[3.19] ⚛️ Qosmoz's ❄️ Eye of Winter Mines Saboteur ❄️ League Start to Uber Bossing!

I have a question: how did you end up with 69 passive points by the end of Act 7 and as level 55? I did all the quests, chose Alira, verified even wiki, and I still end up with 68 points; I ended up even going back to every encampment, talking to every NPC still nothing.
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ushiototora wrote:
I have a question: how did you end up with 69 passive points by the end of Act 7 and as level 55? I did all the quests, chose Alira, verified even wiki, and I still end up with 68 points; I ended up even going back to every encampment, talking to every NPC still nothing.


hi ushi, it could be that i was one level higher and miscounted. i try to check every time I do leveling and correct, but I might have missed this one.
twitch.tv/Qosmoz
I'm looking for a build to do exclusively end game bossing (A9 Siris, Uber Elder, Maven). If I used a miner like this do you think I still need to go low life or will going the life version and just staking more damage work?
It is doable on life version but you will have much better times doing it on ll from my personal experience, feared and other invitations are easily doable on ll also, 30 sim waves are possible too if you have good layout and play safe (bosses on later waves can be killed offscreen without being triggered with proper positioning)
Last edited by knehtq on Nov 7, 2021, 9:44:41 PM
I have a question Re.High Impact Mines chance to deal Double Damage.

Currently I am specced into Demolitions Specialist instead of Born into the Shadows (Running Flesh and Stone instead).

I've also taken 30% increased aura from Mine Mastery which makes High Impact Mines having 180% increased effect which brings it from 2% to 3.6% chance to deal Double Damage.

My question would be we would need to have the mines AROUND the target for this to take effect correct? And eg 26 numbers of mines out for 100% chance and realistically (disregarding pre laying mines before boss fights) we can lay about 19/20 mines making it 72% chance. Therefore wouldnt blastchain mines be "better" as we can realistically throw 2-3 mines then run around with detonate mines on lmb?

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HouManAh wrote:
I have a question Re.High Impact Mines chance to deal Double Damage.

Currently I am specced into Demolitions Specialist instead of Born into the Shadows (Running Flesh and Stone instead).

I've also taken 30% increased aura from Mine Mastery which makes High Impact Mines having 180% increased effect which brings it from 2% to 3.6% chance to deal Double Damage.

My question would be we would need to have the mines AROUND the target for this to take effect correct? And eg 26 numbers of mines out for 100% chance and realistically (disregarding pre laying mines before boss fights) we can lay about 19/20 mines making it 72% chance. Therefore wouldnt blastchain mines be "better" as we can realistically throw 2-3 mines then run around with detonate mines on lmb?



The thing is bosses do not stand still. They love teleporting around like madman. I like the high impact because I never have the chance to lay down as many mines as I like after the encounter starts. What you say is good but If you can one shot bosses. This is not possible for any boss because all bosses have multiple phases and a lot of move in between. Both are great options and it’s all preference in my opinion. Blast chain do not have aura tag also which makes the demo specialists worthless.
twitch.tv/Qosmoz
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Pernelopy wrote:
I'm looking for a build to do exclusively end game bossing (A9 Siris, Uber Elder, Maven). If I used a miner like this do you think I still need to go low life or will going the life version and just staking more damage work?


The defenses are very good this league. I did absurd modes the formed and they couldn’t even trickle me :) the rest of the bosses are as usual, this build has a lot of damage to get them down. I would suggest low life version but life version is very viable if you prefer.
twitch.tv/Qosmoz
Guys I need advice. I'm level 92 but I'm lacking in damage. Boss fights take too long, PoB shows me only around 60k damage with 17 mines. I know my gear is far from being decent and now I wonder on what upgrades I should focus first.

Like what would give me biggest boost?

Char name is Frrosth, profile is public, gear also linked inspoiler:

Spoiler
What do o put into the gear slots if I have a mageblood and can cap resistances with a flask slot? I’m thinking bismuth for ele res, diamond for dps/crit uptime, movement speed and maybe attack speed??
"Bonus points if it is Scion/Witch because they have nice knees. Ranger has ugly knees and other characters are men so playing them would be homoerotic." - CAKE, 10/20/21
I'm on SSF and have shavs and prism guardian, but don't have chayula ami. any options to get decent stun immunity?

edit: got snakebite, too, of course.
Last edited by heishe on Nov 8, 2021, 4:46:44 PM

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