[3.20] Gryph's Burning Witch - CoC Volatile Dead Necromancer - Burn Yourself Through the Atlas!
" I actually figured out one thing, the life mastery "skills cost life instead of 30% of mana cost" though I'm still not sure what the 30% of mana cost part is referring to, it has solved all of my mana issues. also it doesn't seem to noticeably affect my life.. although I don't have half of the CWDTs set up yet because I had shit luck linking my staff and wasted all of my fusings. only have one offering and one curse set up :/ EDIT: actually I remember taking huge hits now. maybe that was some CWDTs triggering. that or just unlucky crits. I think my health is still really low, I haven't taken many life nodes yet I'm not sure if I can afford a good enough claw to justify that switch yet :( but I will check out the other things you suggested too! since I can actually farm maps again because mana is fixed, I can play around with that and gryph's recent link. I really want the crit mastery for +3 level crit gems. sounds fun. also swapped spell cascade for increased crits. so far feels better but I'm still in baby mode so unsure. I think I'm either hitting some sort of cap on triggers or I'm still not critting enough. boss damage seems inconsistent EDIT 3: maybe I'm not spawning enough corpses RE inconsistent damage 🙃 EDIT 2: I read that we have a 50% chance to avoid being stunned if we have at least 1 ES. I also got that jewel with Unwavering Focus for an additional 50% chance to avoid being stunned while channeling. I tossed an additional 20% chance to avoid on my gloves, because it was 4am and I didnt realize I already hit 100%. but I'm still getting stunned while I still have ES up and am cycloning. was the internet wrong about the "at least 1 ES" thing? Last edited by T0RSE on Dec 20, 2023, 5:05:21 PM
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" The chance to avoid stuns while you have ES is multiplicative with other sources, not additive. So 50% to avoid stun+having ES is 75% chance to avoid, not 100%. The mastery for 30% of mana cost is life is just going to take 30% of the base mana cost and make it life cost. Each cost is then reduced by cost reductions separately. It's good if mana is a problem as a nice little bandaid fix. |
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" d'oh thank you! dumping more stun avoidance in now | |
My current 52% CDR pob for anyone interested:
https://pobb.in/wjBPB5CqSqL5 Damage is insane, and the faster ramp at 52% cdr feels really nice. No cdr on gear affixes needed, just boot implicit and charms. |
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I'm considering switching to CI like gryph's last posted build
my league starter character is CI ice storm and he somehow has way higher survivability than the armor/block on my witch (for way less currency). maybe it's just the trickster ascendancies though... but I'm also interested in trying that CDR 🤔 I'll try to see if I can mash the two together on 100c + the gear between my two characters edit: I just realized......... I'm not using the self ignite ring on the self ignite build. HOW DID THIS HAPPEN Last edited by T0RSE on Dec 22, 2023, 7:12:22 PM
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" Aegis just makes any ES+Block character giga tanky. Combine that with +5 max cold res from it and Melding of the Flesh and you can stack mas res as well. Good stuff. |
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" I'm using a staff on my CI guy, and have the same staff block nodes as this VD character. I don't think I can afford a claw yet, I still have some other things I need like That Which Was Taken. but I have your PoB saved and will look into the aegis eventually 👍 | |
" Honestly, I was using the staff for a while as CI. Was dying a little too often for my liking so I swapped to Aegis+Claw. Also means I don't need any accuracy since I can slap on "Hits Can't Be Evaded" onto my weapon. :) |
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" Ahhhh you're really sellin the claw case what stats do I NEED for it? Edit: also how important is the unique chest? I just dropped 2 div on a rare chest with offerings enchant Edit2: nvm it converts damage into chaos, which I'd be immune to. duh. also sorry for spamming, I have 0 people to talk to this game about Last edited by T0RSE on Dec 23, 2023, 2:14:07 PM
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" There's a link to my Discord channel at the top of the guide if you need an outlet :P Claw is mainly for the mana gain on hit which solves a lot of potential issues for the build: No Regen Maps, 90% reduced recovery ultimatums, etc... can be a Sceptre if you don't care about those things. As for what to look for: If you can mana to get the 1 additional craft enchant base, that makes crafting one easy. Otherwise it's a bit of a slog because you have to have Crit and Attack speed on it to perform optimally. Realistically it just means you lose attack speed because you'd just get a fractured crit chance base and go for unveil on fire damage or Trigger, then multimod for hits can't be evaded and the one you're missing. |
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