Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide
" Those changes seem reasonable. I'm personally not a huge fan of having defensive buffs on triggered status as they never seem to be up when needed. But, no harm in adding Molten Shell if you so desire. Similarly, you could add a Mark skill, it just means managing an extra hotkey and whether you can tolerate the small hassle of that. |
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what's wrong with me can you please see damage very low ty
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" Easiest upgrade would be on your jewels - they have added cold damage to minions, which is much worse than added physical. A little confused as to why you have skitterbots both in ring and in boots? You've taken glancing blows, which is increasing the amount of damage you are being hit for on average. |
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" I should have, then lightning damage to spells whether fire damage to spells I also have a lot of mana problems .. Last edited by PersKi17 on Sep 30, 2020, 4:52:19 PM
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Hey guys,
I've been playing this build this league very slowly, currently in low yellow maps and not having any problems really. I am enjoying it much more than any build in recent leagues, which is ironic considering everyone always complains about how clunky AW is. They're more than fine, really. Anyway, here's my questions: 1. Do we not take Glancing Blows for sure anymore? I've noticed a few people on POENinja take it, and some don't and instead just take the nearby block wheel. When I take GB and get hit, I notice that I am taking pretty huge hits if I do in fact take damage. 2. At what point can I take Minion Speed out of my AW links so that I can use Ele Damage instead? My pattern of thinking was when I can afford a cluster jewel that gives the Call to the Slaughter, but can I take it out anyway? Not sure if I'd be losing too much speed without having that cluster jewel to make up for some of the slack. 3. Similar to above, when should I take points out of Spiritual Command and Sacrifice to put elsewhere? I was also thinking when I get the cluster jewel that will give Renewal and Feasting Fiends minions. Last edited by decyphier on Oct 1, 2020, 7:53:53 PM
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1) You can use glancing blows if you have a really good shield for it (recover life on block) but it takes a lot more investment now. I took it out of the guide because people were using it wrong even before it was nerfed, and now that it's worse... I wanted to avoid confusion.
2) Minion speed can come out easily once you've crafted minion move speed on rings/amulet. Or just leave it in until you feel DPS is lacking 3) Yep, getting cluster jewel Feasting Fiends etc is usually the point at which Sacrifice can be dropped |
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Hi! Any suggestions to what upgrades I'll need to aim for next?
Having trouble regenerating life with only one seething life flask THANKS! Last edited by Schynxx on Oct 1, 2020, 8:17:14 PM
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I can only summon 2 spectross, how to get the third? |
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Enjoying the build so far, thanks! Running t15+ maps and damage is not the problem. Right now (nearly 6k health) I feel I die quite often, especially the extra mobs added to maps with Baran are tough.
I decided to sacrifice some damage (and the two Covenant unique jewels) to have high "avoid elemental ailments" (intend to go to 100% there). Playing private league (feels like SSF with a small bit of trade) so some upgrades are hard to get. For example my helmet has super high Dex requirements but was the best one available. I left out Animate Guardian as gear for it was impossible to get. What could I do to improve defenses? What should I focus on next? Right now I am leveling AW gems again to level 20 as the first 7 tries bricked. Which other gems should have priority to get to 21? Which gems should have priority for quality? Any help would be appreciated :-) | |
I have been experimenting with a Mom/Agnostic version of the build which cuts back on auras and stacks mana in order to have more effective HP and sustain. I may write it up eventually, but that's the direction I'd suggest to boost defenses.
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