[3.24] SRS Bomber aka Popcorn SRS | League Start to Endgame | All Content

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livejamie wrote:
Thoughts on using an Essence Helmet? Finally hit a good one



Not sure if it was worth the cost or is better than what you recommend.


Nice Helmet.

The "Socketed Gems deal 30% more Elemental Damage" is a more multiplier for us, compareable with the Hypothermia Support.

Definitly worth using.

I haven't recommended Essence crafted Helmets in the guide, since hitting a decent one is a real pain.
Poeatlas.app
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Weo_ wrote:
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wftico wrote:
Can someone help me out with the following question, please:

- since 3.15 you are supposed to avoid the "minion damage" gem, since it gives the SRS ~25 % less life.
=> a lot of good helmets however still have "minion damage" support on it. Should I absolutely avoid it? On what does the 25 % less life count? e. g. if I have a total of 200 % increased life, is the life decreased by 25% of the 200?

I really need advice here, thank you very very much!


I did a little Math:



You need at least a level 13 Minion Damage Support to not LOOSE Damage.
But even a Level 20 Minion Damage Support only increases your damage by 4%.


Oh perfect, thank you very very much! So it's definitely not worth going for it, however if you have it as an enchant on a helmet, it doesn't hurt either (depending of course, as it takes a slot away).
РHey, folks. i would like a somewhat noobish question. I am running this build now and there are a couple of things i would like to ask.
1) Currently i see that all the suggested build upgrades are 1ex and more, but i rarely even get the shards at tier 9-12 maps which i can run comfortably at the current setup, so should i keep sticking to yellow maps until i get at least +2 helmet for srs?
2) Currently the srs are dying too late so that most of the time i am trying to avoid damage and i get a very small window to cast the srs is it normal for this build?
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PerWerT wrote:
РHey, folks. i would like a somewhat noobish question. I am running this build now and there are a couple of things i would like to ask.
1) Currently i see that all the suggested build upgrades are 1ex and more, but i rarely even get the shards at tier 9-12 maps which i can run comfortably at the current setup, so should i keep sticking to yellow maps until i get at least +2 helmet for srs?
2) Currently the srs are dying too late so that most of the time i am trying to avoid damage and i get a very small window to cast the srs is it normal for this build?


1. There is plenty of room for upgrade for a few Chaos:

- Get a Hunter Influence Chest with additional Cruse and offering effect: https://www.pathofexile.com/trade/search/Expedition/8LW58zMiV
get a Jeweller's Touch Prophecy to make it 5-Link: https://www.pathofexile.com/trade/search/Expedition/EoOYc5
=> Total ~20C

- Get a Stygian Vise With Life and Resistances
=> 10C

- Get Ghasytly Eye Jewels with max Life and at least one of "increased minion Life", "increased Minion Damage"
=> 1C

- Get a Rumi's Concoction
=> 5C

- Get some Shrieking or Deafening Essences of Fear, get A Convocation Wand iLvl 84+, Craft it until you have a open Suffix (Craft "trigger Spell" on it)
=> Total ~15C

- Get a Large Cluster Jewel with fewer passives. 8 is best, 9 is ok: https://www.pathofexile.com/trade/search/Expedition/7DaJ8o7t5
=> 15C

- Get Medium Clusters with max 5 passives and "Feasting Fiends" and one of "Hulkingcorpses" or "Bodyguards" https://www.pathofexile.com/trade/search/Expedition/Kmk5opPH5
=> 2*10C

Besides your gear you should check your Gem Setups.
I'd recommend dropping the Zombies and getting Spectres instead (Artless Assassins from Heist). If you have a 5-Link Chest just leave out the Feeding Frenzy
Add a Hextouch Ball Lightning Setup with Elemental Weakness and Flammability (if you have the new Chest)

Put Desecrate, Tempest Shield and Bone offering in your new Trigger Wand

Drop the "Quickening Covenant" Jewel, it does nothing useful for you.

Get a Quarz Flask

Spec into "Elemental Equilibrium" (You proc it by casting Ball lightning)



2. You typicaly don't wait to see your SRS explode.
You normally have a stutter-step playstyle "cast - walk/charge/dash - cast - walk/charge/dash" and so on.
Besides stronger Rares and Bosses your SRS should one-shot everything so you don't have to wait for them. Just circle back when something of interest drops.
If you still feel SRS die too slow get a "Fortress Covenant" Jewel and socket it somewhere, where it influences one notable passive that you have spect
Poeatlas.app
What are the options we have for ailment immunity?
livejamie
This is my first real league start and love leveling with this build :D
Super funny "pop, pop, pop" of SRS head exploding ^
Thanks a lot !

