points, I guarantee some people will want it. Like it won't be 'spectral' but it still looked pretty cool to just be pure white. IRON MAN
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Infernal Blow could use a fiery trail on swing, similar to the ice on Glacial hammer.
Also the explosion on death could be a bit more fiery, to distinguish it more from other corpse explosion skills. |
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The 1.0.1 patch notes read:
" While really, they should read: " To see what I'm saying, go to the Ship Graveyard, The Caverns, or the Cavern of Wrath/Anger and throw your weapon at the spectral sailors. Compare the difference in intensity. I get it GGG, you are pretty cutthroat when it comes to microtransactions. And you want to drive microtransaction sales for one of the most popular skills in the game. That's agreeable and you're right to do so. But I'm sure you can do so without cheaply nerfing the original effect into a wispy nothing under the guise of making it more spectral. I actually like the original color of the skill the best and am not interested in the Golden or the upcoming Seraph Spectral Throw whatsoever. Therefore: I humbly ask you to increase the intensity of the default Spectral Throw effect. You and I both know that making it actually spectral entails a white version of the current Golden effect -- because that is both spectral and properly intense. Have you made a cool build using The Coming Calamity? Let me know!
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want effect on fire trap like Atomic Explosion pls)
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