[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

actually, maybe it is worth switching

DD 13,814 with the 47% damage increase inpulsa (hypothermia lvl 19)

DD 19,522 with with the other inpulsa (awakened ele focus lvl 1)

both numbers grabbed with 5 inspiration charges + plaguebringer buff. i dont know if those numbers will change if im in an actual map and inpulsa's buffs kick in, but ill do some testing
Last edited by Soulstrike628 on Jul 22, 2020, 8:28:54 PM
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Evernothing wrote:
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Aquanius wrote:
Hi there, how is everyone getting any life leech? I am trying to make sure I can sustain when surrounded and it seems that my life regen is just not up to snuff.


Doryani's Lesson on a Cluster Jewel and / or the Amulet affix "#% of fire damage leeched as life."


Thanks!
I have spellslinger + desecrate linked alone.... and then spellslinger + volatile dead + detonate dead, and use normal wand attack like you say in the early leveling guide.

But it is extremely weak until you kill a few mobs with wand until they die (which takes forever) and then the fireballs appear and 1 hit everything. Also useless against enemies that don't leave corpses, and also can't kill bosses by auto attacking with a wand. What am I doing wrong?

Edit: ok maybe I get it now? I use freezing pulse for kills and then regular attack to trigger spellslinger?
Last edited by activatewindows on Jul 23, 2020, 12:16:18 AM


Finished crafting my amulet today
Bought the base with +1 dex and another amulet with +1 fire, used awakeners orb and got lucky with the mods. It had fire res, T1 chaos res, and the two +1/+1.
Then it was just a matter of using the crafting bench to block suffixes so that I could augment life, then remove add life. It only took 7 tries to get T1 life. Once the life roll was T1, removed the crafting bench suffix and crafted prefixes cannot be changed. Then I did remove add fire to get T1 % fire damage. This took 17 tries to get T1 because it would usually roll fire resistance or fire damage over time multiplier. All in all took about 11 ex to craft.
Can someone elaborate on helmet enchants ? 30% cd on spellslinger vs + 1 volatile dead corpse.

Which one is better and why ?
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Cloudyworlds wrote:


Upgraded a bit since the last time I posted. My only real upgrades now are Awakened gems, a decent amulet and CDR+Tailwind boots instead of Redeemer, correct?

How do we go about crafting a BiS amulet? Did anyone do the math on +2 to gems versus +1 and fire pen? And I guess suffixes will be chaos res, inc fire and then dex or ele res if needed? Would appreciate some input from someone who crafted a gg amulet already!


Using Aul's with no Anger reservation and an Unset ring with +3 gems with Anger in it gives a pretty big damage boost. Also enables you to go for a watchers eyes with increased fire damage and life leech.
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gexstar wrote:
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Cloudyworlds wrote:


Upgraded a bit since the last time I posted. My only real upgrades now are Awakened gems, a decent amulet and CDR+Tailwind boots instead of Redeemer, correct?

How do we go about crafting a BiS amulet? Did anyone do the math on +2 to gems versus +1 and fire pen? And I guess suffixes will be chaos res, inc fire and then dex or ele res if needed? Would appreciate some input from someone who crafted a gg amulet already!


Using Aul's with no Anger reservation and an Unset ring with +3 gems with Anger in it gives a pretty big damage boost. Also enables you to go for a watchers eyes with increased fire damage and life leech.


Yea I was wondering that yesterday since I saw a lot of people using Anger. Is it more damage than a +2 Amulet, Mark of the Shaper and a regular jewel in place of the watchers eye though?

Also one more question: With my current gear, what tier of 100% DLRM map would I be able to clear? I want to do that for the challenge, but I neither wanna waste 3-4 ex on a map that is too low, nor be unable to clear it, because it is too high. :D

Oh and last question: Did anyone try the route of crafting an Explodey chest with additional curse and use a flammability ring + elemental weakness in the wand? That should be a decent dps upgrade I think? But it all depends on whether the physical explode is satisfying enough.
Last edited by Cloudyworlds on Jul 23, 2020, 5:16:11 AM
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Cloudyworlds wrote:


Also one more question: With my current gear, what tier of 100% DLRM map would I be able to clear? I want to do that for the challenge, but I neither wanna waste 3-4 ex on a map that is too low, nor be unable to clear it, because it is too high. :D

Oh and last question: Did anyone try the route of crafting an Explodey chest with additional curse and use a flammability ring + elemental weakness in the wand? That should be a decent dps upgrade I think? But it all depends on whether the physical explode is satisfying enough.


Awakened Curse on Hit at lvl 5 will let you apply a second curse if you run the Frenzy setup, no need for a explody chest. Also I think Inpulsa is by far the best chest you can get.

The only upside for a rare chest is to have %avoid elemental ailment craft togeter with 2 other peices (Boots+helm) to get to 100% which in that case would free up flask slots!, but imo not worth it. +2 Aoe on Inpulsa is like a 20-30% more dmg multiplier if not more.
It is better than a +1 amulet, a little worse than a +2 amulet. But you could still influence the unset ring and keep mark of the shaper. Then it is better for sure.
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gexstar wrote:
Can someone elaborate on helmet enchants ? 30% cd on spellslinger vs + 1 volatile dead corpse.

Which one is better and why ?


https://www.pathofexile.com/forum/view-thread/2874400/page/57#p23387208

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