[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

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Beestmode24 wrote:
i have a simple question, I booted up the league start pob but it doesnt really have any info about leveling, what order should I take my ascendancies in? TY!
Second post in this thread has the answer right under Pros and Cons there is "Pantheon, Ascendancy, Bandits" section.
Last edited by MrCinos on Jun 4, 2022, 5:59:26 AM
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thedukey wrote:
I think my item setup is pretty good but still lacking a lot on crit, damage, and survival. I know I'm missing a few life nodes, but any thoughts as to why I'm having trouble?

https://pastebin.com/ADRdYUiS


You are missing the crit armour we use in early crit build, also the flask is missing diamond flask.

Your body armour needs to have the attack block chance craft in order to cap block at 50/50.

Once you do that, things should improve quite a lot.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
MrCinos wrote:
^ I have survivability issues in a not-very dangerous alch'd maps even with a better equip + running Determination + still having Juggernaut + 1 extra jewel slot (7 in total), went from 80% to 40% today sadly. I regretted unspeccing from Wellspring of Creation atlas keystone, now I've put it back as it really helps from sudden oneshots. Still have to play somewhat safe at all times though, maybe it was better pre-archnem mods in that regard. Well, to get to 96 I'm going back to blue maps regardless and I'm still having fun so while running those.

---
Last 2 days of progression:
- Leo slammed chest and got T1 8% phys reduction, got lucky for sure. Never upgrading from it now.
- Then bought for "cheap" (10ex) a really good ring, at least I'm not going to bother upgrading from it:

- Transitioned to Assassin's mark after finding a budget (~2ex) unset ring to replace a much better one that had to be replaced since it had another curse on hit
- After losing 40% of exp got demotivated and thought to craft the BiS belt for more HP, got really lucky and crafted this belt in under 15ex of expenses:


which gave me +300hp and some decent DPS, hopefully I'm not dying till 96 anymore.

I was thinking of stopping playing if I failed hard, but damn, guess PoE and the build still has me in clutches this league.



Nice to see the progression. By the way, you can consider my flask setup in mid-budget POB. Or if you have the budget, get a bottled faith and siwtch to the minmaxed end-game flask.

[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
JennoJoyce wrote:

Nice to see the progression. By the way, you can consider my flask setup in mid-budget POB. Or if you have the budget, get a bottled faith and siwtch to the minmaxed end-game flask.

Yeah, I neglected the flasks since I got to the maps, lol. Though I really don't want to lose Silver/Onslaught one as it stacks with the Onslaught from the boots according to the guide. Also not sure why there's Freeze immunity flask if we're using Brine King pantheon - just because of the Chill (which admittedly is quite deadly when the slams aren't super fast)? And will "Used when become Frozen" enchant even activate if we have Freeze immunity?
Last edited by MrCinos on Jun 4, 2022, 10:30:04 AM
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MrCinos wrote:
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JennoJoyce wrote:

Nice to see the progression. By the way, you can consider my flask setup in mid-budget POB. Or if you have the budget, get a bottled faith and siwtch to the minmaxed end-game flask.

Yeah, I neglected the flasks since I got to the maps, lol. Though I really don't want to lose Silver/Onslaught one as it stacks with the Onslaught from the boots according to the guide. Also not sure why there's Freeze immunity flask if we're using Brine King pantheon - just because of the Chill (which admittedly is quite deadly when the slams aren't super fast)? And will "Used when become Frozen" enchant even activate if we have Freeze immunity?


The freeze immunity in flask is outdated, you can refer to the new POB for flasks.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Tried to do the end-game weapon crafting, failed two times, probably could try the 3rd time if I didn't unknowingly tried to remove fracture via beastcrafting and ruined both 2 ex bases I've bought with T1 phys dmg. I actually had a chance to remove fracture via recombinator. Well, lesson learnt. But yeah, blew everything I had on that so decided to stop with the league.

The one thing I feel that needs the biggest improvement for the build is survivability as the current stuff just isn't enough for running even non-corrupted yellow maps without rerolling them half a dozen times every time as any kind of direct damage increase of the monsters leads to oneshots or very sudden bursts here and there. If I could turn time back I'd love to try a 100% spell supression of the build with some higher than usual res caps. Though I know that it's already tight with the passive points + having no shield makes it harder to use melding, etc.

