3.13 Bladeblast Chieftain. GG HC build. high dmg/clear/surv. Blasting awakener! Strong as ever!

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Tai wrote:
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DUKE_OF_SNUFF wrote:

awakended inc aoe is better.


That could be. I have not directly compared them while playing. I have only compared them using POB.

Nearly every level 100 player who runs the Diadem version, uses Intensify over Awakened Inc AOE, as seen on poeninja. This may just all be copy cats or they see what I see on POB.

On POB, the DPS difference between Intensify and Awakened Inc AOE is enormous, even with Intensity set to just one (you always have at least one level of Intensity). When you get to max Intensity level of 3, which is super easy, the damage sky rockets, which is what we want vs single target.


Maybe the pob dps is higher but not the real one.

Spell cascade can be played with intensify until a medium gear for this build but when you have aw. spell cascade you will need aw. Inc. AOE, why?

Well because with intensify (stage 3) is really weird that you are overlaping more than... 10-20 blades but with Awk. Inc. AOE you will overlap 50 blades easily.

You can test this ingame seeing the radius of the explosions by taking a point as in the ground as a boss to see if that point is being hit or not.


Thank you for the info. It is very interesting.

In your opinion, why do you think so many of the super high end Diadem builds use Intensify if what you say is true?

I was wondering if it had something to do with the fact that the Diadem builds do not use Concentrated effect but I don't know how that makes any sense....

I will pick up an Awakened AOE today and see if I can do some testing. I may try and do this in my hideout and count the average number of blades that are left on the ground after one BF/BB combo. I will run 20 tests for each combo and compare the blades left.

Once I see how many average number of blades have exploded it should then be pretty easy to figure out average damage per cast.

In a related question, do we want to level Aw Spell Cascade or leave it at level 1?
Last edited by AndyLovesHisBge on Feb 21, 2021, 12:02:19 PM
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LadyLoriana wrote:
With avoids elemental ailments on gloves and helmet, I'm at 70%. Is there a way to get the remaining 30%?


Boots can give you up to 35% ailment immunity,
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I will pick up an Awakened AOE today and see if I can do some testing. I may try and do this in my hideout and count the average number of blades that are left on the ground after one BF/BB combo. I will run 20 tests for each combo and compare the blades left.


Well this turned out to be an enormous failure.

When testing with Intensify in hide out, no blades are left in ground after a single cast of BB/BF so this type of comparison is useless if trying to compare to Aw AOE.

I fear I am going to just have to go on trust here that AW AOE is better but I do wish I could understand why almost every level 100 player of the Diadem version uses Intensify over AW AOE.

Could almost every high end player of that version be making the same mistake?
I have had some play time with Awakened AOE in place of Intensify.

There is no difference in clearing your typical semi juiced T16 map, but that was to be expected.

I am having a much harder time deciding on single target. I just did a 10 boss fight but I am not sure if it was easier or not with Awakened AOE....

I hate not knowing for sure :)
Last edited by AndyLovesHisBge on Feb 21, 2021, 2:15:35 PM
how important is fire damage over spell damage on sceptre? or are they similar?
Last edited by DoinworkNP on Feb 22, 2021, 8:53:03 AM
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DoinworkNP wrote:
how important is fire damage over spell damage on sceptre? or are they similar?


the difference is in burning damage from HOA, and explody mod
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DoinworkNP wrote:
how important is fire damage over spell damage on sceptre? or are they similar?


the difference is in burning damage from HOA, and explody mod
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I have had some play time with Awakened AOE in place of Intensify.

There is no difference in clearing your typical semi juiced T16 map, but that was to be expected.

I am having a much harder time deciding on single target. I just did a 10 boss fight but I am not sure if it was easier or not with Awakened AOE....

I hate not knowing for sure :)


I also bought one awakened AOE for play-testing, similar feeling: no significant difference.

Maybe I can try to collect some white guardian maps to make comparison, will report back when it is done.
Last edited by billybob630 on Feb 22, 2021, 1:03:16 PM
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billybob630 wrote:
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I have had some play time with Awakened AOE in place of Intensify.

There is no difference in clearing your typical semi juiced T16 map, but that was to be expected.

I am having a much harder time deciding on single target. I just did a 10 boss fight but I am not sure if it was easier or not with Awakened AOE....

I hate not knowing for sure :)


I also bought one awakened AOE for play-testing, similar feeling: no significant difference.

Maybe I can try to collect some white guardian maps to make comparison, will report back when it is done.


i can see the arguement for single target damage that the less coverage pr stage is made up by more damage of hitting explotions, also the targets size and precise location of blades matters alot here, the argument for regular clearing dont hold up, since the AOE is at max + the more damage from AW inc. it migth be unnoticable since shit dies anyways, but it propperly is there. think the answer requires some very deep math. for my self i experinced much more consistent damage, and saw a large upgrade from the gem

here is why.
Less need to aim accurate, while constant moving.
Target is moving around giving more hitting when its outside of center of detonation.

overall in most scenarios giving a more: effecitve damage pr sec.

to make a shitty comparison a DOT build can out dps way higher direct damage builds in many cases.

im still comfident without no deeper data ect, that the AW inc is better damage.
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billybob630 wrote:
"
I have had some play time with Awakened AOE in place of Intensify.

There is no difference in clearing your typical semi juiced T16 map, but that was to be expected.

I am having a much harder time deciding on single target. I just did a 10 boss fight but I am not sure if it was easier or not with Awakened AOE....

I hate not knowing for sure :)


I also bought one awakened AOE for play-testing, similar feeling: no significant difference.

Maybe I can try to collect some white guardian maps to make comparison, will report back when it is done.


i can see the arguement for single target damage that the less coverage pr stage is made up by more damage of hitting explotions, also the targets size and precise location of blades matters alot here, the argument for regular clearing dont hold up, since the AOE is at max + the more damage from AW inc. it migth be unnoticable since shit dies anyways, but it propperly is there. think the answer requires some very deep math. for my self i experinced much more consistent damage, and saw a large upgrade from the gem

here is why.
Less need to aim accurate, while constant moving.
Target is moving around giving more hitting when its outside of center of detonation.

overall in most scenarios giving a more: effecitve damage pr sec.

to make a shitty comparison a DOT build can out dps way higher direct damage builds in many cases.

im still comfident without no deeper data ect, that the AW inc is better damage.

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