[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

I'm at 43% Haste/Hatred & 30.1% Skitterbot (39% with bonechill) Mana Reservation atm. What am I missing to make me able to use all 3? Am I using Haste JUST for the vaal?
Last edited by Freaxxxx on Aug 9, 2021, 6:13:24 PM
Aloha everyone, I could use some help. I am having trouble keeping my my minions alive on tougher battles (the formed invitation). Can someone please view my profile and help me figure out minion survivability and how I can be more efficient with my character? Thanks for any assistance!


The Animate Guardian, Eye of malice helm section has all the calculations build around the fact that we apply both curses at the same moment.[/quote]

There are two paths:

1. If Elemental Weakness is on your own gloves, you need a +1 Curse chest. This is expensive and not really worth the investment until your start transitioning into the highest of budgets.

2. If Elemental Weakness is on the gloves being used by your Animate Guardian, ensure your AG is using Windscream boots. These have the affix 'You can apply an additional Curse' and will allow your AG to apply this curse to enemies.[/quote]


will Eye of malice helm gameplay still work if you are only running 1 curse and EE ?
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Aloha everyone, I could use some help. I am having trouble keeping my my minions alive on tougher battles (the formed invitation). Can someone please view my profile and help me figure out minion survivability and how I can be more efficient with my character? Thanks for any assistance!


Two things that stick out to me:


Elemental Army linked to zombies will give them +29% All Res, +4% Max Res

Speccing 3 points into the Indomitable Army wheel will give all minions +35% Life, +23% All Res, and +15% Phys Damage Reduction (and bleed-immune), which is huge. I would get rid of the Enduring Bond wheel - this notable is doing almost nothing for you since you should rarely be summoning Minions mid-fight, and Duration is a wasted stat.



You can also unspec this passive int node (unless you really need the int!), you're already connected everywhere and you don't need this one!

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The Animate Guardian, Eye of malice helm section has all the calculations build around the fact that we apply both curses at the same moment.


There are two paths:

1. If Elemental Weakness is on your own gloves, you need a +1 Curse chest. This is expensive and not really worth the investment until your start transitioning into the highest of budgets.

2. If Elemental Weakness is on the gloves being used by your Animate Guardian, ensure your AG is using Windscream boots. These have the affix 'You can apply an additional Curse' and will allow your AG to apply this curse to enemies.[/quote]


will Eye of malice helm gameplay still work if you are only running 1 curse and EE ?[/quote]
EE + Frostbite standalone is not enough to make some Bosses resistances negative. But in combination with Cold Exposure on Hit from Eye it is enough.
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Aloha everyone, I could use some help. I am having trouble keeping my my minions alive on tougher battles (the formed invitation). Can someone please view my profile and help me figure out minion survivability and how I can be more efficient with my character? Thanks for any assistance!

I only had problems with minion survivability when my minions used to ran away from me, attacking different monsters, losing ton of buffs from being nearby to me. Are you sure your positioning is correct?
The problems of your setup I've found:
1) Your Large Cluster is pretty much useless. I doubt you really understand the reason we use Clusters with 12 passives.
2) You have no EE trigger or Avatar of Fire.
What section for AG is more updated, forum or pob note? lvl 26 of ag is enough to equip kingmaker and other high equip?


Thanks
Last edited by trunks0 on Aug 10, 2021, 7:17:17 AM
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trunks0 wrote:
What section for AG is more updated, forum or pob note? lvl 26 of ag is enough to equip kingmaker and other high equip?


Thanks

It's all about player's skill I suppose. For someone it's enough to just have a 20/0 gem, for someone it's not enough to have 21/23 Divergent in a +3 Ring. If your AG doesn't die in cheap gear, it's unlikely he will die in expensive.
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CLloyd0 wrote:

I would get rid of the Enduring Bond wheel - this notable is doing almost nothing for you since you should rarely be summoning Minions mid-fight, and Duration is a wasted stat.


Enduring Bond works with convocation & offerings since they are also minion skills, you don't need to summon anything.
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Lanrik wrote:
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CLloyd0 wrote:

I would get rid of the Enduring Bond wheel - this notable is doing almost nothing for you since you should rarely be summoning Minions mid-fight, and Duration is a wasted stat.


Enduring Bond works with convocation & offerings since they are also minion skills, you don't need to summon anything.


Oh, you're totally correct - my mistake! For some reason I was thinking it was only triggered on summoning a minion.

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