Either that or hope archnem rares are nerfed even harder next patch. The block (even if it was 75-80%) near 7k HP, Determination, Leech, etc certainly don't help much even with take 25% less damage atlas keystone. I barely felt the difference as an earlier 90 character with <10ex investment and ~100 ex investment 95-96 version build when it came to feeling safe in regular alch'd t16 maps. In both cases you had to play very carefully offscreening stuff or run magic maps with simple easy mods to actually gain experience and not play a roulette until suddenly something just ends you. The block just isn't reliable enough when the rares are much harder now and more often can onetap or burst you very quickly so it didn't feel like a very valuable defense layer to me. Or at least it felt like a night and day difference from my block cap experience last league on another build/class with the aegis. You need better layer of defences for the block and associated life recovery from mastery to feel good from now on IMO as it doesn't help much from somewhat frequent oneshots which I felt like the main problem now. So once again, going back in time I'd have either tried 100% spell suppression + block or just go full glass cannon with no block at all to offscreen monsters even better.

Still, I did love the build playstyle and did feel the sense of progression, but mostly in my damage output and general equipment upgrades. More importantly now I'm not very scared of trying the builds that have a lot of active/usable skills and I'm glad this has been the first build that was button press heavy in my history.
Last edited by MrCinos on Jun 7, 2022, 4:11:57 PM
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MrCinos wrote:
Tried to do the end-game weapon crafting, failed two times, probably could try the 3rd time if I didn't unknowingly tried to remove fracture via beastcrafting and ruined both 2 ex bases I've bought with T1 phys dmg. I actually had a chance to remove fracture via recombinator. Well, lesson learnt. But yeah, blew everything I had on that so decided to stop with the league.

The one thing I feel that needs the biggest improvement for the build is survivability as the current stuff just isn't enough for running even non-corrupted yellow maps without rerolling them half a dozen times every time as any kind of direct damage increase of the monsters leads to oneshots or very sudden bursts here and there. If I could turn time back I'd love to try a 100% spell supression of the build with some higher than usual res caps. Though I know that it's already tight with the passive points + having no shield makes it harder to use melding, etc.

Either that or hope archnem rares are nerfed even harder next patch. The block (even if it was 75-80%) near 7k HP, Determination, Leech, etc certainly don't help much even with take 25% less damage atlas keystone. I barely felt the difference as an earlier 90 character with <10ex investment and ~100 ex investment 95-96 version build when it came to feeling safe in regular alch'd t16 maps. In both cases you had to play very carefully offscreening stuff or run magic maps with simple easy mods to actually gain experience and not play a roulette until suddenly something just ends you. The block just isn't reliable enough when the rares are much harder now and more often can onetap or burst you very quickly so it didn't feel like a very valuable defense layer to me. Or at least it felt like a night and day difference from my block cap experience last league on another build/class with the aegis. You need better layer of defences for the block and associated life recovery from mastery to feel good from now on IMO as it doesn't help much from somewhat frequent oneshots which I felt like the main problem now. So once again, going back in time I'd have either tried 100% spell suppression + block or just go full glass cannon with no block at all to offscreen monsters even better.

Still, I did love the build playstyle and did feel the sense of progression, but mostly in my damage output and general equipment upgrades. More importantly now I'm not very scared of trying the builds that have a lot of active/usable skills and I'm glad this has been the first build that was button press heavy in my history.


glad you tried, and thanks for sharing the experience. In end game lots of the defense come from gaining immunity to game mechanisms.

For example, reducing 90% of extra crit damage is the biggest factor that can prevents being oneshotted. (You can find it in minmaxed POB ) Also immune to shock is another important one too.

If you ever try again, remember to have those two defense in place.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
JennoJoyce wrote:
For example, reducing 90% of extra crit damage is the biggest factor that can prevents being oneshotted. (You can find it in minmaxed POB ) Also immune to shock is another important one too.

If you ever try again, remember to have those two defense in place.


Thank you for making an easy to follow guide and you're right, I should've tried going for those. For some reason I thought of needing crit resistance only for those maps that have % increased crit modifier. The only other time I got to end-game I had AG with the chest that just made me just immune to crits so I kinda forgot about them even existing, lol. A bit too late for that now, but I'll definitelly be looking out for that more next time.
Just wondering what level is best to transition to early crit build and which nodes should be prioritized last on the pob?
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RabidHobo1989 wrote:
Just wondering what level is best to transition to early crit build and which nodes should be prioritized last on the pob?


I suggest upgrading to early crit at least level 92.

You can allocate the fortify nodes (3 points) last.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.

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