3.13 Bladeblast Chieftain. GG HC build. high dmg/clear/surv. Blasting awakener! Strong as ever!
Hey guys, I'm curious. On a lot of the late game bosses the damage seems a bit lack luster for what's required to kill them with the maven buffs and if it is capable its very slow. I'm missing a mirror tier sceptre, and the extra phs as fire in amulet/ring/weapon. That really only accounts for another ~40% more damage which is a fair bit, but I feel like 2-3x more might be what's required to really zoom through content. Is this expected or am I doing something extremely wrong?
I believe my characters are public. MjkMikeyyyyyyyyyyy character.
Last edited by greencometmks#5682 on Jan 25, 2021, 4:51:41 PM
Hey guys, I'm curious. On a lot of the late game bosses the damage seems a bit lack luster for what's required to kill them with the maven buffs and if it is capable its very slow. I'm missing a mirror tier sceptre, and the extra phs as fire in amulet/ring/weapon. That really only accounts for another ~40% more damage which is a fair bit, but I feel like 2-3x more might be what's required to really zoom through content. Is this expected or am I doing something extremely wrong?
I believe my characters are public. MjkMikeyyyyyyyyyyy character.
bfbb chief does really big single target dps... even without mirror tier stuff..
it's hard to see what you're doing wrong without seeing you play, but to me one of the most fundamental aspects of the build is really scaling cast speed. this felt like a world of difference for me.
i have pretty good gear and im playing an eb+mom variant but here are some vods:
Hey guys, I'm curious. On a lot of the late game bosses the damage seems a bit lack luster for what's required to kill them with the maven buffs and if it is capable its very slow. I'm missing a mirror tier sceptre, and the extra phs as fire in amulet/ring/weapon. That really only accounts for another ~40% more damage which is a fair bit, but I feel like 2-3x more might be what's required to really zoom through content. Is this expected or am I doing something extremely wrong?
I believe my characters are public. MjkMikeyyyyyyyyyyy character.
bfbb chief does really big single target dps... even without mirror tier stuff..
it's hard to see what you're doing wrong without seeing you play, but to me one of the most fundamental aspects of the build is really scaling cast speed. this felt like a world of difference for me.
i have pretty good gear and im playing an eb+mom variant but here are some vods:
Okay so i need help , if someone can tweak a bit on my tree // gear it would be helpful. so right now the only matters to me is mana regen, i dont know wether to sacrifice some life or damage for the mana problem, i fight sirus a5 the only thing he can kill me is when im out of my mana flask (( otherwise im blasting through t16 boss so easy
Also running Thread of Hope and Unnatural Instinct.
Fun build, just killed A8 Sirus with a couple of deaths (first league back since Sirus was introduced) - deathless easily possible. Running a very gimped version of the build as well but hey the Carcass was free - bless Rituals!
Now to decide if i want to try and min / max.
Last edited by tMShubar#3243 on Jan 26, 2021, 7:52:02 AM
Your build looks more tanky (and better explained for sure ;) ) then zizarans build.
What are the main differences between your build and zizarans?
Another question: what about stun immunity/recovery, is this a thing? I mind to corrupt my soul tether for incr. life, but im not sure how good the stun recovery is.
Last edited by Enterich#3356 on Jan 26, 2021, 8:32:35 AM
Your build looks more tanky (and better explained for sure ;) ) then zizarans build.
What are the main differences between your build and zizarans?
Another question: what about stun immunity/recovery, is this a thing? I mind to corrupt my soul tether for incr. life, but im not sure how good the stun recovery is.
stun recovery is of no consern when you get past 8k life you will rarely get stunned. the build is 100% focus on being 100% hardcore for top content, you can drop some hp notes to gain more damage, sadly for me, i dont think any amount of hp would have saved my char vs the 1 hitting ball in heist.( know it was able to 1 hit 8k es aura stackers last leauge, even with no damage mods)
Hey guys, I'm curious. On a lot of the late game bosses the damage seems a bit lack luster for what's required to kill them with the maven buffs and if it is capable its very slow. I'm missing a mirror tier sceptre, and the extra phs as fire in amulet/ring/weapon. That really only accounts for another ~40% more damage which is a fair bit, but I feel like 2-3x more might be what's required to really zoom through content. Is this expected or am I doing something extremely wrong?
I believe my characters are public. MjkMikeyyyyyyyyyyy character.
bfbb chief does really big single target dps... even without mirror tier stuff..
it's hard to see what you're doing wrong without seeing you play, but to me one of the most fundamental aspects of the build is really scaling cast speed. this felt like a world of difference for me.
i have pretty good gear and im playing an eb+mom variant but here are some vods:
Your gear is really good. Are you able to do 100% delirium t16?
Also I'm new to harvest can you explain how you crafted some of your gear such as the weapon?
Ya you can certainly run 100% delirium! i did some. It's a bit spicy, specially without a headhunter, but very doable deathless. Same goes for simulacrum. I'm on SC so i traded a bit more life for damage in my version and I went EB with Devouring Diadem + MoM to make sure that ES protecting mana still acts as Effective HP and it feels really smooth.
Okay so i need help , if someone can tweak a bit on my tree // gear it would be helpful. so right now the only matters to me is mana regen, i dont know wether to sacrifice some life or damage for the mana problem, i fight sirus a5 the only thing he can kill me is when im out of my mana flask (( otherwise im blasting through t16 boss so easy
I have exactly the same Problem which is Mana Regen on long fights. i tested reduced mana cost ring but it didn't matter :(
I am using a cheap "+3 Mana gained for each Enemy Hit by your Spells" ring. It let me drop the mana flask entirely, but in no regen maps you could run out of mana.