[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
Kociuk wrote:
After few tries of failed fossil craft armour for Mid-budget Crit version I got frustrated and I found out easier for me method:

1. Get base
2. In harvest craft look for CRIT seeds
3. Reroll your armour with crit seed untill you get:
- T1 Crit (which is quite easy - got mine after 2/3 tries)
- Empty prefix
- Either 3 suffixes or 2 suffixes used
* if you got 2 suffixes, then bench craft any suffix (just temporarily)
- Find harvest craft "Augument caster mod" (I bought mine in TFT Discord for 1exa) - which with hunter base and all "used" suffixes, "Dual cure" is guarantee mod
* if benchcrafted suffix, you can replace now with anything you need

This is what I got by doing that method:


Now it only requires to harvest craft "Remove defense" and bench craft Life mod.

Good luck! :)


Hi thanks for sharing! the 4-slot fossil method at the time my crafting only costs ~ 1ex on average, but I guess it's RNG based :)

[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Shodan_xl wrote:
Hi,

I'm playing the mid-budget crit version for a few days now and having a blast so far! Really nice build and well put together :-)


I'm looking for my next upgrades now, and one of them is the boots. I see that you recommend boots with tailwind and elusive, but I'm not fully convinced on their added value.

For elusive, how often does it proc? The text is a bit unclear. Is it only proccing 10% of every smash? Or is it always proccing because every smash hits so many enemies?

For tailwind, it gives some movement speed and attack speed, but it is really expensive to get this on boots (no harvest craft for it). Is it really worthwhile to get it? Or should boots with just elusive good enough?



I had mana issues before, as more people posted here in this thread. I fixed them by getting a cinderswallow urn flask (with stun avoidance craft) and a "non-channeling skills have -9 to total mana cost" craft on a ring. This should be enough (I have 98 mana unreserved).


Only problem I have a bit is that I still get stunned sometimes. Mostly my fault because I'm face-tanking the mobs or pots are not up. I was looking to get "Unwavering Stance" back from the tree, but that is quite a bit of passives I need to sacrifice. For now I'll rely on Brine King and the Energy Shield I got from "Corrupted Soul". I did not get stun avoidance craft on my boots, I'm not sure if that would really improve the situation.


Oh, I also crafted "cannot be frozen" on my current boots, so I do not have anti-freeze on my flask anymore. Instead I crafted "immunity to shock" on a flask, as I got one-shotted already a few times on shocking ground in maps.


Hi, elusive + tailwind is definitely worth it!

the 10% elusive is based on single enemy, which means you are almost guaranteed to have elusive after every slam. I noticed a huge improvement in clearing & mapping speed after getting the boots.

About stun, currently I use energy shield + cinderswallow to deal with stun and that is enough for now. Going forward i'm planning to craft 25% stun avoidance on gloves then get 3 jewel enchant that has "10% chance to avoid being stunned". Overall that should give me 100% stun immunity while the flask is on.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
KocMocGC wrote:
Hey, first of all, thank you so much for build.

I have few questions regarding build gear (mid budget):

1. I have crafted staff with life leech, what should I look for in Harvest? Always choose option with "Life" modifiers or some other options?

2. Regarding Glorious Vanity Timeless Jewel, does it matter how much number value will be on this jewel? Should I get it with lowest or highest value?


Hi,

1. you can look for life then hopefully you will get remove life craft. If you want, you can also buy the craft in tft discord.

2. it doesn't matter what the value is, I updated the guide to clarify.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
DamienDeuce wrote:
thanks for the build but I wonder how do I maintain energy shield during bossfights


In boss fight when there are minions you are still fine.

In boss fight like sirus, then you basically need to rely on energy shield recharge. make sure to dodge attack.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Feb 1, 2021, 9:22:06 AM
"
KocMocGC wrote:

Did I get it right that depends on numbers in Jewel - small nodes may modified differently?
Is it total "random" or there is any dependies on this?
I mean, for instance, if value < x, then nodes will be y, if value > x then nodes will be z.


You can think of each number as a random seed that determines the pseudo-random behavior of each small node.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Feb 1, 2021, 9:21:06 AM
"
JennoJoyce wrote:
"
KocMocGC wrote:

Did I get it right that depends on numbers in Jewel - small nodes may modified differently?
Is it total "random" or there is any dependies on this?
I mean, for instance, if value < x, then nodes will be y, if value > x then nodes will be z.


You can think of each number as a random seed that determines the pseudo-random behavior of each small node.


Thank you again for guide and quick answers:)
Respecced my marauder over to this build from my super fast attacking one.....when playing with my buddy it was just to laggy lol.

Man.....I only got one day on this build so far but its doing things for me Ive never done in POE. Fought Sirus for the first time.....and failed lol. Once I got to the stage with the beams he beamed me up good, ill have to take a look at the mechanics to get a better feel how to fight him. Ill get that jerk soon ha

Heres what I got so far:
Spoiler


Going to go back to slamming things. Thanks for the build. If anyone wants to give tips on what to replace next Id also appreciate it. I dont have the mind for that kind of stuff, I just like to slam lol.
Last edited by Khesahn20 on Feb 1, 2021, 12:26:04 PM
https://pastebin.com/bxj6n5kH
what can i do next to increase more dmg??
im currently using the 2ex build
Today I managed to beat Sirius for the first time using the non-crit build in SSF. Deathless, as well. That was pretty hype!

He dropped the helmet (19%, don't have many divines so that's it I guess) so I'm thinking of using it in my build. In my build it adds a total of 200 life+ES compared to my old helmet. It also gives around 800k more dps (6,5% dps increase). The only problem is that my 75% capped chaos res will drop to 50% by using this item and I can't really get more chaos on my other gear without crafting completely new items. Maybe I'll helmet swap on chaos heavy fights/bosses and use the sirius helm for normal mapping, 50% is still plenty of chaos res. Or I can pray harvest gives me add chaos options to use on normal life jewels.
Please tell me what is wrong? When I get hit by monsters, my mana decreases, and since it's already low, it just drops to zero, so I get killed all the time..

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