Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

Tried changing the build to a fire version since it can benefit from nearly -80% elemental resistances + have a slot for enduring cry for extra tankiness.

Added pride/anger/added fire damage support/immolate support/combustion support.

Didn't have any luck damage fell off by A LOT.

Maybe interesting for a more knowledgeable person to make it work, since of the new spectres has broken attack speed for fire based damage. Supposed to be good on paper but bricked :( RIP
hi guys. how to craft +1 to level of all minion skill gems? or even better version +1 to level of all minion and spell skill gems.
thanks
Hi,
Can someone help me I have used pob from this guide to build my character. Unfortunately while this build shows 49000 avarage dmg i have 12000 and i can`t find source of difference. My account is public shadosan1 character ShadeDeli. Pls help
"
Prokletnik wrote:
hi guys. how to craft +1 to level of all minion skill gems? or even better version +1 to level of all minion and spell skill gems.
thanks


https://www.youtube.com/watch?v=2qBIfVeHIOI&t=281s
is added fire/lightning damage to spells the same as adds x to x lightning damage ?

"
shadosan1 wrote:
Hi,
Can someone help me I have used pob from this guide to build my character. Unfortunately while this build shows 49000 avarage dmg i have 12000 and i can`t find source of difference. My account is public shadosan1 character ShadeDeli. Pls help


I downloaded your current build and then set the configuration to what is suggested in the first post and added the Lingering Blades for you.

I am seeing 131k per blade (which sounds about right at your level).

Here is the POB link so you can see the configuration set up and then adjust it as you see fit

https://pastebin.com/fGSYzR4e
Last edited by AndyLovesHisBge#5265 on Mar 21, 2020, 11:46:42 AM
Is Primordial Bond worth it if I take ClayShaper?

20% and 40% effect on regen and flat phys sounds good.
Could you add a screenshot for every unique jewel where you recommend putiing them because i don't get the description
I've been playing this build, and despite some early struggles with health it is starting to reach the point where it hits critical mass. I've got some questions I'm hoping someone can answer, though:

1) Raise Zombie gets dropped from the build somewhere along the way, but flesh offering is kept. Is flesh offering really worth more than 7 (at my current level) zombies?

2) I haven't made the switch to cold conversion yet (that last socket is proving stubborn about turning green) so I'm not really using the cold curses at this point. Is there something I can do that would allow me to feel like I'm doing something? Right now I feel like I'm just steering the horde. Which is fine, I guess, but I feel like I could be contributing more to the efforts of my little army. I tried blade blast for using up the extra blades, but it was super underwhelming.

3) I'm using Animated Guardian wrong. I mean, I must be. It dies so often that I'm reluctant to give it gear worth more than 1 alchemy orb. I feel like I have the right passives, and the gem is level 18 at the moment, so I was honestly expecting him to be a little tougher. Is there something I should be doing to protect him? I kind of feel like he should be protecting me, not the other way around, but since I need him to buff my other minions I'd like him to not be dead all the time.

I'm super-new to minion builds (this is my first) so the learning curve is definitely real.
shadosan1
You must not be using the forked PoB as those figures seem way off.


@Razorwind
In the long run Clay Shaper is going to be worse than an endgame wand by a large margin, so I would say not worth it.


INcrease91
You'll just have to figure it out yourself... Unique jewels are primarily leveling items / asides to the build and not part of the core equipment. Open PoB and try out some spots you might want to put the jewels, if you're using them.


"
TheRealDeria wrote:

1) Raise Zombie gets dropped from the build somewhere along the way, but flesh offering is kept. Is flesh offering really worth more than 7 (at my current level) zombies?

2) ...I feel like I could be contributing more to the efforts of my little army. I tried blade blast for using up the extra blades, but it was super underwhelming.

3) I'm using Animated Guardian wrong. I mean, I must be. It dies so often that I'm reluctant to give it gear worth more than 1 alchemy orb.


1 & 2. Raise Zombie gets dropped after A1/A2 (I dislike using it). Flesh Offering is amazing for DPS as well as your own movement speed so keeping it up all the time is essential.

2. Bladefall on bosses for EE, keep up full count of weapons, and cast Flesh Offering regularly, and use Convocation to pull your guys from pack to pack. It's already more active than 90% of summoner builds :)

3. My AG has never died yet since I started using it at level 85, with a level 19 gem at the time. I have The Oak (big regen), Sign of the Sin Eater (so he takes ailments), Ambu's Charge, Leer Cast, Victario's boots... So in total about 10c of gear. Use Convocation to pull him out when he starts getting low. A +2 minion helm helps a lot too.

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