👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

I've been running the phys carrion golems, I swapped to it as soon as it came out, and bossing and single target feels AMAZING.

However, clear leaves a bit to be desired, I'm currently using death harpy's but not really enjoying it all too much, especially with how much clear you need in Scourge to survive. Welcome to any tips or spectre changes that anyone has.
The build definitely was a huge struggle for the first 40 levels, but after that everything is super easy and dies in seconds. It's great.

Got Dead Reckoning with pierce/lmp and they clear super fast and have great single target damage as well. Combined with 7 Zombies, Carrion Golem and 2 Pale Angels the boss dps is just absurd. Nearly instantly phasing Kitava in act 5.

Can't wait to see how it progresses into maps. My current PoB - https://pastebin.com/1kcWDhyx

I krangled a tabula for +1 Minion gems, but can't use until 54! It will be a nice upgrade :)

~ Seph
Last edited by sephrinx on Oct 30, 2021, 1:36:07 PM
Hi Kay, I'm a newbie and I'm following your Minion Army Guide for starter. How can I transition it to your end game build as skelemancer if it has different Passive skill tree? Sorry a noobie question. Should i stick with the Minion Army until I'm high level then refund the points? to stick with the Skelemancer end game build?
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kayella wrote:

The only thing I don't like about Pale Angel is the long cooldown on the omega beam. It's 6s I think.


I ran Pale Angels for a while, when i accidentally lost my Preachers and some one in chat happened to have Angels, Pledge of Hands makes the omega beam pretty nasty for bossing, 4 cast with each one after first being more powerfull then the last every is kinda nice DPS and nicely makes up for the longish cd.
Infact those Angels got me my first ever Sirius kill.
"An it harm none, do what you will"
Last edited by Torguemada on Oct 30, 2021, 2:52:26 PM
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topher24 wrote:
Hi Kay, I'm a newbie and I'm following your Minion Army Guide for starter. How can I transition it to your end game build as skelemancer if it has different Passive skill tree? Sorry a noobie question. Should i stick with the Minion Army until I'm high level then refund the points? to stick with the Skelemancer end game build?

Play army until you have the currency to afford upgrading to mages. Respec your tree afterwards, I think just the free respec points from quests will cover it.
Sorry if this been already discussed.
What are the current top tier utility spectres ?
Playing in std, monkeys for charges and something else ? for buff ?
Anyone tried Second Wind for Pale Angel beams? Seems like an interesting concept. Pledge of Hands with that as well for 8 back to back casts per specter seems like it could be some absurd burst damage.
~ Seph
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blackspiral wrote:
Sorry if this been already discussed.
What are the current top tier utility spectres ?
Playing in std, monkeys for charges and something else ? for buff ?
My personal preferences are Arena Master (Drox maps) for attack speed buff, They of Tul (Tul breaches) for defensive buff, Diabolist for Enfeeble. Best dps you get from the frenzy/power charges apes though.
Last edited by 6_din_49 on Oct 30, 2021, 8:32:11 PM
Do skelly mages feel a lot better than skelly warriors for mapping?

I am currently transitioning into red maps (~t11 now) with phys impale skellies, got maw of mischief, +1 trigger wand, +2 tabula, blessed rebirth, from dust, etc, ...

Debating whether I should work towards fleshcrafter and mages
I noticed that we take a node for +1 endurance charges in the Skeleton Warriors build. What is generating endurance charges in the first place? I never have any.

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