[3.15]💥Gryph's Suicide Squad!💥 Herald of Purity+Minion Instability HoP'n'POP for💥Nuclear Explosions💥

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Ayam1414 wrote:
hahahah so sad i really looking forward to play this build next league.


yeah...It'll still work but it won't be so OP.
RIP EE
Thanks for the guide!

I was coming from another skeleton bomber build and found your interesting concept of using herald of purity, started late in end of the league on console, probably hard to gather end game helmet due to lack of player based and resources there, hence I will be trying another way round, "6-link skele" as main and "4-link purity" as aid.

Can't wait to test my build by adding in your concept, with additional purity sentinel real helps dps and healing apart from 8X skeleton bomber.
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realm9thfeb wrote:
Thanks for the guide!

I was coming from another skeleton bomber build and found your interesting concept of using herald of purity, started late in end of the league on console, probably hard to gather end game helmet due to lack of player based and resources there, hence I will be trying another way round, "6-link skele" as main and "4-link purity" as aid.

Can't wait to test my build by adding in your concept, with additional purity sentinel real helps dps and healing apart from 8X skeleton bomber.


Sadly getting massively nerfed in Scourge. HOP losing 40% life and EE moving elsewhere in the tree and reworked.

It'll still work, but probably with 50-60% less damage.
I think it will be ok in 3.16. Ignites being boosted will help but You will have to go full nuke and drop ALL permanent summons. The largest DPS boost you can get is by increasing the rate of damage taken by minions. I ran 140% increased damage taken + maligaros which seemed to be the sweet spot. Roll a timeless with 240 or 320 life (I rolled a 320 they still exist) and rely on popcorn skeletons and probably spiders for map clearing. Triggering hop fast enough became the stumbling block at summoning heralds on bosses so I went with storm burst and brand. Dropped EE due to lacking points and it made little difference tbh. 15 million per herald at 6-7 per second melts stuff.

It wont be a great build and will take a lot to make work but still should be more than viable. Just not as survivable.
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I think it will be ok in 3.16. Ignites being boosted will help but You will have to go full nuke and drop ALL permanent summons. The largest DPS boost you can get is by increasing the rate of damage taken by minions. I ran 140% increased damage taken + maligaros which seemed to be the sweet spot. Roll a timeless with 240 or 320 life (I rolled a 320 they still exist) and rely on popcorn skeletons and probably spiders for map clearing. Triggering hop fast enough became the stumbling block at summoning heralds on bosses so I went with storm burst and brand. Dropped EE due to lacking points and it made little difference tbh. 15 million per herald at 6-7 per second melts stuff.

It wont be a great build and will take a lot to make work but still should be more than viable. Just not as survivable.


I never had issues with summoning hops on bosses with BL+Unleash. Storm Brand on trigger as well.

The build will still work. It'll just be a shadow of its former glory. I don't think the ignite boosts make up for the loss of 40% life though, sadly.

Of course, you can still play SRS or Skelly poppers. Those were only affected by the loss of EE.

I'll probably play something silly like Energy Blade CoC Inquisitor or something. :D

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