[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

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livejamie wrote:
How come most on the ladder aren't going Divine Flesh anymore?


Berserk is a 44% more damage multiplier making Akoya way better for ninja.

Ladder is far from accurate for our build tho. Indigon isn't calculated properly. I can one shot Drox with 7.2M "ninja DPS"


I wanted to try and get Beserk setup today. I take it we place Lethal Pride with Akoya where we would have socketed for Divine Flesh? Also is divergent beserk necessary or can we start with normal beserk?

ETA, I see why Divergent is taken now.
Last edited by Ubermonster on Mar 6, 2021, 8:42:34 AM
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livejamie wrote:
How come most on the ladder aren't going Divine Flesh anymore?


Berserk is a 44% more damage multiplier making Akoya way better for ninja.

Ladder is far from accurate for our build tho. Indigon isn't calculated properly. I can one shot Drox with 7.2M "ninja DPS"



Oh interesting, is that why the Berserk Effect Indigon is 60ex?

Is the Akoya/Berserk version just as tanky as the Divine Flesh variant?

This is what I'm using atm

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livejamie
Last edited by livejamie on Mar 6, 2021, 8:46:28 AM
What's the deal with the insane DPS numbers on poe.ninja?
Like https://poe.ninja/challenge/builds/char/jihyun5455/Ritual_Felond?i=0&search=class%3DPathfinder%26item%3DIndigon%26skill%3DBlade-Vortex%26sort%3Ddps

And what's the benefit of bow + quiver vs 2x scepter?
Last edited by ThisIsTheWayyy on Mar 6, 2021, 10:54:50 AM
Bow lets you get +3 additional gem levels to empower which makes it a stronger support and he also gets a ton of %damage from that weapon and his jewels. Poe.ninja doesn't calculate Indigon damage which dilutes the %damage when you're ramped.

Sceptres can't upfront as much poe.ninja damage because your prefixes for damage are locked into +1 spells, +1 phys, 20% phys as cold. No room for 109% spell damage. Once you ramp Indigon the damage of sceptres and bow/quiver are comparable. Bow should pull ahead with an 18% spells do double damage bow but you can't trigger spells on bow with this build so it's clunkier.

As long as Harvest crafting exists bows seem worse overall. If Harvest crafting goes poof you can still make +1 socketed gems + spell damage bows all day long for super cheap and bows will be better. If you're not doing 6 man The Feared carries it doesn't really matter what you do since any version of the build is overkill for solo.
The results of going no dodge so far, feeling even better than dodge version so far.

65 mil dps, 100k phys ehp, 380 MS, 130% total hp pool regen a second, all map mods capable

Juiced Deli map, no HH: https://youtu.be/4bqDcQRf5WE
Tanky Feared: https://www.youtube.com/watch?v=zWJee6hs9L0
A9 Siruis: https://www.youtube.com/watch?v=iqii_t-dH6s
Rippy and tanky 960 Aul https://www.youtube.com/watch?v=AbcyzWvjlK4
Mega juiced 950 Architect: https://www.youtube.com/watch?v=Bp0l4hhG8qY
Uber Elder: https://www.youtube.com/watch?v=ZUAMnhUWhVc
Drox and mapping: https://www.youtube.com/watch?v=sfJEV1xlIu8
(Slightly older version) Tanking A9 Meteor: https://www.youtube.com/watch?v=30byv8wbie4
Last edited by theblindsaint on Mar 7, 2021, 4:02:03 AM
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DiabloImmoral wrote:
Bow lets you get +3 additional gem levels to empower which makes it a stronger support and he also gets a ton of %damage from that weapon and his jewels. Poe.ninja doesn't calculate Indigon damage which dilutes the %damage when you're ramped.

Sceptres can't upfront as much poe.ninja damage because your prefixes for damage are locked into +1 spells, +1 phys, 20% phys as cold. No room for 109% spell damage. Once you ramp Indigon the damage of sceptres and bow/quiver are comparable. Bow should pull ahead with an 18% spells do double damage bow but you can't trigger spells on bow with this build so it's clunkier.

As long as Harvest crafting exists bows seem worse overall. If Harvest crafting goes poof you can still make +1 socketed gems + spell damage bows all day long for super cheap and bows will be better. If you're not doing 6 man The Feared carries it doesn't really matter what you do since any version of the build is overkill for solo.


Nice, thanks for the explanation!

Got this almost perfect sceptre after 50ex.

Just bought the base for 2ex, started spamming craicic chimeral, regal and imprint back, when i figured out i could use the beast for removing a suffix and adding a prefix for the mana mod, so i probably wasted 10ex more than i should have, around 17ex in total for this step.
After that i crafted "cannot roll caster modifiers" and redeemer slammed, failed, and went to tft buying a bunch of remove inf add inf (separately), for some reason (and i don't know why) if i crafted rem/add inf it would STILL roll caster mods for the influence, in the end it doesn't matter the price will be the same. around ¿25ex? for this step
after that just roll aug rem/add caster till you hit atleast t3 cast speed OR double damage, was lucky to get double damage on my 5 try or so.
For the +1 phys i removed a cold mod i had and spammed rem/add phys with cannot roll attack modifiers metacraft.
I think i was lucky when i saw someone wasting more than 100ex for a scepter similar to this one, not that hard to hit but involves a bunch of rng for sure.
In the end im not quite sure if it's really that worth to get the +2 scepter unless you are trying to min max something, i believe the 20% extra cold is almost as good as the +1 mod and WAY cheaper, the only important diference is i guess the +1 range to blade vortex base AOE, rolling a base with t1 mana is cheap and with harvest crafting everything else is just a piece of cake.
Rem/add influence is bugged with metamods. Has been bugged since Harvest league.
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relatedgore wrote:

Got this almost perfect sceptre after 50ex.

Just bought the base for 2ex, started spamming craicic chimeral, regal and imprint back, when i figured out i could use the beast for removing a suffix and adding a prefix for the mana mod, so i probably wasted 10ex more than i should have, around 17ex in total for this step.
After that i crafted "cannot roll caster modifiers" and redeemer slammed, failed, and went to tft buying a bunch of remove inf add inf (separately), for some reason (and i don't know why) if i crafted rem/add inf it would STILL roll caster mods for the influence, in the end it doesn't matter the price will be the same. around ¿25ex? for this step
after that just roll aug rem/add caster till you hit atleast t3 cast speed OR double damage, was lucky to get double damage on my 5 try or so.
For the +1 phys i removed a cold mod i had and spammed rem/add phys with cannot roll attack modifiers metacraft.
I think i was lucky when i saw someone wasting more than 100ex for a scepter similar to this one, not that hard to hit but involves a bunch of rng for sure.
In the end im not quite sure if it's really that worth to get the +2 scepter unless you are trying to min max something, i believe the 20% extra cold is almost as good as the +1 mod and WAY cheaper, the only important diference is i guess the +1 range to blade vortex base AOE, rolling a base with t1 mana is cheap and with harvest crafting everything else is just a piece of cake.


Doing the +1 phys before redeemer slam makes it 100%.
What’s a good budget to get a dual scepter version of this build going? Probably just going to use it for some fast mapping and maybe bosses down the road. Probably wouldn’t craft since...still trying to figure out how all that works. So will just spend the little extra to buy it out right.

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