(3.16) NERFED DO NOT PLAY THIS Raider Archmage BF/BB [CHEAP, Tanky, HCSSF viable, (100m+ dps)
"You should have no problems with endgame content. Your DPS on bosses will be light until you get another weapon - mistwall for mapping, dual weapons for bosses. 20% quality your flasks. After that, just upgrade your gear as you build currency. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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"30m is simple in theory, but expensive in practice. Just replacing your weapons with the endgame weapons boosts you from 18 to 28. The endgame chest pushes you over 30. Now for the bad news. The endgame weapons run 40-50ex each in crafting costs. The endgame chest is likely mirror tier gear. Some good news, however - 30m DPS is entirely unnecessary. You can phase tough bosses almost instantly with a lot less than that. I'm personally running ~10, and I'm not having problems with any content. In the short term... ditch that Divine flask for an Eternal. Sell that anomalous clarity, buy one with level 1 and quality 23. DON'T LEVEL IT. It's supposed to stay at level 1, with the highest quality you can afford. Get a helmet with the increased blade blast AOE enchant. And either buy one with 21% increased, or divine it until you get 21%. There is a boost from 19 to 21, and it's easy to do. Mana regen enchant on boots. Flat lightning damage isn't entirely useless, but it's close. Catalyst your rings and belt. Actually, probably get better rings and belt, THEN catalyst. Current league IGN: Teldra_Anc_LAD Feel free to message me in game if I'm on. Last edited by grimjack68 on May 20, 2021, 4:01:26 AM
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Hello there,
I'm trying to improve my DPS. It's enough for fast T16 maps, but it's a little bit low for bosses. In the guide, mid-game gear weapons are described like that : * Spell Damage (t2/t1) * Mana (t2/t1) * Cast Speed * Mana Regen Is it a realistic goal in SSF ? I've tried in Craft of Exile, with Fossils (most "efficient" method to targed specific mods) : https://www.craftofexile.com/?b=17&bi=7997&m=fossil&lv=86&ob=both&v=d&a=x&l=a&lg=6&bp=y&as=0&req={%221757%22:{%22l%22:15,%22g%22:1},%221777%22:{%22l%22:75,%22g%22:1},%222057%22:{%22l%22:18,%22g%22:1},%222312%22:{%22l%22:64,%22g%22:2}}&bld={}&ggt=|&ccp={} In average it would take ~1600 tries to get both T2 mods + Cast speed OR Mana regen (I can bench craft the other one). I'm not very knowledgeable in crafting, did I miss something ? My current gear for comparison : Last edited by TKz on May 20, 2021, 5:20:22 AM
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This is by no means perfect or exactly the same build but it is an archmage bf/bb "guide" that has some good tips for crafting to use in SSF
https://www.poe-vault.com/guides/archmage-bladefall-blade-blast-hierophant-gear-jewels-flasks |
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" Like every build, to min/max it takes a LOT of currency. The key is how cost effective is it on only a little currency. Until I recently got a bottled faith to drop and sold for a good some, I was scraping by on a shoestring budget. Literally only paid about 1ex for everything I had until that point. I was still at like 4mill boss dps like that. I've taken down Sirius with less. My recent changes have pushed my dps to 8.6mill (without RF, 10mil with RF, and 12mill with RF + Vaal) and I'm doing fairly fine still. The real next upgrade for my DPS are getting some close to the "end" game versions from the guide. I haven't even seen anything close to them for sale. The few I have seen that are slightly better than mine (basically mine with +100 more mana) are like 50ex. Speaking of which +100 flat mana for me at this point is like 1000 real mana added. So basically even that slight upgrade would be +2000 mana which would push me close to 11K mana. The next real damage boost is the watcher's eye jewel. 3 wrath mods at max rolls I have no idea how much that would cost. Even 2 of the mods on the same jewel regardless of the rolls pushes it into mirror territory. So from my experience 3-5mil dps is doable on a 1-5ex budget with this build. 10 mill dps takes about 20ex. Getting over 10 mill though the costs exponentially go up from what I see. The GG build in the guide looks to several mirrors worth of gear. Something I'm never going to see. Still as you said, it isn't needed to get that high to do all the game content. Last edited by Viscar on May 20, 2021, 7:54:20 PM
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For reference this is what I am running with currently.
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https://pastebin.com/BWJxNFWJ
26M sirus (Not sure how to proper tick in config) No mirror tier item No self-craft (except bench) almost from trade website. No bottom-faith (XXX this item I hate it too expensive) You just have to know what is 1st priority to buy and what gives you the most dmg mod. You cannot gain high DPS if you randomly spend exalt on useless mod For example My first aiming for the weapon is pseudo : maximum mana and then spell dmg If you still not sure , use POB to check weapon before buy it (you can copy item from trade-website into POB). PS.I have no problem in mapping with dual wielding and wiseoak so I drop taste of haste and Rumi . |
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" Very interesting, thanks. | |
Can someone please help me understand how and where does the dmg for this build come from?
It cannot: - crit - bleed - poison - any kind of ele alinment So as far as i understand this build is supposed to deal high amount of elemental dmg. But we use 2 physical spell for it. Yes there's wrath but it can only give so much. Im lvl 75 and my dmg is at MAX 5,9k with every dmg booster on. Without those its 3k. I've read that this build really starts to shine at around lvl90, which would be understandable but i dont see the magic item or passive note on the tree which is going to give me 99,9 million extra dmg (as the title suggests) On the other hand at least its tanky, right? Mana builds usually tanky af. Well, no. Metamorphs or Blight monsters are a nono, Ultimatums kill me on the 3rd round ez with arcance cloack on. I dont really care about survivability on softcore, because if the dmg is good additional survive mechanisms can be applied...the problem is that the dmg is very very low, and i dont see what is going to scale it further. Thanks you if you can help. | |
" You get damage from Archmage which essentially adds flat lightning damage based off a percentage of your mana pool. So if you stack mana, it not only improves your defence through Agnostic & MoM, it also improves your damage. That's what makes Archmage so effective. The flipside is Archmage supported spells cost a lot of mana. And if you run out of mana, you have no defence or damage while you wait for your mana pool to slowly fill back up. So getting ways of sustaining mana is very important. There are two ways of getting good mana sustain: stacking mana regeneration and anointing Mind Drinker which gives 2% mana on kill. You currently have neither so you lose all your damage and defences the moment you cast Blade Blast a few times and drain your mana pool. I would suggest getting a Mind Drinker anoint on amulet asap. It is very cheap and will provide all the sustain you need during mapping and ultimatums. For bossing, you will need to be careful to not spam too much and let your mana pool recover between casts. Getting better gear like Cloak of Defiance and Foible will help passive mana regen which will improve bossing ability. |
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