[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter


You have molten shell but not determination. Your cast when damage taken is lv 3 with molten shell lv 20. Try the Armour version with determination instead of grace and see if it works. You will also need an armor flask.
Last edited by xikorita on Nov 3, 2021, 10:18:30 PM
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esostaks wrote:
I like the build, but even after investing 30 exalts I don't see the promised tankiness - Sirus A8 and Koisis one shots me easily. And I'm not even talking about Die beam or Koisis jump-explode attack.

The damage is nice and I can delete Koisis in a few seconds, but usually I lose like three portals from one-shots before I get a chance to actually get close to him and do my rotation.

Frankly, I'm tired of builds that can't deal with end-game bosses even with relatively high investment - have been experiencing this every single league. I don't want to invest 30 ex to clear the packs faster because I can already clear them on 5-10 ex budget.


Couple posts above you there's literally an example of Sirus A8 doing just fine, so I guess you're doing it wrong?
Last edited by ressiv on Nov 4, 2021, 3:57:00 AM
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xikorita wrote:

You have molten shell but not determination. Your cast when damage taken is lv 3 with molten shell lv 20. Try the Armour version with determination instead of grace and see if it works. You will also need an armor flask.


I am still building up my character, nothing bis / min-maxed yet. Before I go into crafting end gear I wonder how much you tested armour vs evasion setup?
Can you say that the armour version is straight-up better?
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xikorita wrote:

You have molten shell but not determination. Your cast when damage taken is lv 3 with molten shell lv 20. Try the Armour version with determination instead of grace and see if it works. You will also need an armor flask.


What levels do I need on cast when damage taken and molten shell? Is molten shell better than immortal call? I switched to Molten Shell during the budget setup - as was shown in Fuzzy Duckzy's 3.5 ex budget version, but I'm not sure what is better for endgame.
It looks like Fuzzy went for a full damage version... I see he moved away from the duelist area (block nodes) and even slotted Cast on Death with portal ^^.

I guess it makes sense when you've reached lvl95 which is usually a bit of a ceiling for a lot of builds and then just zoom zoom through maps while focusing mainly on damage.

You don’t stop playing because you grow old, you grow old because you stop playing.
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ressiv wrote:
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xikorita wrote:

You have molten shell but not determination. Your cast when damage taken is lv 3 with molten shell lv 20. Try the Armour version with determination instead of grace and see if it works. You will also need an armor flask.


I am still building up my character, nothing bis / min-maxed yet. Before I go into crafting end gear I wonder how much you tested armour vs evasion setup?
Can you say that the armour version is straight-up better?


I cannot. I am not a very good player as you can see in the videos, I dash into things and die etc. I did the armor because I realized I had plenty of evasion and an opportunity to add another layer of defense. Which I did.

I'm not trying to convince anyone. What I can do is share what has been working for me. My goal is to do 30 wave simulacrum.
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esostaks wrote:
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xikorita wrote:

You have molten shell but not determination. Your cast when damage taken is lv 3 with molten shell lv 20. Try the Armour version with determination instead of grace and see if it works. You will also need an armor flask.


What levels do I need on cast when damage taken and molten shell? Is molten shell better than immortal call? I switched to Molten Shell during the budget setup - as was shown in Fuzzy Duckzy's 3.5 ex budget version, but I'm not sure what is better for endgame.


Molten shell scales with your Armour. So if you aren't using Armour steelskin is better.

I am level 95 because as I said I literally don't read map mods. I built it in a way that I don't have to.

Reflect immune, 70% curse effective, zero mana so I can do no leech maps.

The build is great. I'm at delve 300, I learned that the maximum scourge counter is 300 and don't go above it, did lots of endgame and still investing to do more.

The hardest thing in the build is the correct positioning.
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xikorita wrote:
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esostaks wrote:
"
xikorita wrote:

You have molten shell but not determination. Your cast when damage taken is lv 3 with molten shell lv 20. Try the Armour version with determination instead of grace and see if it works. You will also need an armor flask.


What levels do I need on cast when damage taken and molten shell? Is molten shell better than immortal call? I switched to Molten Shell during the budget setup - as was shown in Fuzzy Duckzy's 3.5 ex budget version, but I'm not sure what is better for endgame.


Molten shell scales with your Armour. So if you aren't using Armour steelskin is better.

I am level 95 because as I said I literally don't read map mods. I built it in a way that I don't have to.

Reflect immune, 70% curse effective, zero mana so I can do no leech maps.

The build is great. I'm at delve 300, I learned that the maximum scourge counter is 300 and don't go above it, did lots of endgame and still investing to do more.

The hardest thing in the build is the correct positioning.


Wheres your reflect immune coming from?
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ressiv wrote:

Wheres your reflect immune coming from?


LV 5 awakened elemental damage with attacks.
Let me clarify the "armor version". I am using farrul fur which has armour. I am using darkray vectors which gives me a ton of evasion. For me it makes sense to do that build.

The alternative is the one that it was posted here with ghost dance. I would certainly do that version if I didn't want to do the farrul.

With zero flasks I've got 54% evade chance and 70% phys reduction.

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