3.13 Bladeblast Chieftain. GG HC build. high dmg/clear/surv. Blasting awakener! Strong as ever!
The build guide recommends stacking mana regen to avoid needing a mana flask.
I have looked at other builds which use a "non channeling skills have -9 to mana costs" affix to avoid mana flask. Is one of these better to use than the other (or do they have to be used together)? Last edited by AndyLovesHisBge on Feb 11, 2021, 12:48:01 PM
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" Here is OP (Duke) that i used - https://pastebin.com/FW8BrzyJ though there is a leveling one as well: https://pastebin.com/sXaxhMwG BuDiu also has a variant using diadem to resolve the mana issues - https://pastebin.com/mzyBP61s check out page 53 of this thread | |
" Thank you so much! I have used the first POB and saw it was from 3.11, which is where my question originally came from. I will check out the diadem one as well. Thanks again!! |
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So I checked out BuDiu's build and it has some interesting differences that I don't quite know how to quantify the biggest being no Fortify but since he got to level 100 I assume that was not a huge issue...
Last edited by AndyLovesHisBge on Feb 11, 2021, 2:19:09 PM
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" idealy you want the craft on both rings, and a fat regen mod on one or 2 items. |
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" both work. the Original build was taken to lvl 100 in hc farming most dangerous content, not shure if the other is hc also. atm. using the glorius vanity+ soultether combo is very potent. |
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" the build and POB are 100% identical. just use another mod on the vanity and a soultether belt |
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" did any one have an answer to this question as I was unsure of the interaction here? I was always under the assumption that you don't bother with Arcane Surge if you are using Eldritch Battery. What could be use in this spot instead? Is Vigilant Strike worth it for Fortify if we don't have the room for Ancestral Call as used in the build guide? |
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For people who have hard time to reach 100% elemental ailment immune:
We can get synthesised rings or synthesised belts with that modifier as well: * Ring: maximum 25% as implicit mod * Belt: maximum 25% as implicit mod So we can have: * Arcane Swiftness (20%) * 1 from Boot (explicit 35%, t0 high end is 50%) or Body armor (crafted 35%) * 2 from Gloves (crafted 25%) / Helm (crafted 25%) / Ring (synthesised 25%) / Belt (synthesised 25%) 20% + 35% + 25% * 2 = 105% with some room to get imperfect roll. Those synthesised ones are very easy to collect and craft, because we just need Blessed Orbs to roll the numbers. e.g. like these: I did the research, because I was not able to craft a good explode chest or ailment immune chest yet, so I had to give up my glove slot to an Asenath's Gentle Touch and body armor slot for smooth transition. Last edited by billybob630 on Feb 11, 2021, 3:45:11 PM
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" I am still a little confused on what the mod should be on the Vanity when using Soul Tether. Are we still looking for Divine Flesh and if not, what are we looking for (Corrupted Soul)? I have also seen some people using the Soul Tether belt and no Glorious Vanity jewel (they are just using a regular jewel in that socket instead) Last edited by AndyLovesHisBge on Feb 11, 2021, 2:41:18 PM
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