[3.20] Gryph's Burning Witch - CoC Volatile Dead Necromancer - Burn Yourself Through the Atlas!


Hi its me again after another crafing sesion. Leave it or try to hit t1 ? but for elemental damage it will be really hard and expensive right now.
Last edited by Yeti221 on Feb 23, 2021, 12:12:38 PM
Hi again, I just want to say thanks for the build! Really fun, huge dps and very tanky. I just wanted to ask:

Anomalous (fire damage) or Divergent (movement speed of balls) for volatile dead? I know anomalous adds more pob dps, but I imagine divergent might be better because of the increased rate of the vd explosions. IDK tho.
Just curious but which variant would you say is better, Volatile Dead, or Detonate Dead?

I'm unsure but sometimes i feel that VD does less single target dmg when there are multiple mobs etc 4-10 way maven fights but on pure single target i feel that VD kills faster than detonate dead depending on how i move my cursor with DD, maybe i need more area of effect though.
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Chewibub wrote:
Hi again, I just want to say thanks for the build! Really fun, huge dps and very tanky. I just wanted to ask:

Anomalous (fire damage) or Divergent (movement speed of balls) for volatile dead? I know anomalous adds more pob dps, but I imagine divergent might be better because of the increased rate of the vd explosions. IDK tho.


I like speed for mapping especially, but overall too. 20% inc damage is a drop in the bucket overall so not very impactful.

"
Just curious but which variant would you say is better, Volatile Dead, or Detonate Dead?

I'm unsure but sometimes i feel that VD does less single target dmg when there are multiple mobs etc 4-10 way maven fights but on pure single target i feel that VD kills faster than detonate dead depending on how i move my cursor with DD, maybe i need more area of effect though.


They are *different* skills. VD will be better for mapping typically and DD is better for bossing. VD also needs less investment to work.

And yeah, more AOE more better for DD :P

"
Yeti221 wrote:

Hi its me again after another crafing sesion. Leave it or try to hit t1 ? but for elemental damage it will be really hard and expensive right now.


Uhhh, well, you should Have elevated and awakener orb'd the PREFIX mods as the suffixes are easily forced. I would leave it as is at this point.

Still a sick helmet though.
Last edited by Gryphenprey on Feb 23, 2021, 1:34:34 PM
What do you think about crafting this staff ?
https://imgur.com/a/EmlYxB6
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Yeti221 wrote:
What do you think about crafting this staff ?
https://imgur.com/a/EmlYxB6


Uniques are still better. XD
I'm lost on why the node is different on your and mine?





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Homelessjunky wrote:
I'm lost on why the node is different on your and mine?







You need "in the name of Doryani" on the jewel
Hi Gryph,

What do you think about the new Blizzard Crown as a base for crafting?
Hey guys. :)

I played this build some leagues ago, before the tweaks and it was awesome.

I was wondering if this could to fully juiced maps tho.
Anyone here that have tried that successfully?

I'm talking like T15+ 100% delirium with advanced Maven buffs, big maps and sextan rolls, mobs from beyond, scarabs and all of that.

DPS wise and taking wise aswell.

Thinking of making this build soon.

Thanks a bunch. :)

Waza.

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