Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide
" That was really good! Thank you for putting that together. At late end game, do you ever fore see yourself spending the points needed to get Death Attunement? |
|
" right I understand that but that was not my question. My question was how do we eventually get that data? Do we have to wait for it to be data mined by players or is that information that GGG will eventually publish? Last edited by AndyLovesHisBge on Mar 12, 2020, 4:12:25 PM
|
|
" Maybe- the extra specter would be nice to have. I think it just depends on preference, getting a bit more DPS vs having more life nodes in the marauder section. I have 2 different trees in the first page of the guide as I'm not sure which way is better. The fact that most summoners take Death Attunement might be a sign it's a must-have, though. |
|
Are you sure turning on white weapon bases in the loot filter is necessary with the casting changes? It now animates weapons in a targeted area, does not animate unidentified items or 6 socket items.
So the only situation I see where you animate a valuable weapon on accident destroying it is after doing a strongbox with identified item drops. And even then you mostly want to animate the blades now that they give added damage and aren't just glass shanks. | |
" Cant you just take chains of command 6l for inbuild melee splash for your regular AW? | |
"It's the opposite. CoC is cheap as hell all across the board for an insane dps (The build got an even better buff than AW dps wise). AW will be expensive, and will (barely) outscale CoC only once you are getting lot of gem levels. "It's not worth it, you are losing spectres and golems for that. Last edited by Keyen on Mar 12, 2020, 6:12:48 PM
| |
" ok I found my answer. After the patch is downloaded, the POB coders have to data mine. once they data mine, they can get all the greater than level 20 stats and then add them into POB (and I assume eventually the wiki). |
|
@MoLoK13 Thanks for the highly detailed post and breakdown here as well as the continued discussion. Ziz will be posting an AW guide soon, keen to see how he builds it and it will give another perspective for comparison.
" I personally don't think it will be necessary to show them in the filter and to your other point, yeah we just need to refrain from spamming Animate Weapon when there are potentially valuable weapons to pick up still but again those should be shown in your filter and the odds of a valuable identified item are few and far between. In short: no need to clutter your screen with white weapon drops. | |
This thing about destroying weapons by accident is worrying.
So... the only way to avoid is is to try to spot them and try not to activate AW while they're on the ground? What if the item drops while you're still fighting? Sounds as though some good items are going to get destroyed. :( |
|
" It will only target ID'd weapons. Just be careful not to hit something with 6 sockets... |
|