I bought Prime jewel and roll : Double damage, reduced crit dmg, attack as life, reduced enemy stun, fire res, 5% inc str and totem damage. Is enough for now or should i reroll more ?
I would stick with that until the jewels are cheap then buy a second to roll so you do not risk bricking the current one
I would love to hear OP's (or anyone who have played this build a bit) thoughts on a Rotgut flask. I'm currently running a quicksilver (I really like the movement speed) and a silver flask for onslaught. Rotgut would be 2 in 1 for me atm, which opens up another flask slot for either a sulhpur flask/atziri's promise or anything which will improve my dmg. Obviously the question is how much is the frenzy charge regen and what is the uptime of the rotgut flask. I understand we want to be at max frenzy charges as much as possible (especially once we have Disciple of the Slaughter anointment).. So is this the reason why rotgut would not be ideal or what are your thoughts? Thanks :)
I personally do not like rotgut as I spam my flasks so lose my frenzy charges too often. I prefer just using silver flask
Anyone else having issues with surviving half-juiced maps, 10 boss invitations etc.? Currently I don't stand a chance against most bosses with more than 1 damage mod.
Even if i dont die to whatever degen they got (burial chamber boss/haunted mansion boss comes to mind) and dont die in a single large hit, i can't regen my life inbetween hits without spamming life flask, which only lasts about 2 hits before its out of charges on bosses. Any advice or suggestions on either what to do to increase survivability, or how to fight stuff like the 10 boss invitations when you can't do anything but run in circles to not die would be appreciated.
Anyone else having issues with surviving half-juiced maps, 10 boss invitations etc.? Currently I don't stand a chance against most bosses with more than 1 damage mod.
Even if i dont die to whatever degen they got (burial chamber boss/haunted mansion boss comes to mind) and dont die in a single large hit, i can't regen my life inbetween hits without spamming life flask, which only lasts about 2 hits before its out of charges on bosses. Any advice or suggestions on either what to do to increase survivability, or how to fight stuff like the 10 boss invitations when you can't do anything but run in circles to not die would be appreciated.
I'm having the same issues, evasion doesn't help and we don't have any form of physical mitigation