[3.12] Invincible Spectres Necro Summoner - HC Viable - Boss Killer - High Clear Speed
thx for the detailed answer , well we need to wait and see , BTW frost sentinels are awesome so if i need to stick with them is super ok too. Good league start mate Cya and thx again for your time and knowledge.
P.S. My only true fear right now is if im going to be able to get the medium cluster jewel with life from death a few hours injto the league start. Any ideas on that is crafting viable? i mean like alt spam or something ? how hard is to get that jewel? P.S2 Im still cant load the pastebin into the POB.... i try to update but it says that POB is up to date, Is there any other way to see the skill tree? and do u have for noobs like me a step by step leveling tree like 30pts, 60, and 90 pts?? it would be much needed to know how to progress while leveling. Last edited by ad09min80 on Jun 19, 2020, 10:06:06 AM
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" Get the community edition of PoB. The normal one isn't updated yet. When using the pastebin from the lvl section, you can change the "point range" in the bottom left. Last edited by kranq on Jun 19, 2020, 11:38:03 AM
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This idea is genius. One thing concerns me, however:
What happens if your spectres oneshot themselves to reflect? I don't expect them to be able to withstand at least 2-3 shots and be able to heal fast enough within that timeframe. I understand the healing of sustained/"maybe" heavy burst damage via the Phantasm proccing, but how do your minions survive 10-15% of their own damage? Unless there's something I've missed, I don't understand how the spectres will be able to outheal the reflected damage. yea, what about it
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Where is the POB or the three for the build because the link dont work right now
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" I can guarantee your spectres won't 1 shot, let alone 2-3 shot themselves to death. I ran this build in late game last league, and I couldn't tell when I was running an elemental reflect map if it wasn't indentified. High amounts of reflected damage always stems from hitting many targets with many projectiles from a single attack. We have fewer projectiles per minion and more minions than the usual build, which means the abuse is shared between more health polls with significantly less hits/attack each when shooting down a swarm. It's also important to note that all our minions heal from each kill, while only one suffers the abuse of the reflected damage towards that kill, and we have A LOT of minions to soak that damage. I hope this helps understand the concept behind it; I'm really just trying to reverse-engineer what I see. I recommend just trying it out. You won't be disappointed. Last edited by Drakkashi on Jun 19, 2020, 10:26:22 PM
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" PoB isn't up to date with the new league. Use Path of Building Community instead. | |
Is commander of darkness better than bone barrier seeing bone barrier grants no more rezistances ?
Never invite Vorana, Last To Fall at a beer party.
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I got another question. Does anyone happen to know if skeletons summoned over the limit count towards the healing recovery part of Life From Death? E.G. Summoning 3 skellies per cast would theoretically grant 12% recovery *if* they counted as "dying". I really hope skeletons also work with being resummoned like the phantasms do. I'm only asking because I want to see if I can factor in some healing for minions in a different build, using manual-cast skellies instead of phantasms.
EDIT: IT WORKS :-DDD yea, what about it Last edited by Voidurai on Jun 21, 2020, 1:13:33 AM
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" You already found out, but yes! Summon Raging Spirit also triggers Life from Death when they time out or you summon over the limit :) | |
In the guide you wrote
" But I dont understand how do they trigger? Are they cast manually every 4 seconds? Nvm, found answer on convoking wand :) Last edited by Kaevar on Jun 21, 2020, 6:21:58 AM
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