[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter

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Hi all - could someone describe to me the way the totem setup is working? I see a lot of LS players using vaal anc warchief, anc protector and multiple totem support.

Also, doesn't using multiple vaal skills conflict and eat the others soul gains? Thus causing slower charging for vaal lightning strike

Thank you in advance. I just freed up a 4 link so I'm looking into anything that could help =)


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2-3, you should look into the lightning strike helmet enchant =)


Is it possible to run the four auras (HoI, Anger, Grace, Prec) without the anger helmet enchant??
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xikorita wrote:
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If some Armour feels good, the Real question then is how much of an improvement is spending all the points to make Hybrid Evasion/Armour work over just spending 1 point on Iron Reflexes?


Because you can have it all. I use determination reservation for Armour with molten shell, darkray vector for evasion and mistwall to block. As it is only day 3 and I just got to tier 15 I will comment more later this week. But so far things are very very fine.


Yeah I think with the right gear you can drop grace for determination to get a nice hybrid going
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Fetababs wrote:
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Hi all - could someone describe to me the way the totem setup is working? I see a lot of LS players using vaal anc warchief, anc protector and multiple totem support.

Also, doesn't using multiple vaal skills conflict and eat the others soul gains? Thus causing slower charging for vaal lightning strike

Thank you in advance. I just freed up a 4 link so I'm looking into anything that could help =)


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2-3, you should look into the lightning strike helmet enchant =)


Is it possible to run the four auras (HoI, Anger, Grace, Prec) without the anger helmet enchant??


I haven’t done the maths but you might be able to do it with mana reserve on shield. You can also get anger reservation on amulets
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Fetababs wrote:
Hi! Been playing the build since league start - really enjoying it! Hitting a bit of survivability wall in tier 13 maps, but not to say if I'm just playing shitty as well =)

TLDR; I was wondering: How many "Projectiles Pierce Additional Targets" would you say is necessary for comfortable mapping? Currently making use of the "Piercing Shots" wheel, but looking to spec out of that asap...


2 feels fine which you can craft on helmet and gloves (1 on each). Crouching tuna runs lion eyes vision chest which has built in pierce
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FlyingGutz wrote:
Hey! League started this (as my 2nd following failed TS Occy, should have known better). Feeling pretty goid just into maps, LS in Tabula, all other links as suggested. My defences are not that great tho, where should I focus to improve on that?


You could try adding a bit of armour into the build it might help with earlier maps.

However as long as you are running grace, jade flask, 100% spell suppression and immortal call you should be fine.
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JohnnyV76 wrote:
One thing I really hate about LS is that it does not hit targets that are in a higher or lower position and you really need to flame dash to them to hit them. Some maps just have so many different levels of terrain and often there are just 5 mobs standing there and not dying and I didn't see through all the effects that they are standing on a higher position. It's great in large, open maps but in narrow maps with lots of obstacles and higher and lower ground it can be annoying.

I also feel quite squishy after my SST gladiator last league but it's just a different play style I guess and still have to improve so much gear. Getting the pierce nodes actually helped survivability as large mob packs die easier now.

LS is a very nice skill so still motivated to plough through the white and yellow maps and get some better gear. Also have to admit that I still need to do uber lab for the 4th ascendancy... that should help a bit as well :)


Yeah 4th ascendency is a nice boost in power. 100% agree about the terrain thing…. So annoying
I'm having mana issues and I see that the POB has no mana flask (currently running enduring but looking to swap it).

Any suggestions for how to resolve mana issues without getting the "Mana Flows" notable through the thread of hope (still outside my budget currently, but ideally will go for this).
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Fetababs wrote:
I'm having mana issues and I see that the POB has no mana flask (currently running enduring but looking to swap it).

Any suggestions for how to resolve mana issues without getting the "Mana Flows" notable through the thread of hope (still outside my budget currently, but ideally will go for this).


Have you taken the claw mastery to leech 1% damage as Mana? I have not run a mana flask since act 5 and now in T16s and not had issues

One thing you could do to help is link your Withering Step - Whirling Blades - Faster Attacks up to Lifetap support so that these skills use life instead
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DBFN_SLYWOLF wrote:
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Slottm wrote:
Hi all - could someone describe to me the way the totem setup is working? I see a lot of LS players using vaal anc warchief, anc protector and multiple totem support.

Also, doesn't using multiple vaal skills conflict and eat the others soul gains? Thus causing slower charging for vaal lightning strike

Thank you in advance. I just freed up a 4 link so I'm looking into anything that could help =)


TLDR: VAW has +1 totems (so you dont need multiple totem). Ancestral Protector and then VAW should work perfectly :). (I think multiple totems might make it a bit wonky)

(also not sure if there even is an order to this might work either way
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While using multiple vaal skills does conflict, you shouldn't need it for clear and only need it for bossing. Ideally you should have no reason to place it except all at once so it should not be a problem.


Hmm - I could see this being correct for a single phase boss, but anything with multiple phases and you're just spreading out your cooldowns too thin. Things like Sirus, elder guardians, uber elder where a single set of cooldowns won't cut it. I think this is one of those things that looks good on paper but is pretty terrible in gameplay unless I'm really overlooking something.

Is the idea with withering step to cause elusive to be at max stacks more often? That on the other hand could be interesting.
Was there a verdict reached on the armor variation versus what's in the PoB now? Been holding off on patching down to the block nodes in case we ended up not wanting to do that. About to move into red maps and planning on spending a couple exalts on gear and finally respeccing my bandit choice

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