3.13 Bladeblast Chieftain. GG HC build. high dmg/clear/surv. Blasting awakener! Strong as ever!
" your characters are still private. Go into your Privacy Settings and make sure that "Hide Characters tab" is not checked off. |
|
ok take two
|
|
" - get a mana flask with enduring mod - elreon - mana cost crafted mod on ring (need 1 empty prefix) |
|
" Unfortunately, Aspect of the Spider (all aspects for that matter) will also include the mana multiplier of any support gems socketed into the same item as the Aspect. Aspect reserves 25% mana by itself, but you have increased duration in your shield for your CWDT setup which is causing the Aspect to reserve 35% mana. Always try to put Aspects into your ammy or a ring. Aspect of the Spider is a suffix mod, costing around 10c to buy the beast to craft yourself in your menagerie. https://pathofexile.gamepedia.com/Aspect_of_the_Spider 17/04/2021 https://www.pathofexile.com/forum/view-thread/3082616/page/1 "We tell people that Path of Exile league starts are a fair playing field for everyone, and we need to actually make sure that is the reality." A BLATANT LIE by the HMFIIC. Perhaps GGG should consider a leadership change. Last edited by Bjorn_Angannon on Feb 17, 2021, 3:53:19 AM
|
|
just to add regarding mana, you might want to drop skitterbots (35% reserve) for herald of purity (25%). i personally like purity a lot since i have a few minion tanks too. that combined with [discord artisan] if you have intuitive leap can really cut down on your reserved mana
| |
in the guide section for crafting the amulet it mentions (after applying 'no attack') augmenting phys 3x to get +1 phys, gain phys as fire and additional phys reduction. i'm still working on finding my FIRST augment phys (feel like i've been in a million harvests), but taking a look at craftofexile, it doesnt look like additional phys reduction is a 'physical' mod. if the case, what are you guys doing for that 3rd mod before bench crafting?
| |
are there any recommendations for glove or boot enchants?
I am thinking of trying to get Commandment of Flames on my gloves. I have noticed that every so often packs explode when I shield charge into them with out having to cast Bladefall. I was hoping that the Commandment of Flames would help do this slightly more often. |
|
" phys reduction have lost the phys tag. so there is no way to force it on, unless you lock prefixes and add/remove influence mod |
|
Forgive the noob question;
I am wondering how the build scales damage and really what to do next. I am level 87 with really 3-5 passives left ( understanding my own skill above 90) and the tree is "comeplte" I will grab a few more jewels. 6l - with 20/20 gems. I understand that +1 wepon and amulet will help. However is it really going to improve my damage that far beyond where it is now? My profile should be open - but its worth noting i have limited time to play and am always pretty broke. It taking 3-6 rotations of the 2 skills to kill a t12 boss - as an example. thanks |
|
conc effect on bladefall will like double your single target. swap the combustion until you get conc hat, or use the unique gloves with conc
|
|