[3.18] Gryph's Tank Simulator - A Detonate Dead Ignite Elementalist

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kabytos wrote:
Hey! Sorry for stupid question but Whats mean "bugged spectre"? What's spectre is?


I believe it's the Auric Champion (the big statues in act 3). They still have their original life values instead of being lowered like the rest of them.
Hello, I'm thinking about leaguestarting with this build :)
But there's one thing that I don't understand: I see a lot of pepole complaining about "bugged spectre life" (Auric champion), but we use Phantasmal Unearth instead of desacrating the spectres.
Does DD deal more damage with Phantasmal Unearth corpses than Auric Champions corpses?
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Soulder wrote:
Hello, I'm thinking about leaguestarting with this build :)
But there's one thing that I don't understand: I see a lot of pepole complaining about "bugged spectre life" (Auric champion), but we use Phantasmal Unearth instead of desacrating the spectres.
Does DD deal more damage with Phantasmal Unearth corpses than Auric Champions corpses?


Phantasmal Unearth is both rare and expensive, so using the spectres at league start makes a lot more sense because...free. But in the end game juiced Phantasmal Unearth will do more damage.
When would you switch to desecrate? Last league I did arma brand/wave of conviction til maps, then just went straight to unearth. It wasn't bad, but it wasn't great either - a couple of times I really struggled for DPS, until getting phantasmal unearth. Obviously all was fine, once I did.
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NoImagination wrote:
When would you switch to desecrate? Last league I did arma brand/wave of conviction til maps, then just went straight to unearth. It wasn't bad, but it wasn't great either - a couple of times I really struggled for DPS, until getting phantasmal unearth. Obviously all was fine, once I did.



Bump I'd like to also know. Hey quick question, how much were the gloves + phantasmal prices to get started when you transition? (i'm assuming day 1-2)
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Re: Desecrate - I lean towards just going straight from arma brand into unearth with +3 gloves, +5 hat, 21 unearth, 2 enlighten, 2 enhance. It's doable in mid-white maps, if you're going pretty fast anyway.

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cheelos wrote:
Bump I'd like to also know. Hey quick question, how much were the gloves + phantasmal prices to get started when you transition? (i'm assuming day 1-2)

I think I got the 3rd phantasmal unearth, near the end of the first 24h, for 5ex. I think they were up to 10-11ex at one point that week, though you're 2/27 to roll your own with regrading lenses.

You don't actually need phantasmal unearth until late into maps though, at that point, I was doing T16s without it. They just weren't very fun. I was using Obliteration, and this time round I think I'll just go fan the flames and more damage on the wand, to make this stage of the game more comfortable. Then switch to Obliteration after phantasmal unearth.

Gloves - depends what you mean. You can roll +2 gems and craft +1 though, which is fine for the first few days, and probably even longer.

I think the +6 HOTHT I got were 60ex, depending on the curse and the amount of time you're willing to wait, they were 40-100ex. Technically, you can make +7 gloves now, but need to hit the right double-corrupt combination....
Last edited by NoImagination on May 9, 2022, 9:51:06 AM
Let's say you have a source of explosions, so take Fan the Flames. At that point, Ignite Proliferation isn't a great link anymore - FTF has a lower radius, but applies to ALL damage, rather than just linked damage.

IP still has 25% more damage with ignite though, and is worth 26.6% DPS for me. POB says the next best options are:


Inspiration (25.1%):
Spoiler
I'm 16.7% crit chance with DD, so it seems to me that I must have Elemental Overload up most of the time - one crit in the past 8 seconds.

Mana cost becomes 4 if I switch from Ignite Proliferation to Inspiration, so I think we'll be on 5 Inspiration charges basically all the time (once every 231 DD casts we lose all charges - and with divergent inspiration, we double that.)

But 5 charges just isn't worth that much - it's 25.1%, worse than IP.

So, inspiration takes me from 9 to 4 mana cost per cast, loses me 1.5% DPS, but procs EO more often. EO should already be high, so I doubt it gives me a huge DPS boost on net. Maybe 5% over IP?

Efficacy (26.5%):
Spoiler
We can just directly rule this out I think, it's worse than IP for damage, and takes mana cost from 12 to 13.

Cruelty (49.7%):
Spoiler
You need to deal 3.2% of monster life with the DD hit to get the max cruelty effect.

A T16 Puruna, the Challenger, has 11m life, while Sirus is 67m. DD hits for 298k for me, so a little under 3% for Puruna, and 0.5% for Sirus. For the former, we get almost the full 50% boost, and for the latter, my calculations say we get 40.7% of the effect. Even at ilvl 85, POE TW says Sirus is 71m life.

