[3.15] EARTHSHATTER JUGGERNAUT Build. BEST OF SLAMs. Screen Wide AOE. Cheap League Starter!


I can't import both pastebin link and text. Anyone know how? It talks about unrecognized version.
Last edited by Boolats on Nov 5, 2020, 10:07:34 AM
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Boolats wrote:

I can't import both pastebin link and text. Anyone know how? It talks about unrecognized version.

https://www.reddit.com/r/pathofexile/comments/j000du/friendly_reminder_for_new_players_to_use_path_of/
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
"

Yeah i found out was the problem.
Haemophilias with Vuln are the only source of bleed for both the staff and mace version. Since this build is based on my old EQ build i used Atziri's Disfavour in there which also had chance to bleed on it, and it had mace version too. I guess this "bug" transitioned from there.
Both Staff and Mace versions only get bleed from either VUlnerability or Gloves. And better both for 31% bleed.

For not stunned you can get Unwavering Stance, it's pretty close there



Ahh, so optional, sweet thanks.

Yeah switching to unwavering fixed it, i'll keep it till i get stun enchant on boots and see if that sorts it. Thanks again.
For now, taking Heamophilia with enffeble to survive (mostly against network lag/freeze)

For Timeless elegant hubris , i've been had :/
I belived the higher the number the higer the effect but it's not so simple.
I'll wait to have some divine to do more trials on that jewel and see if I get back that +20-25% dps back...

Edit : Also : I've put trigger lvl12 assassin mark on ring and Doedre's Damning (+1 curse) Loosing 1 endu charge sadly but it work well for dps it seems.

But sometimes I see the vulnerability signe curse with enfeeble.
Last edited by Thonyzuka on Nov 9, 2020, 8:50:00 AM
Does this work with GroundSlam as well? What are the pros and cons of GS vs ES? I'm currently leveling a GS JUGG and I recieved a really nice Jewel that boost the AOE of Groundslam too.
Hey, let me first thanks Angry_Roleplayer and everyone involved in this build, I really enjoy the build so far (my 3rd char in PoE, second on this league, so I'm a bit new), it's so fun to play with it.

I've reached lvl 93 this week -kinda easy, but I'm struggling a bit to progress as I'm having some survivability issues. I managed though to kill a low lvl Sirus, but I'd like to move on further.

PoB link:
Spoiler

https://pastebin.com/yZDe0tfU
(let me know if something is wrong with the link, first time sharing a pob link :) I tried it tho, seems right)


My gear so far:
Spoiler




I've added Steelwood Stance node a bit earlier, in order to increase my armour and block, but still that didn't improve so much my defense eg. Died in the first Izaro of lvl83 uber lab (Tribute to the goddess), common T15-16 bosses are a bit sketchy etc.

Any advice would be great!

Edit: bought a new Stygian Vise.
Last edited by TreloMike on Nov 20, 2020, 6:02:11 PM
What a rollercoaster ride this build has been. Always wanted to give Juggernaut a try after hearing of their legendary tankiness- and watching the map clear vids I was sold.

I know everything is gear related, but I think I've hit my personal potential. I'm lacking Vulnerability on gloves, but have the basics of just about everything else in place, and while I've been loving the playstyle immediately after switching over to Staves, pushing deep into Red Maps and Heists I'm falling short.

The damage is there, kind of, but the tankiness is not. Maybe I'm way off base by every "Monster deals 100% of their Damage as X element" map/heist feels super RIPPY and that's like 50% of the maps I roll. Add in the "reduces elemental resistances" and it's been quite the uphill battle.

There's also something that still feels way too slow about the attack speed to reliably kill before getting killed too often. I don't know if there slows or stuns (sadly I've never learned the specific mechanics of individual monsters, so not sure what the cause might be). Temporal Chains has never felt worse, limited movement and attack speed is such a downer for this build. I don't know if it's cold damage or something else, but all too often I've found myself swarmed after a bad leap and my character refuses to swing and my HP pool is gone in a flash.

