[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

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I am nervously awaiting the nerfs which might kills us (recovery on block looks prime to be nuked) but the first items released today give our build a little buff in the Pantheon areas of Brine King and Tukohama. We will be freeze immune now.


Soul of Tukohama: Now grants “While stationary, gain 3% additional Physical Damage Reduction every second, up to a maximum of 9%” (previously 2%, up to a maximum of 8%). Upgraded Soul of Tukohama no longer grants “While stationary, gain 0.5% of Life Regeneration per second every second, up to a maximum of 2%”. Instead, it now grants “Regenerate 2% of Life per second while stationary”.

Soul of Brine King: Upgraded Soul of the Brine King Pantheon now grants “Cannot be Frozen”, instead of “You cannot be Frozen if you’ve been Frozen Recently”.


I believe this freeze immunity addition to Brine King will likely allow us to drop Arctic Armor in favor of getting back some of the damage we lost in the 3.15 nerfs by using Herald of Ash.

The two big topics I will be following is how badly they nerf block on recovery for our shield and what the Elemental Overload changes will mean to our build (as that damage is crucial for us).

Tomorrow's release will talk about recovery and the following day will talk about the EO changes I believe.
ok, here are today's nerfs and buffs.

*Fortify is gone for spell casters

*We picked up some MASSIVE buffs in armor (Determination for one, and the formula for armor protection has effectively doubled in effectiveness).

*There is also this new keystone which is meant for players who have both armor and ES, but I am not quite sure if or how this benefits us.

New Keystone Passive Skill called Divine Shield: Percentage of Total Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second. Cannot Recover Energy Shield to above Armour. We're still deciding on the specific value


* In general, we should be able get more ES for the build as they are increasing the numbers on the tree and on gear


* ES recovery rate has been buffed

* And as far as I can tell, recovery on block has been untouched, which is obviously great for our shield


I think overall from the first two days, this build has received an overall buff. We still need to see what the changes are to Elemental Overload though tomorrow.

@Claeysken, do you have any thoughts on the changes so far? I would love to hear if you think the new Divine Shield keystone will be useful for us.


"
ok, here are today's nerfs and buffs.

*Fortify is gone for spell casters

*We picked up some MASSIVE buffs in armor (Determination for one, and the formula for armor protection has effectively doubled in effectiveness).

*There is also this new keystone which is meant for players who have both armor and ES, but I am not quite sure if or how this benefits us.

New Keystone Passive Skill called Divine Shield: Percentage of Total Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second. Cannot Recover Energy Shield to above Armour. We're still deciding on the specific value


* In general, we should be able get more ES for the build as they are increasing the numbers on the tree and on gear


* ES recovery rate has been buffed

* And as far as I can tell, recovery on block has been untouched, which is obviously great for our shield


I think overall from the first two days, this build has received an overall buff. We still need to see what the changes are to Elemental Overload though tomorrow.

@Claeysken, do you have any thoughts on the changes so far? I would love to hear if you think the new Divine Shield keystone will be useful for us.



Wow you got all of this very fast!

So yea, my opinion:
Not having Fortify is a decent nerf, BUT this will make gearing a lot cheaper since getting the Overlord Megalomaniac was expensive af.

I don't see any nerfs to block (although we don't have confirmation if the existing block nodes will get a nerf).

We will get a MASSIVE armour buff.

For those who do not want to use Arctic Armour, you will get freeze immunity from the Pantheon.

No idea how that new keystone will work out.


All in all, I'm pretty pleased with these notes. Let's hope it stays that way ^^
"
Claeysken wrote:
"
ok, here are today's nerfs and buffs.

*Fortify is gone for spell casters

*We picked up some MASSIVE buffs in armor (Determination for one, and the formula for armor protection has effectively doubled in effectiveness).

*There is also this new keystone which is meant for players who have both armor and ES, but I am not quite sure if or how this benefits us.

New Keystone Passive Skill called Divine Shield: Percentage of Total Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second. Cannot Recover Energy Shield to above Armour. We're still deciding on the specific value


* In general, we should be able get more ES for the build as they are increasing the numbers on the tree and on gear


* ES recovery rate has been buffed

* And as far as I can tell, recovery on block has been untouched, which is obviously great for our shield


I think overall from the first two days, this build has received an overall buff. We still need to see what the changes are to Elemental Overload though tomorrow.

@Claeysken, do you have any thoughts on the changes so far? I would love to hear if you think the new Divine Shield keystone will be useful for us.



Wow you got all of this very fast!

