[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS
" i dont think you need 4l caustic arrow and 3l toxic rain, start with caustic arrow then swap for toxic rain, also use withering step on your left click linked with second wind and dash |
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Hi,
Sorry for the delayed reply. I'd like to answer some of the questions asked here and via PM recently. " V-Rift and Darkscorn have different scaling, so they are not directly competing with each other. Darkscorn is directly compared with a poison Elder (thicket) bow, and the latter (elder bow) is superior even with 50c-100c investment. V-Rift scales damage hits from the initial arrows that can inflict large shock thanks to the bow's mod "Shock Enemies as though dealing 300% more Damage". Mid game, we have one choice that is V-Rift. End-game we can either choose to push with: Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- | |
Hi,
Sorry for the delayed reply. I'd like to answer some of the questions asked here and via PM recently. " V-Rift and Darkscorn have different scaling, so they are not directly competing with each other. Darkscorn is directly comparable with poison Elder (thicket) bows, and the latter (elder bow) is superior even with intermediate (50c-100c) investment in terms of DPS. V-Rift scales damage hits from the initial arrows that can inflict large shock thanks to the bow's mod "Shock Enemies as though dealing 300% more Damage". Mid game, we have one choice that is V-Rift. End-game we can either choose to push with:
1) All in with V-Rift:
or
2) V-Rift transition to Elder thicket bows:
to (after 7 rolls of corroded + aberrant + shuddering) to (best is T1 APS + flat chaos + Chance for poison to deal double damage + 40% Chaos DoT Multi). That's not mentioned the Harvest-crafted bow that will become non-trivial to craft: " Way tankier, yes. Less damage, no. Our build has multiple path for the end game: ultra tanky, high DPS, or both. The highest DPS I've seen with our build is around 30-34 mil DPS with 26mil thorn arrows + 8mil inital arrow. In Delirium league (with no deterministic Harvest craft), I reached ~14mil thorn arrow DPS without resorting to either Warcry stacking or Herald stacking, and was able to clear T18 100% delirium x2 beyond map deathlessly. Without good DPS, one cannot do such a feast. " In Harvest league, we have created a new way (meta?) of playing with SA in which we used initial arrows to clear instead of waiting for the delayed damage from the thorn arrows, which explodes from spore pods. This style requires multiple initial arrows and has proved to be the best way to clear with initial arrows. Video example clearing with initial arrows: https://youtu.be/3Vvy-XFb2t4 Elder thicket bow, not V-Rift though. Btw, this one was with no explode mod. Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify: https://www.pathofexile.com/forum/view-thread/2851574 -- Last edited by WolfieNa on Sep 16, 2020, 10:50:22 PM
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wow, alternate quality Scourge is so cool ..
Scourge Arrow Default 20% increased Projectile Speed Alternate Quality 1 Each Spore Pod fires 2 Thorn Arrows Alternate Quality 2 20% increased Damage Alternate Quality 3 20% chance to Poison on Hit |
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" "Everything short of perfection is irrelevant." - GGG Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- | |
" Just want to dig a bit deeper. Default: each spore pod fires 9 thorn arrows. Since the arrows from a pod are emitted at the same time, only one can hit the same target. So +2 thorn arrows each pod will not increase the DPS. It will, however, increase the chance that at least one arrow from each spore pod hits the target. In other words, it means we may not need the +1 arrow for single target if we have this alternate quality. Will need lots of test though. Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- | |
@WolfieNa whats your take on marks, sniper's mark we discussed earlier. Increase projectile hit damage, will this be worth with how this build scales its dps (scourge arrow variant)?
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" I think it may be worth it. I'm sorry that I haven't been able to take a closer look into the mark mechanics and how it would interact with the hex one. I was thinking of Mark as a situational skill for bosses. However, the sniper's mark seems to be an interesting catch that you can cast it on a mob then shoot that mob with projectiles that have pierce. As SA pierces all target, it'd be interesting to see how it would interact with Sniper's Mark. Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- | |
Looks very interesting.
Btw, now it's very easy to have 100% convert to chaos, maybe high phys bow will be good, like for bleeding. Last edited by ТриІсторії on Sep 17, 2020, 5:27:50 AM
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Theres more interesting stuff:
Mirage archer: - increased skill effect duration - shots 2 more arrows but less archer duration Both seems to be pretty solid Withering touch: - increased skill effect duration - 20% chance to add additional withered stack Those changes allow to much easier withered stacking, and tbh number of withered stacks on target is the biggest source of damage increase in this build. Toxic rain: - fires 2 additional arrows, reduced debuff This looks very interesting too, those 2 additional arrows might make toxic rain variation superior to scourge arrow ? For alternate support gems for main skill, we prolly wont change much, because awakened gems are hard to replace. Last edited by greenrasp on Sep 17, 2020, 6:40:47 AM
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