I understand how important the endurance changes are, and I've been insta gibbed entering a zone far more often than I'd like to admit, but that's clearly not the issue I'm having.

700k+ PoB DPS isn't cutting it like the guide seemed to make me believe.

EDIT: Just looking at the guy above, who blows my gear out of the water and struggling in the same areas gives me even less hope :(
Last edited by setcamper on Nov 20, 2020, 5:46:46 PM
"
TreloMike wrote:
Hey, let me first thanks Angry_Roleplayer and everyone involved in this build, I really enjoy the build so far (my 3rd char in PoE, second on this league, so I'm a bit new), it's so fun to play with it.

I've reached lvl 93 this week -kinda easy, but I'm struggling a bit to progress as I'm having some survivability issues. I managed though to kill a low lvl Sirus, but I'd like to move on further.

PoB link:
Spoiler

https://pastebin.com/yZDe0tfU
(let me know if something is wrong with the link, first time sharing a pob link :) I tried it tho, seems right)


My gear so far:
Spoiler




I've added Steelwood Stance node a bit earlier, in order to increase my armour and block, but still that didn't improve so much my defense eg. Died in the first Izaro of lvl83 uber lab (Tribute to the goddess), common T15-16 bosses are a bit sketchy etc.

Any advice would be great!

Edit: bought a new Stygian Vise.

You can only die if your endurance charges are off and you don't pay attention to that. That can be an issue in long fights like Sirus.
Otherwise gear is great
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Last edited by Angry_Roleplayer on Nov 21, 2020, 3:31:35 AM
"
setcamper wrote:
What a rollercoaster ride this build has been. Always wanted to give Juggernaut a try after hearing of their legendary tankiness- and watching the map clear vids I was sold.

I know everything is gear related, but I think I've hit my personal potential. I'm lacking Vulnerability on gloves, but have the basics of just about everything else in place, and while I've been loving the playstyle immediately after switching over to Staves, pushing deep into Red Maps and Heists I'm falling short.

The damage is there, kind of, but the tankiness is not. Maybe I'm way off base by every "Monster deals 100% of their Damage as X element" map/heist feels super RIPPY and that's like 50% of the maps I roll. Add in the "reduces elemental resistances" and it's been quite the uphill battle.

There's also something that still feels way too slow about the attack speed to reliably kill before getting killed too often. I don't know if there slows or stuns (sadly I've never learned the specific mechanics of individual monsters, so not sure what the cause might be). Temporal Chains has never felt worse, limited movement and attack speed is such a downer for this build. I don't know if it's cold damage or something else, but all too often I've found myself swarmed after a bad leap and my character refuses to swing and my HP pool is gone in a flash.

I understand how important the endurance changes are, and I've been insta gibbed entering a zone far more often than I'd like to admit, but that's clearly not the issue I'm having.

700k+ PoB DPS isn't cutting it like the guide seemed to make me believe.

EDIT: Just looking at the guy above, who blows my gear out of the water and struggling in the same areas gives me even less hope :(

Poor life rolls. Lacking dps, no crit, no ass mark, no vuln, no helm enchant, no weapon quality. Missing a tonn of damage.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
"

Poor life rolls. Lacking dps, no crit, no ass mark, no vuln, no helm enchant, no weapon quality. Missing a tonn of damage.


Yeah knew that would be the response, but that's not really my point. When you're mapping and you just leap towards a pack of casters and you're dead before you can swing, 200-500 health doesn't feel like the breakpoint.

I started avoiding all "monsters deal X% physical as Y elemental" which has been an improvement, but overall I feel a little more fragile than I assumed for a Juggernaut. Just my 2 cents. Guy above with the recommended upgrades making the same post and the only answer is "endurance charges" doesn't make me feel confident.
Last edited by setcamper on Nov 21, 2020, 2:09:50 PM

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