So yea, my opinion:
Not having Fortify is a decent nerf, BUT this will make gearing a lot cheaper since getting the Overlord Megalomaniac was expensive af.

I don't see any nerfs to block (although we don't have confirmation if the existing block nodes will get a nerf).

We will get a MASSIVE armour buff.

For those who do not want to use Arctic Armour, you will get freeze immunity from the Pantheon.

No idea how that new keystone will work out.


All in all, I'm pretty pleased with these notes. Let's hope it stays that way ^^


Thanks!

I think trading Arctic Armour for Herald of Ash makes sense now with the Brine King improvement.

We also got a nice buff in Soul of Tukohama which will be nice for DOT mitigation.

The belt should be cheaper next league as it is expected the totem build that was using it will get nuked and I think curse mitigation will be easier this league to get for those that want it.

I am hopeful that if block was going to get nerfed that it would have been mentioned today but I guess we need to wait for the patch notes to be sure.

The new keystone will likely be right near where we path so I hope there is some way to determine mathematically how it works.

Lets keep our fingers crossed for tomorrow and Elemental Overload.



oh, there is one more potentially large buff for us.

They said in the manifesto today that characters who take armor nodes on the tree will now have access to new nodes close by that increase the max elemental resistance cap. That could be a really nice buff and a good use of the points we normally would spend on allocating the Megalomaniac cluster,

Hopefully the new keystone, the higher elemental cap, the buff to armor, the increase in DPS by using HOA will all offset losing Fortify. I think it will if the new keystone works out to be anything useful.
Last edited by AndyLovesHisBge on Oct 6, 2021, 6:36:18 PM
I was just playing around in POB.

I used the POB in the build guide which had 32k armour.

The 3.16 Determination buff alone (at just level 20), ups the armor all the way to 45k!

That will give us effectively 90k armor using the old formula when comparing apples to apples. (the new formula appears to double the effectiveness of armor).

With armor buffs coming on both the tree and on gear, we may be able to get close to 100k effective armor (using the 3.15 baseline).

This should give us excellent ES recovery on block now. If the shield does not get nerfed, we will recover ~2% of 45k on every block (or 900 es)
Last edited by AndyLovesHisBge on Oct 7, 2021, 12:15:37 PM
I have not read the whole manifest today and just tried to scan it for things we use.

Incinerate was nerfed but only for Ignite. The way we use it for non ailment damage is not effected.

I do not understand the Elemental Overload changes though:

The Elemental Overload Keystone Passive Skill now gives more Hit and Ailment Elemental Damage to Skills if they crit in the last 8 seconds. This means that you can't use a second rapidly hitting skill, making a small amount of critical chance investment much more important to skills taking advantage of Elemental Overload.

===

EO sounds like it might be buffed but I am unsure because I don't see any numbers. I believe since we use Incinerate to perform our crits, I think this change does not effect us.
Last edited by AndyLovesHisBge on Oct 7, 2021, 6:09:42 PM
I think you are right, it will probably not affect the build.

I think it means that EO will now only work for the skill that actually did the crit.

There are builds that use Orb of Storms or Storm Brand to trigger EO, but that EO would now only apply to Orb of Storms or Storm Brand, not for your main skill.

Since Incinerate hits so fast, I don't think the change will affect us.
@Claeysken

I play another similar build which decided to move away from Vaal RF due to the added risk and it was replaced with Vaal Haste.

We know from recent experiments that stacking cast speed really helps the Incinerate build. I played around in POB and Vaal Haste gives only a little less damage than Vaal RF fire does, but Vaal Haste has no downside.

I think the biggest issue we would have in making this conversion would be our Dexterity stat.

Thoughts?
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@Claeysken

I play another similar build which decided to move away from Vaal RF due to the added risk and it was replaced with Vaal Haste.

We know from recent experiments that stacking cast speed really helps the Incinerate build. I played around in POB and Vaal Haste gives only a little less damage than Vaal RF fire does, but Vaal Haste has no downside.

I think the biggest issue we would have in making this conversion would be our Dexterity stat.

Thoughts?


Tried it on my current PoB:

-Using Vaal RF gave me 700k dps increase
-Using Vaal Haste gave me 500k (I was only able to use a lvl 7 Vaal Haste with my current Dexterity, a lvl 20 would give me about 600k)

I don't think the added 100k is worth the investment needed to get enough Dex.

In the end, if you can spare the socket(s) [if you want to add Increased Duration to it] it might be a good addition, and like you said, no downside.
Last edited by Claeysken on Oct 9, 2021, 1:25:08 PM

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