My AG is now setup, like you guys says earlier in the tread. Wich means my character got "can apply additional curse" on my chest and on the AG.
Do that mean, that i can have 3 curses?
right now i got elemental weakness and frostbomb as curse. If its possible with a 3rd what would you add?
hope for reply.
So, here is how the game works:
When a character performs an action, which should inflict curse on an enemy (gets in a radius of Blasphemy, hits to proc Curse-on-Hit, does a manual cast etc.), the first thing that happens is the game overwrites the curse limit on an enemy. The new threshold represents the maximum of curses the character can apply.
Then the game tries to fit all the current curses on an enemy into a new curse limit, following the rule of overwriting the oldest one in favor of the new one in case the amount of curses exceeds the curse limit.
After that it applies the curses the character should inflict, following the rule I've mentioned above.
How this information can help us:
AG works as a normal character. It has the curse limit of one by default. Usually we raise this limit to 2 via Windscream and give him a single curse-on-hit item.
What that means is that when WE hit an enemy, the curse limit value becomes one, the curse from our ring is applied, EW gets removed. Then AG hits an enemy, making its curse limit 2 and applying his EW, that does not remove our curse, as the curse limit is high enough.
I want to fit the 3rd curse, what should I do ?
There are a few possible options of doing so, however there are none, that allow you to not use a rare chest. In your situation you shall get Assassin's Mark and Frostbite as your curses on the rings. Then you should give Windscream and a Rare chest with "you can apply an additional curse" to your AG, raising his curse limit to 3. Having EW-on-hit gloves, he will be overwriting curse threshold of enemies to 3 and apply EW on the last empty slot.
Is there any drawbacks of such setup ?
There are. First of all, you can't use Skin of the Lord, which is a massive booster of both damage and defenses. Secondly, your AG explosion's efficiency will be sacrificed, as even Elevated Crusader's explosions on a rare chest give you only 35% chance to explode an enemy.
How do you single out Artless Assassins? Having a real hard time keeping corpses on the ground and then using Raise Spectre. They either disappear into the ground or I accidentally Flesh/Bone Offering. Also the Assassin's are hard to find in the melee of heist.
How do you single out Artless Assassins? Having a real hard time keeping corpses on the ground and then using Raise Spectre. They either disappear into the ground or I accidentally Flesh/Bone Offering. Also the Assassin's are hard to find in the melee of heist.
I take my wand out so desecrate doesnt set anything off. If desecrate is in your wand just pop it into your gloves whislt getting ur spectres
I have now changed from SO in the armour, zombie in the shield and Carrion in helmet to Carrion and skeletons in the armour and Crushclaw with zombies in the helmet. Boss dmg is noticeably better but clear just feels like crap, especially in scourge, i die a lot more too. do i have some kind of issue with my stuff? or is that just the way it is?
I have now changed from SO in the armour, zombie in the shield and Carrion in helmet to Carrion and skeletons in the armour and Crushclaw with zombies in the helmet. Boss dmg is noticeably better but clear just feels like crap, especially in scourge, i die a lot more too. do i have some kind of issue with my stuff? or is that just the way it is?
You need Awakened Melee Splash and Fearsome force for clearspeed to feel good with melee minions.
Your survivability i slow because you have no investment into it either.
You want an Auls Uprising to make Hatred cost no mana so you can fit Grace.
You also want to get a Cluster setup so you can get the small Cluster "The Front Line".
If you get those things and automate Molten Shell with the numlock trick you will be quasi immortal.
Last edited by Deadandlivin on Dec 12, 2021, 9:46:18 AM
ok I will try it, but for the moment I'm broke ...
what 3 passives are the best for cluster jewels? Or better question, what are the 4 passives that we want?
Fearsome force for clear
Feasting Fiends
Renewal
Vicious Bite
?
Last edited by Knuddelbearli on Dec 12, 2021, 2:05:10 PM
with the new skills, as far as i understand it molton shell is way longer, but you still have 3-4 seconds cooldown in which you are way more vulnerable?
with the new skills, as far as i understand it molton shell is way longer, but you still have 3-4 seconds cooldown in which you are way more vulnerable?
This build is so confusing. The guide is a mess. I don't know what I'm doing. Spent ~120 chaos on the low budget version. But there are multiple low budget versions. Now I don't have the money to rainbow my sockets the right way, and the PoB is uber confusing on what color sockets are needed. It's not straightforward at all.