3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

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islon_s wrote:
Question: should we use flesh and stone in sand or blood stance?

Sand will blind them but blood increase phys damage taken so it helps the golems?


Blood. You should use abyss jewel in stygian vise with 'blind chance by kinions'
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On PoB, select Stone Golem as main skill and choose slam as its attack. PoB will show the SG's attack/cast rate, as well as its skill cooldown. As long as 1 divided by attack/cast rate multiplied by 3 (or 4 if using awakened multistrike) is ever so slightly greater than the skill cooldown, then the attack speed is optimal.


Just want to make sure I got the math right

my minons have attack/cast rate of 3.06 and a skill cooldown of 0.96 and I am using awakened MS

1 / 3.06 * 4 = 1.3 which is 0.34 higher than my coolddown.

So how much is "slightly" in this case? Does it matter anyways? From what I read as long as the slam is ready, I should be fine.

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kittentouch wrote:
Hi,

Does Pendulum of Destruction actually do anything for us/our minions?

/kt

It doesn't really do anything other than increase AOE half the time, which means we don't need to have a hug battle with the boss to get the Flesh and Stone damage boost.

Some prefer to go Shaper of Desolation > Beacon of Ruin as the last 4 points instead of Paragon of Calamity > Pendulum of Destruction. The issue is CIP makes it so you can't do elemental damage, so you'll need to deal phys damage with a skill to get the on-hit effect, so either use a phys spell or have phys added to spells somewhere for elemental spells to hit. It's a bit less convenient, and a little less defensive, but has more damage.

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Achnod wrote:
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On PoB, select Stone Golem as main skill and choose slam as its attack. PoB will show the SG's attack/cast rate, as well as its skill cooldown. As long as 1 divided by attack/cast rate multiplied by 3 (or 4 if using awakened multistrike) is ever so slightly greater than the skill cooldown, then the attack speed is optimal.


Just want to make sure I got the math right

my minons have attack/cast rate of 3.06 and a skill cooldown of 0.96 and I am using awakened MS

1 / 3.06 * 4 = 1.3 which is 0.34 higher than my coolddown.

So how much is "slightly" in this case? Does it matter anyways? From what I read as long as the slam is ready, I should be fine.


Your CD is 0.96, not 0.34. Yeah that looks fine. Keep in mind they will use the roll attack to as a gap closer if there's no enemies in the immediate vicinity. Because AMS locks them in place for a slightly longer period of time, you might find them using the weaker skill more often.
Last edited by FoldedCorner on Apr 21, 2020, 12:49:50 PM
I love the build, i started the league with zombies. Got to T16 maps relies zombies suck and promptly switched. Although i can't see how you got 2 mill dps. not even your POB build shows that. also i matched your build(500k~) and my dps is still lower(360k~). Is some trickery is afoot?
Leveled this build without any issues to 88 and I have a blast. Thanks a lot for the build creator and people giving ideas and putting so much effort into it to improve the build and giving advices!

Question: Frenzy charges really seem a huge damage buff according POB but how can I apply it? (I know we could use Poacher in curse on hit setup or use a ring that curses enemies with Poacher's mark on hit). But Frenzy charges only applied when killing an enemy by the player and not by a minion I suppose? Tried it out and my minions are never getting any frenzys (I haven't had any other curse in the setup when I tried this out). I suppose this is why I am not able to perform the kill by myself?

Any input, help or feedback on that? Do I misunderstand the "Poacher's mark mechanic" with Minions here?
Last edited by Joybringer75 on Apr 21, 2020, 1:59:42 PM
I am counting 100% chance to impale, but while hovering the skill it says minions have 40% chance to impale on hit.

I have two Rotten claws allocated, dreadbanner and impale support.
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Rimidimi wrote:
I am counting 100% chance to impale, but while hovering the skill it says minions have 40% chance to impale on hit.

I have two Rotten claws allocated, dreadbanner and impale support.


Ingame does not show it correctly, you need to go into POB, choose "calcs", click "Show minion stats" and then you will see that your impale chance is 100%.
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Slr_Torrtuga wrote:
I love the build, i started the league with zombies. Got to T16 maps relies zombies suck and promptly switched. Although i can't see how you got 2 mill dps. not even your POB build shows that. also i matched your build(500k~) and my dps is still lower(360k~). Is some trickery is afoot?

You need to use the PoB community fork that calculates impale DPS. Also, don't forget to allocate the cluster jewels

https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases
Any reason not to throw an Animate Guardian in, with Kingmaker, and what not for Culling Strike and Fortify?
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Johnnyzoor wrote:
Any reason not to throw an Animate Guardian in, with Kingmaker, and what not for Culling Strike and Fortify?


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