I'm 1.47 increased skill effect duration, so cruelty is a 6s buff every time DD hits. So to use the skill on bosses, you need to DD twice instead of once, or e.g. DD every 3 seconds. My ignite duration is 3.81s, so the latter is pretty close to what we would have been doing anyway.

Anomalous gives us crit chance at the cost of reduced cruelty effect, if we're not triggering EO often enough for 100% uptime, but I think the cruelty effect is worth too much.

So, I think that makes this (at normal quality) by far the best support. I started out thinking that POB didn't know what it was talking about (it doesn't seem to ask for enemy life in calcs?) but it looks pretty accurate. Did something go wrong in my calculations? Boss life seems the obvious place...

Formula: https://pathofexile.fandom.com/wiki/Cruelty
Sirus: https://poedb.tw/us/Sirus%2C_Awakener_of_Worlds#SirusAwakenerofWorldsAtlasExile5


Last edited by NoImagination on May 10, 2022, 3:53:44 AM
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NoImagination wrote:
Let's say you have a source of explosions, so take Fan the Flames. At that point, Ignite Proliferation isn't a great link anymore - FTF has a lower radius, but applies to ALL damage, rather than just linked damage.

IP still has 25% more damage with ignite though, and is worth 26.6% DPS for me. POB says the next best options are:


Inspiration (25.1%):
Spoiler
I'm 16.7% crit chance with DD, so it seems to me that I must have Elemental Overload up most of the time - one crit in the past 8 seconds.

Mana cost becomes 4 if I switch from Ignite Proliferation to Inspiration, so I think we'll be on 5 Inspiration charges basically all the time (once every 231 DD casts we lose all charges - and with divergent inspiration, we double that.)

But 5 charges just isn't worth that much - it's 25.1%, worse than IP.

So, inspiration takes me from 9 to 4 mana cost per cast, loses me 1.5% DPS, but procs EO more often. EO should already be high, so I doubt it gives me a huge DPS boost on net. Maybe 5% over IP?

Efficacy (26.5%):
Spoiler
We can just directly rule this out I think, it's worse than IP for damage, and takes mana cost from 12 to 13.

Cruelty (49.7%):
Spoiler
You need to deal 3.2% of monster life with the DD hit to get the max cruelty effect.

A T16 Puruna, the Challenger, has 11m life, while Sirus is 67m. DD hits for 298k for me, so a little under 3% for Puruna, and 0.5% for Sirus. For the former, we get almost the full 50% boost, and for the latter, my calculations say we get 40.7% of the effect. Even at ilvl 85, POE TW says Sirus is 71m life.

I'm 1.47 increased skill effect duration, so cruelty is a 6s buff every time DD hits. So to use the skill on bosses, you need to DD twice instead of once, or e.g. DD every 3 seconds. My ignite duration is 3.81s, so the latter is pretty close to what we would have been doing anyway.

Anomalous gives us crit chance at the cost of reduced cruelty effect, if we're not triggering EO often enough for 100% uptime, but I think the cruelty effect is worth too much.

So, I think that makes this (at normal quality) by far the best support. I started out thinking that POB didn't know what it was talking about (it doesn't seem to ask for enemy life in calcs?) but it looks pretty accurate. Did something go wrong in my calculations? Boss life seems the obvious place...

Formula: https://pathofexile.fandom.com/wiki/Cruelty
Sirus: https://poedb.tw/us/Sirus%2C_Awakener_of_Worlds#SirusAwakenerofWorldsAtlasExile5




Hypothermia is good too if you have a way to chill. Going Necromancer with Shaper of Flames jewels, for example.
Unrelated, I didn't read the awakened enhance/empower gems. Seems nice.

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Gryphenprey wrote:
Hypothermia is good too if you have a way to chill. Going Necromancer with Shaper of Flames jewels, for example.

Corpse Pact vs Profane Bloom seems a tough choice to me, exploding things is just a lot of fun. Former is cheaper, and more single target DPS in particular though.

As getting explosions from chest has the opportunity cost of no grasping mail, perhaps the medium term plan should be to go Corpse Pact + Hypothermia + explosion from chest + Fan the Flames.

Long term, 100% increased global defences Grasping Mail, Profane Bloom (& FTF), Cruelty, and maaaaaybe Voices to get both, one day. Dropping that chill/freeze has defensive consequences, but 100% increased global defences does too.

All kind of academic though, we don't know e.g. what mods are added via new mechanic, and it's very expensive.
Last edited by NoImagination on May 10, 2022, 7:09:21 AM
Anyone see any good Impossible Escape locations?

Edit: massive Thread of Hope to get Glancing Blows? If it can hit Divine Shield too, that seems pretty nice, but at the cost of a lot of life & elemental resistance.
Last edited by NoImagination on May 10, 2022, 11:20:30 AM

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