Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide
" Yes, pretty much! Something not very obvious about the DPS: if you're animating lingering blades, they have the same stats as a Glass Shank, that is a 6% base crit rating (while all other minions have 5% base crit). So Animate Weapon scales scary good with crit chance and multi! |
|
Love it man, thanks for the work posting a build. I just finished adapting it to Templar because I love no pants, and it looks like it'll perform exactly the same except for one extra node to cap minion accuracy.
I might even try to work in some "covered in ash" shenanigans. | |
Nice point on covered in ash, I bet you can push the DPS still a bit higher.
Good luck in the league! |
|
Hi and thanks again for the help !! I would like to ask if you can add weapons and jewels to the tree? Thank you :))
|
|
" If you look toward the end of the guide for examples of the build in past leagues, you can see some sample gear and jewel choices. |
|
Thank you :))
|
|
Hi, Does anyone have an updated build guide for impale animated weapon compatible with current PoB?
Last edited by Raven181289 on Oct 22, 2021, 9:40:12 PM
|
|
" Hi, I would like to ask you from where I can get "minions has power charges" if you dont mid. Thanks!! Last edited by Raven181289 on Oct 22, 2021, 9:38:31 PM
|
|
Power charge monkey chieftains from riverways of A6.
Last edited by ThanatoZGaming on Oct 23, 2021, 2:26:26 AM
|
|
Just a guess, but are we using flammability from a curse on hit ring down the road? We have the new "minions penetrate 8% resist against cursed enemies" node and I think the ring is the best route, no?
|