Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

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Relearn wrote:
It'd be significantly more expensive to chance them than to just color them on the bench.


What does one have to do with the other? Maybe read his comment? He is not chancing them for colors dude... He is chancing them to get them.
Last edited by Mecielle#3021 on Mar 16, 2020, 11:13:45 PM
OK! Plenty of nerfs and improvements are coming to Delerium. :)

Here is the manifesto released by GGG.

https://www.pathofexile.com/forum/view-thread/2791689
Triad Grips drop frequently enough that I don't think it's necessary to chance them - I found 2 pairs leveling from 80-90. Could possibly use a Phys version of the build until they turn up - I'm not sure how dependent that is on having Cold Iron Point?
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MoLoK13 wrote:
Triad Grips drop frequently enough that I don't think it's necessary to chance them - I found 2 pairs leveling from 80-90. Could possibly use a Phys version of the build until they turn up - I'm not sure how dependent that is on having Cold Iron Point?


I'm leveling with a Phys version at the moment, seems to work decently well in the story at least. I imagine a 6L and being able to scale up on Impale would help get the damage up there once I get into maps.

Assuming 2x Cold Iron Point, will the Cold version still outscale it in the end? +6 gem levels is hard to pass up, and could maybe run Pride/Dread Banner.

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MoLoK13 wrote:
Triad Grips drop frequently enough that I don't think it's necessary to chance them - I found 2 pairs leveling from 80-90. Could possibly use a Phys version of the build until they turn up - I'm not sure how dependent that is on having Cold Iron Point?


In SSF you use any means necessary to get a build defining item. Sure, I got 3 pairs of Triads too. But it is still possible that he could play to level 100 and not see them once.

The fact that they are very common and the only unique Mesh Gloves means actually that they are a great target for chancing in SSF.

Phys should be possible though until he gets Triads, should probably make up for the missing CIPs with some nice minion damage and attack speed wands, dual wielding.

BTW, just melted my first Sirus of the league. AL5, died 2 times but I blame the changed fight... Why the hell would they change the camera angle and zoom in?! Sirus regularly teleports out of your screen now and you have to guess from which direction the death beam will come. Totally random now if you die or not.
Last edited by Mecielle#3021 on Mar 17, 2020, 12:00:36 AM
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AndyLovesHisBge wrote:
OK! Plenty of nerfs and improvements are coming to Delerium. :)

Here is the manifesto released by GGG.

https://www.pathofexile.com/forum/view-thread/2791689


I think this will make the build well viable for almost everything ( since outside dilirium most content works fine already ! )

Gave it another try, and works quite well now at 5300 life / level 83, using cold conv, unfortunately still on 5l -
still thinking about getting random rare 6l vs. using for example belly and try to link it ;)

AS stated multiple times im thread :
the loot filter option for weaps is CRUCIAL, a completely different game, just need the bladefall at start of map,
everything else is masochism. Strongly recommend that with the loot filter, build feels very smooth now,
only dying - of course - in these cast-on-death-fog-hell :D )
"
AndyLovesHisBge wrote:
OK! Plenty of nerfs and improvements are coming to Delerium. :)

Here is the manifesto released by GGG.

https://www.pathofexile.com/forum/view-thread/2791689


I think this will make the build well viable for almost everything ( since outside dilirium most content works fine already ! )

Gave it another try, and works quite well now at 5300 life / level 83, using cold conv, unfortunately still on 5l -
still thinking about getting random rare 6l vs. using for example belly and try to link it ;)
Flask setup i also still need to optimize.

As stated multiple times im thread :
for overall playstyle the loot filter option for weaps is CRUCIAL, a completely different game, just need the bladefall at start of map,
everything else is masochism. Strongly recommend that with the loot filter, build feels very smooth now,
only dying - of course - in these cast-on-death-fog-hell :D )
doublepost //
Last edited by bex_HB#1414 on Mar 17, 2020, 2:10:56 AM
I've been playing double AW (melee + ranged) + double Cold Point (+6 lvl to AW/AG/Golem/auras) for a few hours. The damages are absolutely ridiculous. For 60-70c.

I think this build is going to be huge in a few days, prices will go up quick.
Last edited by Raizindesbois#1934 on Mar 17, 2020, 12:29:02 AM
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Raizindesbois wrote:
I've been playing double AW (melee + ranged) + double Cold Point (+6 lvl to AW/AG/Golem/auras) for a few hours. The damages are absolutely ridiculous. For 60-70c.

I think this build is going to be huge in a few days, prices will go up quick.


Yea, the ranged AWs really put the clear speed on another level. I feel like I have a full blown Flame or Frost Sentinel setup on top of the normal AWs and charge generating Spectres.

The single target went down quite a bit by incorporating the ranged AWs. You won't have them in endgame boss fights, and to get to the jewel socket I gave up around 20% of the damage of my melee AWs. Still more than enough though, my 18 melee AWs still phase Sirus on AL5 in like 3 seconds. And I am still missing 3-4 levels (body armour, amulet and level 21 gem). Damage will be insane when I am finished.

But we knew single target would be good, and now with ranged AWs the clear speed is great too. This could turn out to be the best allrounder I have played in quite a while.

And the ranged AWs work for everyone, not just the phys version. I have a friend that plays cold conversion with Spirit Guards, and he says the same things.
Last edited by Mecielle#3021 on Mar 17, 2020, 12:47:33 AM

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