3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

Hi skyscan! You put POB link for maxed out build (https://pastebin.com/uLfSxDnJ), and DPS for 1 golem in it is 4.1 mil, i also noticed, that "Do your minion use frenzy charges?" is on. How are we getting those charges?. Then i went to check my POB and turn the same option on and my damage went to 4.6 mil, is it right? (my POB:https://pastebin.com/30siQgZQ)
hello,

thx for the build, feeling good, just squishy outside MS / VMS but good overall.

For the curse, i didn't like the stormbrand set up, it's good for bossing but awful for mapping.

So i tried a very simple setup :

bane + vulnerability + punishment + empower. Feeling great because we have a large area of effect from ascendancy, so basically i just bane a big pack, golems crush them while i'm going to the next pack to bane.

Feeling much better. You can replace empower with faster casting (+cast speed from lightning golem it's like you don't even stop running).


about the gloves, does the spiked gloves implicit melee damage affect minions damage ? what about "increased melee damage" mod ? for the rings, "adds x to y physical damage to attack" works also for minions ?

ty
IGN : Shaoulplz
I've done some upgrades, what do you guys think next step would be?

"
15god wrote:
Hi skyscan! You put POB link for maxed out build (https://pastebin.com/uLfSxDnJ), and DPS for 1 golem in it is 4.1 mil, i also noticed, that "Do your minion use frenzy charges?" is on. How are we getting those charges?. Then i went to check my POB and turn the same option on and my damage went to 4.6 mil, is it right? (my POB:https://pastebin.com/30siQgZQ)

You didn't check "is enemy boss", which shows actual boss damage to be much lower.

Maxed out PoB has 3-curses, poacher's mark gives frenzy charges as mentioned in the guide
"
shaoul56 wrote:


1. ...bane...

2. about the gloves, does the spiked gloves implicit melee damage affect minions damage ? what about "increased melee damage" mod ? for the rings, "adds x to y physical damage to attack" works also for minions ?

1. Storm brand is nice for bossing because it gives curses a longer duration, as it will CoH the entire brand duration then persist the entire curse duration. It's also required if you want to use Beacon of Ruin, but it's preferenced based. If you prefer bane, go for it

2. No. They just have high armour base. Unless it says "minions" in the mod line somewhere it won't affect them otherwise.
Is it me, or Aul completely ignores the golems? I'm getting destroyed by this 424 Aul, with a bunch of mods like 100% aoe, frenzy + power on hit, crit %, crit % multi and on top of that 40% phys reduction.

Can't really take more than 2 hits in a row before he drops me, with or without ms/vms...

Trying to dodge as best as I can but the 100% aoe makes it quite hard in such tiny space.
i did everything you did show in your gear but i didnt get the atk speed how im able to get it any advice

Hi,

Does Pendulum of Destruction actually do anything for us/our minions?

/kt
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kittentouch wrote:
Hi,

Does Pendulum of Destruction actually do anything for us/our minions?

/kt


It increases the area of flesh and stone. Sadly the last 4 ascendancy points dont't do much for golems. paragon of calamity gives a bit of defence but that's it
Question: should we use flesh and stone in sand or blood stance?

Sand will blind them but blood increase phys damage taken so it helps the golems?

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