[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS
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I'd awaken those boots with a set that has Tailwind and see what pops out. They should be at least usable and I'm a big fan of the set I made.
For the belt, I'd suggest Hyperboreus unless you're really hurting for HP/Non-cold resistances. It lets you use Focus every 8 seconds instead of 12, costs basically nothing, and it comes with a variety of useful damage bonuses + Syndicate suffix of choice. Also trying to get a specific enchant with fossils/lab runs is a fool's errand. Just buy a base with the enchant and save yourself an unfathomable amount of time. |
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" I will save for the orb then. " Nice option, it could be possible to fit it in with better resists on quiver. " That's been my feeling too. The dex base isn't going to make that much of a difference so I will use a crusader's orb on my current AR/ES one. |
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Just want to make a quick comment on Hyperboreus.
This belt helps reduce Focus cooldown from 12s to 8s (max roll). Focus has 4s active time. The interesting thing about Focus CD is that the CD starts right away when you hit the Focus button. So without Hyperboreus,Focus has 4/(12-4+4) = 30% uptime. With Hyperboreus, Focus has 4/(8-4+4) = 50% uptime. If you have a setup with Focus (on helm and on chest), try Hyperboreus. Bind Focus on left mouse and see how it improves your QoL. 50% uptime with +120% Fortify is great for defense, and 50% uptime with +140% poison duration is great for offense. Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- |
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Hello i have no idea what i'm doing. (noob here)
I don't even know the actual translation for the VR bow (i know english but it confuses me) and i'm not sure i understand the shock mechanic. But so far i really like the build lmao
Spoiler
Can someone guide me a little :D **(i bought enlighten 3 and Fenumu's Weave to use together with HoA, Flesh and Stone, Aspect of the Spider and Artic armour but i ended up with so little mana it didn't felt so good. plus i had trouble with the resistances when changing to an enchanted +1 pod one)
Spoiler
so.. 1. what gemset should i prioritize now? (just started mapping) 2. should i anoint hardened scars on that amulet? 3. what to do with the ** 4. what does the "effect of shock" means on the PoB (Configuration/For Effective DPS) and what should i put on it damn it's so much hope someone can help me out a lil bit Last edited by Iwanite#5524 on Nov 6, 2020, 8:11:40 PM
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Another note is Hyperboreus' other stats. You do extra damage with ailments vs. Chilled enemies, and activating Focus will chill nearby enemies with a 30% Chill for ~4 seconds (its duration is boosted by the Helmet craft). This also makes Skitterbots a fun alternative aura to run since you can now get up to 70% increased damage from the Chill Skitterbot touching stuff, assuming you have no other means to chill enemies.
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Speaking about belts also nice option here imo, attack speed with buff is crazy fast and upgraded version of harbinger buff is way better than casual one. Other belt stats also help a bit - life and global cooldown recovery (around -2 sec cd on focus).
btw WolfieNa Inpulsa feels great in combo! thx for advise! |
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There’s so many build options. Which one can kill a8 Sirus on a budget?
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Hey guys
having a bit of trouble with DPS. My gear is not great, I've kind of paused this league and just came back and wanted to give this build a whirl. Build seems perfectly fine, but I'm having a lot of trouble with DPS. I'm just shy of A5 (spawning conqs) but my boss damage feels incredibly low, conquerors literally take minutes at this point - even map bosses take around a minute, often more if the map has boss enhancing mods. I'm (obviously) missing the final lab, but that doesn't seem like a big issue as the final lab is not really a big DPS upgrade. Obviously haven't played much so my gems are only 19, but plugging it in POB and upping them to 20 and qualing them to 20 only nets me about 25ish percent of damage or so, and given my current experience with bosses it doesn't seem like a significant increase. I don't really have a lot of currency atm, just farming and trying the build out but I'm kind of hardstuck with what I'm supposed to do next buildwise - if I should go for a circling oblivion/wating affliction cluster, try out a darscorn or am I doing something very very wrong with where I currently am? |
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Both slams on chest and helmet failed. :(
I thought I'd share a budget option for the warlord mana mod: getting "+2 mana gained on hit" on 2-3 jewels makes up for it decently as long as your arrows do land on the target. On a different note, has anyone considered using Immortal Ambition from vanity? The downside is irrelevant to us and the overleech is nice while on the run against bosses. |
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" Make sure that you "soften" the boss with wither stacks from blast rain, just shot couple of those blast rains and let it stack before you start charging up you scourge arrows and dont forget to shot those blast rains in between. There are couple of things that you should consider (i made it semi priority list, but if you can access some later points sooner just go for it): - getting a ring with despair curse on hit - i know that you use that ring slot to cover your resistances, so it could be hard to replace, but as a temporary solution you can get some basic curse on hit ring and just replace your pure life flask with resistances flask, that would cover up your resistacnes till you fix other parts of the gear (that additional life flask shouldnt be needed anyway) - blast rain setup: on 5 link you should drop chaos damage and put greater multiple projectiles instead, not having that lowers your amount of wither stacks you can keep up means lower dps - getting a crafted rare bow with 60% chance of poison to deal 100% more dmg and additioal chaos damage - this is by far biggest upgrade you can get, and it is really not that hard to craft semi decent bow like that. The problem with voltaxic rift is that it requires much more effort in gearing to scale its damage over yellow maps, and in my opinion its not worth it - getting new gloves "Fenumus' Weave Carnal Mitts", those would allow you to have aspect of the spider and grant signifficant damage boost - be aware that aspect of the spider reserves mana, so you wont be able to have it together with hearald of agony and herald of thunder, thats why you should go for those gloves after you swap to rare bow (herald of thunder will be useless then and you can replace it with aspect of the spider). - getting additional spore head enchant - this is actually significant upgrade of single target dps and clear - getting quiver with +1 arrow - the reality of scourge arrow poison builds is that you only do full damage if you hit the target with arrows from all spores, if like 2 arrows from 2 spores miss the target thats huge dps loss, for example if you killing something that is close to the wall, some spores might get land in the wall, +1 arrow allows you to place those spores in "V" shape that is much easier to position - getting cluster jewels - i put it as the last because it will prolly be huge effort in both currency cost and points spent, but it will be significcant increase in both damage (big and medium nodes) and survivability (small nodes) As a side note to this list, you can also try to respec a bit and go strength stacking variant that is available this league. This is prolly easier to gear now and grants more damage, but you will need to change multiple pieces of the gear to achieve it. You would need to swap your boots to "Replica alberon's warpath" to enable this variation of build. Then you would need to change you gear to have some strength (especially amulet and belt, and put like 2 intertia jewels in your skill tree). Like 300 str would let you start going, and 800 str should be like soft cap that you should aim for. Last edited by greenrasp#5066 on Nov 11, 2020, 7:01:18 AM
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