Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

Ah ok, must of missed it. My apologies.
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Mecielle wrote:
That is not even remotely close to the straight up 10-15% more damage Rotten Claws gives me all of the time.


No need for the 15%. Rotten claws is 11% more damage if you have 20/20 gems everywhere, and less if you don't.

It's a good node overall, but if it's "the best by a huge margin" as you say, it's because everything else suck hard for AW.

For instance, take a Skeleton build, give it power charges, and then, give it Vicious bite, that's 17.6% more dps for the first notable, 16,9% for the second. One rotten claw is 11%, the other is wasted.

Last edited by Keyen on Mar 15, 2020, 3:30:31 PM
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Keyen wrote:
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Mecielle wrote:
That is not even remotely close to the straight up 10-15% more damage Rotten Claws gives me all of the time.


No need for the 15%. Rotten claws is 11% more damage if you have 20/20 gems everywhere, and less if you don't.

It's a good node overall, but if it's "the best by a huge margin" as you say, it's because everything else suck hard for AW.

For instance, take a Skeleton build, give it power charges, and then, give it Vicious bite, that's 17.6% more dps for the first notable, 16,9% for the second. One rotten claw is 11%, the other is wasted.



Yes, of course it is because most everything else from Cluster Jewels is not worth it for AW. That is exactly how I said it too: "IF you go for a cluster on the phys version, Rotten Claws is by far the best one to get."


Also, the effect of it depends more on how much flat phys you can add to the AWs... 20-20 gems have a much smaller effect. We can get pretty nice added phys from the jewel sockets, which in combo with 20-20 gems will bring me to 14.8% more damage from Rotten claws. At the very least it is 10% more damage, which is worth it. At best 15%, which is even more worth it.

But yea, since DPS does not look to be a problem for the build, one could argue that maybe using the 6 passives we have to use to get it are better spent on more defensive stuff.

I already got rid of some damage to get to 200% inc life from the tree, so I will leave it in for now though.
Last edited by Mecielle on Mar 15, 2020, 3:37:37 PM
14.8% more damage in 6 points is barely worth it, even if you weren't in a position where you should focus defenses over damage. It's less than 2,5% per point.
Last edited by Keyen on Mar 15, 2020, 3:40:00 PM
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Keyen wrote:
14.8% more damage in 6 points is barely worth it, even if you weren't in a position where you should focus defenses over damage. It's less than 2,5% per point.


It is 19-20% more damage for 6 points when I take 2 small 10% minion damage nodes while pathing to it, which is the minimum I think. And 16% armour from the two passives leading to the jewel, not that that matters.

But this is really not something we need to keep discussing in great detail, dosnt even matter for this build guide...
Last edited by Mecielle on Mar 15, 2020, 3:56:58 PM
some tips on using AW is binding it only your right click, really helps with using on those tiny red weapons...

other than that, idk if im using the other active the right way, we just spam Desecrate and then Flesh Offering once in a while right?
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Mecielle wrote:
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Keyen wrote:
14.8% more damage in 6 points is barely worth it, even if you weren't in a position where you should focus defenses over damage. It's less than 2,5% per point.


It is 19-20% more damage for 6 points when I take 2 small 10% minion damage nodes while pathing to it, which is the minimum I think.


You gives figures I don't understand where they come from. From your own pob, with gems 20/20:



I don't see this "minimum" you speak of :/
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Keyen wrote:
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Mecielle wrote:
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Keyen wrote:
14.8% more damage in 6 points is barely worth it, even if you weren't in a position where you should focus defenses over damage. It's less than 2,5% per point.


It is 19-20% more damage for 6 points when I take 2 small 10% minion damage nodes while pathing to it, which is the minimum I think.


You gives figures I don't understand where they come from. From your own pob, with gems 20/20:



I don't see this "minimum" you speak of :/


As I said above in a previous comment where I answered to you: With nice added phys jewels, if I ever get them. I don't even have 3 jewel socketes allocated on the tree.

Also, looking at the total DPS inc. Impale, you have configured the PoB wrong. Mine shows 245.000 DPS just when I add my current character and set it up correctly. Your picture shows 136.000. That might have an effect too on how much Rotten Claws does too.
I have a POB question.

I have created the Lingering Blade out of a Glass Shank (with the added flat PHY damage). I added the Lingering Blade to my build and it shows up in my item list as "unused"

How do I get this blade into the Animate Weapons pull down menu? I tried to drag and drop it but it does not show up in the pull down menu....
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Mecielle wrote:

As I said above in a previous comment where I answered to you: With nice added phys jewels, if I ever get them. I don't even have 3 jewel socketes allocated on the tree.
Oh, I see, so this wasn't a typo from your part last time (I believed you spoke of the increased damage to minions on the jewel)

So, I will tell you, with 0, 10, 400 or 100000000 added physical damage, the damage gain (in %) from rotten claw is the same.

You may have the impression the "more" damage from impale varies depending of other factors, but it doesn't. The only things which matter is the % impale chance, the % impale effect and the amount of impale hits (here, fixed to 5 no matter what). That's all. You never get more than 11% more damage form rotten claws, despite what you think. The only way to increase that amount is getting more impale effect from doing stupid stuff, like linking an Enhance/empower to Dread banner.
Last edited by Keyen on Mar 15, 2020, 4:26:19 PM

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