[3.20] Gryph's Burning Witch - CoC Volatile Dead Necromancer - Burn Yourself Through the Atlas!
i did this build last league and was a blast. Now i'm doing it again, but with petrified blood, it's kinda hard to manage the mana reservation but i think when i get a enlighten 4 will be fine. The damage is gorgeous, the only 2 things that kill me are oneshots and sometimes when i get vines + webs on ultimatuns in t16 juiced maps, but almost never happens. I still need to craft a better helmet and upgrade the rest of the gear and jewels, but mapping is very smooth
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How does petrified blood feel overall? And whats your ehp at before reservation? Im very interested to try it with this build. Seems like a match made in heaven.
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" you NEED the watchers eye and glorious vanity combo to work well, but feels pretty tank atm. i have 4697 hp + 2659 ES total, 2340~HP with PB Last edited by redslugah on Apr 27, 2021, 1:30:34 AM
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Could u elaborate a bit about the petrified blood approach? U have to have a life flask to get full right?
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" No, i'm using pain attunement since LL is now 50%, fits perfectly with petrified blood and using a life flask would remove the LL buff. the 50% free life i use to reserve herald of ash(arround 40% reserved with my gear) which leave some spare room for the "overleech" to kick in.But i'm still testing some stuff, would be nice to see the OP approach on this mechanic aswell, since i'm not a build creator. Last edited by redslugah on Apr 27, 2021, 2:57:33 AM
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respecced my summoner into this one after still not really liking minion build playstyle. went pretty budget with my gear but im suprised by how good it already performs. on top its so much fun to play, made me smile all the time yesterday while testing low red maps. thats probably the build im going to spent my time on the rest of the leage, great job.
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I have to check a math thread for that, is this rly a net ehp gain? Or more some ehp loss but a gain vs one shots?
Btw, it says on it lvl 19 gem: ...then 82% of that DMG over 4 sec. What happens with the other 18% of DMG? Last edited by majesthro on Apr 27, 2021, 3:07:20 AM
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I don't know the math to check this, but in comparison to last league when i did the normal build, feels more tanky against big hits(since you are only taking 60% of the hit and can counter de degen if you are hitting something). but as i said, i'm just testing stuff.
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" The other 18% (or 25% with a 20% quality gem) is deleted. :D It's not a an eHP gain. It's a loss of about 17% effective *life* pool (not total eHP) in exchange for 30% more damage, overleech, and any other lowlife buffs you care to implement. |
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Hey,
Man I just love your builts, all of them have been a blast :) I took some measures to try and make the built even tankier than it was before. I stayed with Inpulsa (for Upgrading to a +1/+2 one later) and for the unaffected by shock. As megalomaniac Overlord and Pure Guile (20 dex and 5% chance to blind on hit) Then for the extra survivability due to the +1 endurance charge To counteract the damage loss from not having Tailwind I chose a perfectly rolled "Hothead" with 20% movement speed when ignited and 20% attack speed when ignited (Further skillpoints missing, not on my tree yet) and + for the second curse. Res and Dex + Str. is perfectly set up for a Headhunter, only missing the HH :D The approach with Petrified Blood looks very interesting, with a +1/+2 Inpulsa and LL we could reach appr. 2.5 mio damage per VD :) The layers of defense are really dense now, will probably chance things around for more damage around level 98-99. Edit1: Do you guys think that in the Endgame, Vessel of Vinktar Topaz Flask could be a reasonable dps boost? I mean with a good rolled Inpulsa you could gain 80% increased effect of shock + another 10% increased damage taken debuff on enemies + the shock effect would be negated by Inpulsa Last edited by Waemiwi on Apr 27, 2021, 9:02:24 AM
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