A question, if you mind :
I'm a bit puzzled by the fact you put the wand trigger to the desecrate/tempest shield/bone offering. Instinctily i would have put the lighting/hex/elemental weakness on trigger to proc weakness as much as possible

Any comment on that ^^ ?
(don't have the wand yet so can't give it a try for now ;) )
Edit: i'm stupid, the "trigger" part of the wand cost nothing should definitely buy it :D
Last edited by Zaephiryn on Aug 11, 2021, 3:32:03 AM
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Zaephiryn wrote:
A question, if you mind :
I'm a bit puzzled by the fact you put the wand trigger to the desecrate/tempest shield/bone offering. Instinctily i would have put the lighting/hex/elemental weakness on trigger to proc weakness as much as possible


What you want to have up as much as possible is survivability, and block is the biggest part of it in this build. So trigger is used for tempest shield and bone offering (which has to be accompanied by desecrate).

For general map clearing you don't really have to have constant curse uptime, cause trash mobs die quickly anyway. I only cast my storm brand on tougher packs/rares/bosses as needed.

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livejamie wrote:
What are the options we have for ailment immunity?


as far as I know:

- synthesized gloves implicit (25%)
- shaper boots suffix (up to 25%, or 35% with maven orb), or craft
- shield suffix craft (18%)
- body armor craft (20%), or T4 Aisling unveil (30%)
- amulet anointment (like Arcane Swiftness, 15%)
- Harvest jewel implicits and abyss jewel explicits (10% or a bit more for a single ailment) to fill up missing %

Currently I'm working towards 25% gloves + 35% boots + 18% shield + body unveil. Body armor is the most annoying part, cause each attempt requires crafting "suffixes cannot be changed", then farming up T3 Aisling and Mastermind, then winning 50% roll for aisling to remove metamod and not additional curse, and on top of that Jun has to unveil ailment avoidance as one of the three options.
Last edited by Prypcio on Aug 11, 2021, 4:36:40 AM
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Prypcio wrote:

"
livejamie wrote:
What are the options we have for ailment immunity?


as far as I know:

- synthesized gloves implicit (25%)
- shaper boots suffix (up to 25%, or 35% with maven orb), or craft
- shield suffix craft (18%)
- body armor craft (20%), or T4 Aisling unveil (30%)
- amulet anointment (like Arcane Swiftness, 15%)
- Harvest jewel implicits and abyss jewel explicits (10% or a bit more for a single ailment) to fill up missing %

Currently I'm working towards 25% gloves + 35% boots + 18% shield + body unveil. Body armor is the most annoying part, cause each attempt requires crafting "suffixes cannot be changed", then farming up T3 Aisling and Mastermind, then winning 50% roll for aisling to remove metamod and not additional curse, and on top of that Jun has to unveil ailment avoidance as one of the three options.


Sweet thanks this is what I have so far, all of this gear is self-crafted:

"


Have room for spider on one of the rings. Still leveling should hit Blood Aqueduct tonight. :)
livejamie
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Prypcio wrote:
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Zaephiryn wrote:
A question, if you mind :
I'm a bit puzzled by the fact you put the wand trigger to the desecrate/tempest shield/bone offering. Instinctily i would have put the lighting/hex/elemental weakness on trigger to proc weakness as much as possible


What you want to have up as much as possible is survivability, and block is the biggest part of it in this build. So trigger is used for tempest shield and bone offering (which has to be accompanied by desecrate).

For general map clearing you don't really have to have constant curse uptime, cause trash mobs die quickly anyway. I only cast my storm brand on tougher packs/rares/bosses as needed.


Exactly right.

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Prypcio wrote:

as far as I know:

- synthesized gloves implicit (25%)
- shaper boots suffix (up to 25%, or 35% with maven orb), or craft
- shield suffix craft (18%)
- body armor craft (20%), or T4 Aisling unveil (30%)
- amulet anointment (like Arcane Swiftness, 15%)
- Harvest jewel implicits and abyss jewel explicits (10% or a bit more for a single ailment) to fill up missing %


Correct, but since we "only" need 100% avoidance you should be good with:

- 25% Synthesized Implicit (Gloves, Boots, Rings, Belt are possible, but I would go for gloves)
- 25% Shaper Boots suffix
- 18% Shield suffix
- 20% Body Armour Craft
- 15% Arcane Swiftness (Amulet Anointment)

=> 103%
Poeatlas.app
Do the Spectres we use have to be Fire ones? If we have Phys ones if we have Added Fire Ghastly Jewels will that work?

If we have to use Fire, have you tried Solaris Champions?

Or would you still recommend Artless Assassin without the GMP/Pierce?

I think for my chest I'm going to try Animate Guardian/Zombie/Spectre - Elemental Army - Combustion - Feeding Frenzy

If we don't need Fire, what are some good utility Spectres to use?
livejamie

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