[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

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Claeysken wrote:
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Claeysken wrote:
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You didn't by chance have Onslaught turned on did you in the old link?

When I turn both Onsluaght and "attack recently" on that gets me back to the 6.8m number from 3.11.

No other config change gets me back to 6.8m.

Pretty sure I didn't have it on.

In the update log for PoB I do see "Fix top node power calculations".
Perhaps it wasn't calculating correctly before?


I could buy that. Thanks!
the Frost Shield info came out. Interesting little gem

https://www.pathofexile.com/forum/view-thread/2936080
Last edited by AndyLovesHisBge on Sep 16, 2020, 11:09:43 PM
I have compiled a list with all the usefull alternative quality gems I found to be good for the build:

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Second Wind
Supported Skills have 10% reduced Cooldown Recovery Rate
Supported Non-Instant Skills have +1 Cooldown Use

Determination
You and nearby Allies gain 10% of Evasion Rating as Extra Armour

Discipline
You and nearby Allies have 10% increased Damage while on Full Energy Shield

Reckoning
40% chance to Debilitate Enemies for 1 second on Hit
(Debilitate is a debuff that causes affected targets to deal 10% less damage and have 20% less movement speed)

Riposte
20% chance to gain Onslaught for 4 seconds on Hit
(Onslaught is a buff that grants 20% increased attack speed, cast speed, and movement speed)

Righteous Fire
Buff Grants 20% increased Spell Damage


Does anyone else have any suggestions?
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Claeysken wrote:


Riposte
20% chance to gain Onslaught for 4 seconds on Hit
(Onslaught is a buff that grants 20% increased attack speed, cast speed, and movement speed)



I will read through the full list soon but I wanted to ask about Riposte. How does that fit into our build? Is it going to replace something or are we moving to two usenet rings?

All the others ones you listed look great!
Last edited by AndyLovesHisBge on Sep 17, 2020, 9:39:39 AM
Hi I am very interested in this build and considering league start with it, but still get some questions I haven't found answers to, after some researches:

- How does Incinerate scale with cast speed? By looking at your video of A8 Sirus kill, it still takes ~2 seconds to get max stage so it appears to me that cast speed doesn't really increase the speed of stage gain?

- For maxing the single target DPS in fights with endgame bosses, do you release as soon as your incinerate gets max stage to have that bonus last wave dmg or keep channeling? I did a rough calculation based on your pob and it seems like the latter does more damage than constantly releasing and re-channeling?

- What's your opinion on the alternative quality of Incinerate that they just revealed:
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Incinerate
4% more Damage with Hits and Ailments for each stage
Final wave deals 200% less Damage with Hits
Final wave deals 200% less Damage with Ignite

This looks very appealing if we just ignore the last wave damage on release and channel at max stage as long as we can.
Thanks for sharing this build again and appreciate you taking time answering all the questions.
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Claeysken wrote:


Riposte
20% chance to gain Onslaught for 4 seconds on Hit
(Onslaught is a buff that grants 20% increased attack speed, cast speed, and movement speed)



I will read through the full list soon but I wanted to ask about Riposte. How does that fit into our build? Is it going to replace something or are we moving to two usenet rings?

All the others ones you listed look great!

Yea, would use it instead of Reckoning then probably
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Lawliet1987 wrote:
Hi I am very interested in this build and considering league start with it, but still get some questions I haven't found answers to, after some researches:

- How does Incinerate scale with cast speed? By looking at your video of A8 Sirus kill, it still takes ~2 seconds to get max stage so it appears to me that cast speed doesn't really increase the speed of stage gain?

- For maxing the single target DPS in fights with endgame bosses, do you release as soon as your incinerate gets max stage to have that bonus last wave dmg or keep channeling? I did a rough calculation based on your pob and it seems like the latter does more damage than constantly releasing and re-channeling?

- What's your opinion on the alternative quality of Incinerate that they just revealed:
"
Incinerate
4% more Damage with Hits and Ailments for each stage
Final wave deals 200% less Damage with Hits
Final wave deals 200% less Damage with Ignite

This looks very appealing if we just ignore the last wave damage on release and channel at max stage as long as we can.
Thanks for sharing this build again and appreciate you taking time answering all the questions.


Hey!

Cast speed makes it so that we get to maximum stacks much faster, so it's good to have atleast some cast speed in the build. I didn't invest too much in the build though, because even with low stacks this build burns through mobs very easily.

I try to release on a consistant basis against bosses, mostly just from repositioning to get closer to the boss (by using Flame Dash for example, that will also release the final wave)

The alternative Q might be a very viable option, although you might sacrifice some top end dmg then. A nice piece of clearing is coming from the release portion of Incinerate. I might try both and see which I like more :)

Greetz
Last edited by Claeysken on Sep 17, 2020, 9:50:55 AM
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Claeysken wrote:
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Claeysken wrote:


Riposte
20% chance to gain Onslaught for 4 seconds on Hit
(Onslaught is a buff that grants 20% increased attack speed, cast speed, and movement speed)



I will read through the full list soon but I wanted to ask about Riposte. How does that fit into our build? Is it going to replace something or are we moving to two usenet rings?

All the others ones you listed look great!

Yea, would use it instead of Reckoning then probably



Onslaught is fantastic but I guess the choice between Riposte and Reckoning will come down to offense vs defense as the debilitate buff looks nice as well.

It looks fairly easy to keep up either one up near 100% of the time since we hit so frequently with Incinerate.
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Onslaught is fantastic but I guess the choice between Riposte and Reckoning will come down to offense vs defense as the debilitate buff looks nice as well.

It looks fairly easy to keep up either one up near 100% of the time since we hit so frequently with Incinerate.

Yea, and also, Reckoning is an AoE skill, so will hit multiple enemies at once, Riposte is only 1 target.
Reckoning will be better still I think.
Ok, I have now reviewed the full list. Here are some thoughts. Let me know what you think.


* Flame Dash: 20% increased travel distance

I had no issue with Flame Dash last league so I think giving up a little cool down increase for a nice increased distanced traveled will make zipping around maps much faster.



*Frost Shield: 10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield

This is for the single curse set up in place of Cold Snap. This alternate quality will give a little more defense



*Infernal Cry: 20% chance to Cover Enemies in Ash on Hit

We give up AOE but this means we can keep up ash near constantly whether we are actively using Infernal Cry or not. That seems really good if I am reading it right.



*Cast when Damage Taken Support: Supported Skills have 20% increased Skill Effect Duration

This seems to work nicely with Molten Shell


*Enhance Support: 60% reduced Dexterity Requirement

If you don't intend to level the gem, this might help people trying to deal with Dex requirements. I can't recall what the current dex requirement is for the build.

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