[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

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Mistletoes wrote:
Just wanted to give my thoughts on the build so far and my progress to it. So I leaguestarted as Scourge Arrow PF. After no-lifing maps and Heist for 5 days, I built up enough currency to switch over. Had a lot of luck involved including a Brother's Stash and a Doctor card dropping (both from Heist).

Loving the build so far. Guys like Sirus 8 are down deathless. Permanent RF up (with mana flask up permanently) feels really nice. Mapping is a breeze, equivalent to autobomber levels but maybe slightly below. I helped a friend with his Sirus 5 and I was also able to tank his "DIE" beam with all flasks up. Heists so far are no problem at all and I just randomly alch and go.

After testing things out, I decided to remove Vigilant Strike and Shield Charge since both feel clunky. On softcore so I don't really require Fortify. I'm more of a fan of Dash with Second Wind support, and I feel it performs really well in Heists when you need that super quick double dash when escaping. Just my preference.

Excellent build so far and I'm probably going to finish this league with this character and steadily improve my gear. For week 1 of the league, I'm very happy where I am.


How it works on sirus? idk if should i stay with the build or get a boss killer

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Lanceabbott wrote:

How it works on sirus? idk if should i stay with the build or get a boss killer


From Sirus 5 to Sirus 8, I've done them all deathless. Partly due to my experience with the fight since I've fought him so many times since he was released back in Metamorph league that I know every single mechanic of his fight and am just very familiar with what to do if he does X or if he does Y.

Keep in mind the gear I linked is about 30ex worth. This is with a Hatred conversion Watcher's Eye and a Unnatural Instinct as well as appropriate cluster jewels. This is week 1 of the league prices so I do expect most of the stuff I bought to decrease in price over time.

So with my gear, single target feels good. It's definitely not the best boss killer by any means but with enough investment it is good and feels good.

Made this beaty for more than 2310 alts:).

* Which mod is better to use with awakener's orb ?

for more physical mitigation

or

for more life recovery? (will help with rf degen because i choosed to not use the shield)

Or is there another better variation?

* If i will use imprint beast crafting on 6link blue explode chest, will use awakener's orb and after i will not like result can i revert back with imprint?
Last edited by Zzz.boy on Sep 26, 2020, 4:04:49 AM
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Last edited by emmaline6109 on Jan 19, 2021, 11:23:26 AM
Which pantheons are we using in this build? I couldnt find it on the guide, might've missed it.
Does anyone have any feedback to post about the dual-wield phase-acro variant? I played this (the Xibiqua version) in Harvest (back when the guide was under 3 or 4 pages long, wow this blew up!) and was just wondering how it holds up against divine flesh/shield? and without molten shell etc. in particular for lvl 80+ Heist contracts.
Last edited by A_Mule on Sep 26, 2020, 9:04:14 AM
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Zzz.boy wrote:

Made this beaty for more than 2310 alts:).

* Which mod is better to use with awakener's orb ?

for more physical mitigation

or

for more life recovery? (will help with rf degen because i choosed to not use the shield)

Or is there another better variation?

* If i will use imprint beast crafting on 6link blue explode chest, will use awakener's orb and after i will not like result can i revert back with imprint?


I wouldn't awaken either of those mods to be honest. I would do Mana Recovery Rate on redeemer chest because it's both mana+increases the life regen from mana flask indigon. Does way more than life recovery rate

To answer your 2nd question, yes, you can beast imprint and revert the chest back ONLY if it's still the same Crusader base after(as in, you click the Crusader chest second with the Awakener Orb and not 1st)

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feelthepain wrote:
Which pantheons are we using in this build? I couldnt find it on the guide, might've missed it.


I think Solaris is just the strongest in general for most builds. You can take Lunaris if you want a bit more movement speed at the cost of more relevant defence.

As for minor I use Garukhan for the movespeed and I would consider Tukohama for bosses. Once you're Divine Flesh I'd use Shakari for the 5% reduced chaos damage taken.
I woke orb my chest with explo and frenzy on hit from redeemer.
Decided to go for frenzy on hit because its basically perma frenzy charges during mapping and bossing.

I guess your options for the woke orb are either mana recovery from redeemer if you want a defensive option and frenzy on hit for more dmg (until you can get a +2 min freny charges shield i suppose)
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Does anyone have any feedback to post about the dual-wield phase-acro variant? I played this (the Xibiqua version) in Harvest (back when the guide was under 3 or 4 pages long, wow this blew up!) and was just wondering how it holds up against divine flesh/shield? and without molten shell etc. in particular for lvl 80+ Heist contracts.


I play the phase acro variant, so no Divine Flesh for me. Although I do 1h + shield since I have enough damage to delete Sirus 8 pretty fast.

I've never played the Divine Flesh variant so I can't tell you how it compares but in lvl 80+ contracts it's honestly the same as doing contracts of any lvl. Spin your BV and zoom across the entire area with explode picking up everything. Haven't had any issues. For escape phases where there's like 20 mobs waiting behind a door ready to unleash 20 ion cannons or whatever, I honestly never had any issues survivability-wise since in the first place you're super fast with a Quicksilver flask on steroids plus I use Dash that really lets me position myself in spots to avoid getting barraged.
Thanks for reply.
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Coil1 wrote:

I wouldn't awaken either of those mods to be honest. I would do Mana Recovery Rate on redeemer chest because it's both mana+increases the life regen from mana flask indigon. Does way more than life recovery rate


Are you sure that mana recovery rate will boost life regen? because in author spoiler "A deeper dive into mana flask mechanics, life and mana sustain, and righteous fire" there is text:
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Mana recovery rate then further scales this, BUT only the mana recovery part, not the life recovery, as it is a direct modifier to your mana recovery and not to your mana flask. This is still useful, because with Indigon the build is a lot more mana-starved than it is life-starved. Better mana sustain is better survivability, but also better damage if you choose to aggressively spend your mana.


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To answer your 2nd question, yes, you can beast imprint and revert the chest back ONLY if it's still the same Crusader base after(as in, you click the Crusader chest second with the Awakener Orb and not 1st)

So when i'm not destroy my chest during awakener's craft, it's ok? (i'm not sure that it will be same base after it will have 2 influences)

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