[3.15]💥Dang's Infernal Trinity Palm Raider 💥 Explosions W/O Massive cost.🔨Crafting Section🔨

Spoiler
Looking to try this soon but I just had a question whether it was possible to just to change Infernal Blow to Tectonic Slam would it work? Along with the things that are meant to buff Infernal blow as well. Like the strike range and stuff.

It should work but it'll just be worse unless you respec a large portion of the tree. Although The melee range wont have a large effect on it since it isn't a strike skill.
https://twitch.tv/and_Dang
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And_Dang wrote:
Spoiler
Looking to try this soon but I just had a question whether it was possible to just to change Infernal Blow to Tectonic Slam would it work? Along with the things that are meant to buff Infernal blow as well. Like the strike range and stuff.

It should work but it'll just be worse unless you respec a large portion of the tree. Although The melee range wont have a large effect on it since it isn't a strike skill.


Alright thanks for the response, I'll just follow this guide and try to experiment in Tectonic Slam later. Finally trying out a hollow palm that's not Ice crash lol.
GGG please allow Flicker Strike on Hollow Palm
Hi, I'm leveling a character and I love the build. But I have a small question. In the PoB you have marked on "are yuu elusive?" in the configuration but I don't see any source of elusive in the tree or gear. Am I missing something?
Last edited by haitike on Mar 11, 2021, 5:30:45 AM

Spoiler
Hi, I'm leveling a character and I love the build. But I have a small question. In the PoB you have marked on "are yuu elusive?" in the configuration but I don't see any source of elusive in the tree or gear. Am I missing something?

Its a hold over from the crit tree, but it is just a visual bug and doesnt effect any numbers.
https://twitch.tv/and_Dang
In the mists of Harvest Funerals this build might become extremely popular for 3.14.

It uses only 3 rare items and nothing fancy like a 800 ppds axe. The only targetable mod it loses is hunter's curse on hit. Crusader's explody mod can't be targeted next league so explody body armour prices might skyrockets, making this build even more attractive.

Of course nothing is known for sure yet, but the stars aligns.
Spoiler
In the mists of Harvest Funerals this build might become extremely popular for 3.14.

It uses only 3 rare items and nothing fancy like a 800 ppds axe. The only targetable mod it loses is hunter's curse on hit. Crusader's explody mod can't be targeted next league so explody body armour prices might skyrockets, making this build even more attractive.

Of course nothing is known for sure yet, but the stars aligns.

True it could be very popular. But that can come at a steep cost with more people getting exposed to it prices will go higher.
https://twitch.tv/and_Dang
Started the build and been fun so far, plays more different that I had thought from Ice crash. Could I trouble you though to explain the interaction with trinity support since I can't understand the tooltip for the gem ggg added.
GGG please allow Flicker Strike on Hollow Palm
I started this build yesterday and the map clearing is amazing and boss damage is not too bad in low tier reds either.

I am wondering if anyone can look at my PoB and see why the Infernal Blow dps is displaying so low, even though it certainly doesn't feel like that in game.

https://pastebin.com/wqKtz13V

edit: nevermind, I figured it out, had my gem leveling weapons selected in the PoB.

Is there a particular piece I can upgrade that would be the best bang for my buck? I know my rares are rather bad, but I needed them to cap resists. Would like to put aspect of the cat for survivability on the belt, but the mana is in the way, so I was thinking of just rolling another one.
Last edited by obake1 on Mar 15, 2021, 3:32:20 PM
Spoiler
I started this build yesterday and the map clearing is amazing and boss damage is not too bad in low tier reds either.

I am wondering if anyone can look at my PoB and see why the Infernal Blow dps is displaying so low, even though it certainly doesn't feel like that in game.

https://pastebin.com/wqKtz13V

edit: nevermind, I figured it out, had my gem leveling weapons selected in the PoB.

Is there a particular piece I can upgrade that would be the best bang for my buck? I know my rares are rather bad, but I needed them to cap resists. Would like to put aspect of the cat for survivability on the belt, but the mana is in the way, so I was thinking of just rolling another one.


Disciple of the Slaughter is a really large chunk of damage. Awakened Gems go a very long way since we are mainly scaling up the base damage, they provide an Additive % Damage and also an larger More Multiplier across the board. Intuitive leap for your 3rd Aura is a large upgrade too.

Spoiler
Started the build and been fun so far, plays more different that I had thought from Ice crash. Could I trouble you though to explain the interaction with trinity support since I can't understand the tooltip for the gem ggg added.


Trinity only cares about the largest element from any one hit and from that gives the other 2 element Resonances (Fire -> Cold/ Lightning, Cold -> Fire/Lightning). We make use of a slight randomness in ranges for our hit, notable the range that our melee/explosions have. This gives us just enough alternating damage to maintain all three elements resonance.
https://twitch.tv/and_Dang
What's the ex budget that this build requires to do endgame content?

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