3.10.2 Patch with Beta of Vulkan Renderer

Thanks to GGG for adding the API Vulkan.
DX11: HO - 133-157 FPS, AVG ~150 FPS, ACT10 - The Desecrated Chambers (Delirium): 71-150 FPS, AVG 113 FPS. (Vsync - off)
Vulkan: HO - 137-180 FPS, AVG ~168 FPS, ACT10 - The Desecrated Chambers (Delirium): 99-266 FPS, AVG 144 FPS. (Vsync - off)
Compared to DX11, peaks in frame time and FPS disappeared (not counting the load on the map), Game with standard settings (anisotropic x16) of 1080p - I'm not a fan of setting all the settings to maximum, the load on the system is approximately equal to DX11 = Vulkan. (excluding the video card when the vertical synchronization is turned off: DX11 71%, Vulkan 97%)
In heavy scenes, the FPS dropped to 5-7 (in DX11 it dropped to ~15 +-)
All values are approximate, taken from the MSI Afterburner during the game.
The game is in a full-screen window, Vsync - off (limited Global to RTSS 60 FPS).
PoE on SSD. Dynamic resolution - off.
Windows 10(1809) x64 LTSC
Ryzen 7 1700
RX Vega 56
RAM 16 Gb (3200Mhz)
AMD Driver: 20.4.1 beta.
Hopefully can pave the way to a Linux version? Or maybe just a better Linux experience in some way.
"
CBass83 wrote:
I'm unable to switch to Vulkan, option is greyed out, even from the login screen. Not sure if my graphics card supports Vulkan? I'm using AMD Radeon HD 6800 series. Any help would be greatly appreciated.


Your GPU doesnt support Vulkan its too old sadly

Here is the list of supported cards

https://www.amd.com/en/technologies/vulkan
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
Let's give it a try !
Thanks for the new Vulkan renderer !

With Vulkan and a gtx 1080, i had screen tearing even with vsync enabled in game.

I had to activate vsync in the nvidia control panel. This correctly enabled vsync in game and removed screen tearing.
Last edited by MrVaad on May 28, 2020, 8:22:06 AM
Doesn't work with fermi cards, don't even try.
IGNs - GotBrainDamageInIntro
I'm using Geforce 710M on laptop
I updated my driver through https://developer.nvidia.com/vulkan-driver
And change the config by adding renderer_type=Vulkan
But it doesn't work, my game just crash when started.
Is my driver too old to use this renderer thing?
system
cpu : AMD Ryzen 5 3600
mobo: ASUS TUF B450-Gaming Plus
GPU : EVGA RTX 2060 KO Ultra
RAM : G.SKILL Ripjaws V Series DDR4 3600 PC4 28800
SSD : NVME gen 3 x 4 256GB
HDD : Seagate 1TB Blue
PSU : 750W Gold
Mon : 40" Onn TV 2K/ Game Mode Enabled

Driver Version
GPU : 445.87
Mobo: 2.04.04.111

Operating system
ED : Windows 10 Pro
Ver : 1909
Build: 18363.836

The Vulkan beta game engine works great on my system, stable frame rates not and stuttering is gone. Got screen tearing at 16x AA during delirium encounter reducing to 8x AA removed that all together.

Keep up the good, Letting us install into Linux now would be great as well with out the need for wine to get it going just to have to switch the rendering engine for the game to vulkan. But maybe further down the road
Last edited by Maraderoflight on May 28, 2020, 8:17:40 AM
I can not play the game now after update the patch. It crash every 5 minutes even I run on DirectX11. What should I do please advise.
nice! gonna give it a go! :)

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