[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
AGrailKnight wrote:

Tasalio is too powerful? Isn't that a good thing or am I misunderstanding?


Tasalio isn't worth 2 asendency points in my opinion.

1. the 100% fire res is easily acquired with harvest crafting.

2. 15% physical damage taken as fire actually makes us take more damage. Remember, our phys reduction is ~85 - 90%, in contrast, fire res is 76%.

3. the 50% life recovery increase and ignite immunity is pretty good, but without this node, we have close to 1k life regen already, and in end-game we will use Abberath Pantheon to deal with ignite after we cap our chaos res.

Therefore, I don't think Tasalio is worth 2 asendency points.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
BedHeadDavy wrote:
Hey Jenno. I just wanted to comment again on the build, it is pretty great so far!
Deathless Simulacrum and Awaken 9 Sirus so far. About to try out the Maven. Wish me luck.
=)


good luck! :D
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Arturikas25 wrote:
Guys can you check my character Art_M ? im doing everything as build says and dont reach even 2m damage, what im doing wrong ?


1. don't use blood rage anymore. it does not work well with corrupted soul.

2. your armour doesn't have crit chance, given that you've acquired more expensive items, I don't see why you would want to skimp on that.

3. amulet needs measured fury, it gives you 20% more max damage and average damage too.

4. use the crown of the inward eye.

5. get corrupted blood immunity on abyss jewel

From your description, you POB does not have the same configuration as mine, therefore isn't accurate.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
huy0979 wrote:
Hello, I'd like to recommend lowering the weighted sum portion of the given trade link for mid-budget staffs to 150 or 160 - I've found very good staffs within that range that are very strong and are out of the range of the weighted sum of 180.


While these obviously won't beat better-rolled staffs, they're more than enough to transition to the mid-budget build and they were much cheaper to obtain.


Thanks for reminding me both in forum and in-game. I added a note in that section. Appreciate your help!
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Hi I've been following this guide this league. At white maps now. Would oros sacrifice be a good weapon for this build? It has high fire damage.


Fire damage doesn't give us the best slam damage. Physical damage does.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
feelthepain wrote:

Can I craft this staff in a way that i can also remove multi-mod for something useful with harvest? If yes, how do I proceed from here? I read it somewhere in this thread but couldnt find it and now I'm bit confused :D


For now I recommend just craft hits can't be evaded. The removing the multimod craft is only needed for very end-game.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
djeezo wrote:
hi thx for the build

play since beta and when you say is not a lasy build you right. is the hardest build i ever have to master (to my opinion this build should not be recommended to new player just my opinion)

But when you master it the dps is insane one shot guardian. one shot conqueror, 2 mins uber elder feel very tanky loving it

here the modification i did on the build

1: change flame dash for dash. for me dash is better in almost everyway: the first flamedash is great instant but after since we do not have cast speed is very slow and also flamedash is susceptible to slowdown like the delirium slow
not dash. dash will always get you out of dicey situation and have lower cooldown it just feel better to use. you can also use anomalous second wind to have 1 more charge of seismic cry end enduring cry and 3 charge of dash or 5 flamedash. cost around 2ex but in my opinion well worth it


2: I use divine flesh and not Corrupted Soul since I have the chaos resist on my gear I prefer it, elemental is our biggest weakness. I think the bonus energy shield is great but we do not have way to get es back up quick yes the Cinderswallow but even at 3% it don't recover quick fell like the es is always on 200-300 and we use soul of shakari -5 chaos resist it just feel like a better defense. But the best is you can use bloodrage again without it and is attack speed mapping d'ont feel as good but I know get chaos to 80 is not easy

3: get rid of golem for increase duration for immortal call and wave of conviction(also feel great not to have to summon this little fucker). immortal call if our best defense with increase duration and anomalous cast when damage taken immortal call last 4 sec plus enough time to get our endurance charge back and when immortal is up you very feel immortal(I think the biggest mistake player made with this build is not to manage charge and immortal call correctly need max charge all the time!! got the dark immortal mtx always know when it pop

also one little thing one abyss jewel like this with a stygian belt
give you 5% phasing chanse and do not comsume frenzy charge when we map is almost always on and feel great to have

thx for the guide and sorry if my English not perfect my writing skill is a bit rusty. Now my mission is to get a very good 2h warstaff and maybe some Tailwind boot damn I love this league

p.s check the helmet craft from a white base the life bit low but the harvest life cost so much




Thanks a lot for sharing! It is very refreshing to hear new perspectives about the build and I love them. Here's my opinion about them:

1. I actually have a very interesting story to share regarding this. When I first made this build two leagues ago, I used dash. It worked amazing except for one problem: I tend to double dash even though I only use the skill one time. At that time I thought my mouse is broken, so I bought a new mouse immediately and the problem still exists. Then I heard a lot of people complaining about it, I realized it's a server problem. One day after double dashing into Sirus bubble, I decided to make the switch.

2. I heard people suggesting divine flesh as well, I want to try it out too. In fact, my plan for end-game this league is to get 80% chaos res from gear, so maybe I can test divine flesh after it. I will keep that in mind.

3. I thought about the increased duration too, I think I will give it a try today, if it works well then I will make the change on all POBs.

Yeah the phasing abyssal jewel works so good. I wanted to get one phasing + max life + corrupted blood immune jewel, sadly they are pretty darn expensive now.


Also, following your advice I put the new player warning in the "Con" section. Thanks a lot for reminding me.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Feb 8, 2021, 8:56:46 PM
whit the mid-budget sirus 8 is very very very very hard
"
Datrogh wrote:
I have nothing valuable to add, but finally finished crafting my weapon and I'm so happy about the ~40% more damage it gives me, that I just had to share:



And again, like last league: Thank you, Jenno, for this marvel of a build.

HULK SMASH!!


glad you like it! I will to make a much better build in this league than before.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Feb 8, 2021, 8:51:29 PM
"
Hi guys.

I know I've posted some questions in this thread, but now I want you to look at my PoB because I'm a bit stuck at lvl90. I can do T10 maps, but nothing bigger. I die too much.

https://pastebin.com/HeTHiCJg

I know I don't have Assassins Mark yet and that my weapon doesn't have 'hits can't be evaded' craft, but still I think I'm too squishy. I know I need better jewels, but for now this is OK damage-wise. And yeah, my chest armor needs double curse.

What would be the first big update I can do for 1ex that I currenty have. I can farm up to 2 or 3 ex if needed.

Thanks!


From your POB, It's clear to me that you switched to crit build too soon. In fact, it's very very important to upgrade your gear in the order I suggested, otherwise the performance is less than the 2ex build.

Now what I recommend you to do is read the Q&A about transition to crit build, and get your gear & tree back to 2ex version so you can at least have a good strong build to level up and farm currency more efficiently.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.

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