Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

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KalHirol wrote:
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ChimpMagnet wrote:
Wow, this is all complaints about nerfs, when a league is nothing more than a beta test. Blight League tested summoner and minion changes, if you want to experience necromancy as intended by GGG play 3.9 necro. Are people that daft?


So its intended to be complete thrash?

Intresting, why play then.


Thrash, indeed. Perhaps if we waited for the actual patch notes there wouldn't be a need for 70+ pages of whinging.
when is tomorrow ?
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Gnisteren wrote:
when is tomorrow ?


Today.
its gonna be so much harder.its to much nerf.lvling skills.icicle mine.mirage arch.minions.multimod.monster resistances.and...why?





#nerf league
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ekaye wrote:
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IceKingLP wrote:
Some modifiers no longer appear on Shaper or Elder items, like the "increased Physical Damage and Socketed Gems are Supported By" modifiers on Two Handed Weapons

Soo basically, which mods am I supposed to roll on an elder weapon now, don't you think you did go there a little bit too far..
Clearly you're not supposed to roll mods on an Elder weapon, you're supposed to roll them on one of the new influence types.
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crashbashl wrote:
"XP loss on death" is a 20 years old mechanic that does not have a place in today's games.
It's useless...you can only gain experience from battle. Even dying...you know what mistake you did...
Losing XP must be erased from modern RPGs.
Serious question, what would you suggest as an alternative death penalty?


I have read that insta log out is a built in feature to escape death. and PoE is design to use such features especially in hardcore. I think his point is that as a disabled casual player its harder for him to execute these so must take the death and lose the experience. I say to make it fair. a death is a death. wrong place wrong time. if you quit out game your char should stay logged in for 10 secs.
Things are looking pretty neat so far. ;D
Hmmm . . . well, cutting off the extra support on shaper/elder two-handers seems pretty unfortunate, given that it was actually the first mechanic in a long time that made them in any meaningful way competitive with two one handers/one-hander and shield, for attackers or casters. Is this going to be replaced with anything meaningful, or is the plan to just let staffs fall back off the cliff they just climbed up from?

Speaking of things getting shoved off, could we maybe not do the thing where we severely overbuff something, then savagely nerf it shortly thereafter? I mean, shit, you guys didn't even let the necro breathe for a season! Maybe don't address precisely the issues with the archetype, then hobble the fixes that made it better? I feel like I should wait for the updated values, but knowing what typically happens, I'll admit I'm envisioning minion damage/movement speed nodes with some inscrutably small numbers that render them utterly worthless. Hopefully that's not the case! Having done a decent number of minion builds, I'll say feeding frenzy was almost a must-run, but in no way because of the damage modifier . . . I mean, there are some really high-damage supports available for almost any necro build. The damage on feeding frenzy was just good enough to not make me feel like I wasn't giving up a link to fix an innate problem with an archetype. Hopefully that's not going to be undone, but given how staccato GGG's balancing is . . . welp, we'll see!

The odd thing is that I don't think necro ever should have been that insanely buffed, to begin with. I honestly would've been fine with just the increased QoL that it looks like they'll be nerfing. Also, not really sure what GGG historically has against zombies!
Some of this is sorely needed, but I'm not gonna lie, a few of these are real losers:
- Reducing minion life is retarded. Make it harder to dip minion life as damage, but reducing their life entirely is awful. The game is built around a number of mechanics in boss fights that require you to kite damage because they WILL one shot virtually any level of life. When Elder, or Uber Atziri, or one of the guardians one shots your entire army of zombies and spectres and leaves you standing naked and alone, it feels terrible. My first character was a necromancer, and I refused to touch minions in any way for years after that because of how bad that feels. I ran necromancer for the second time in Blight and it was better...mostly. Never actually cleared Uber Elder in Blight because, that's right, minions can't stay alive.
- The life/armor/resist changes on bosses seem ill conceived, particularly the armor bit. You thought about this long enough to notice that it hurt the most for builds dealing smaller physical hits, but clearly didn't stop to think about the full scope of the impact. This change REQUIRES builds to invest 100% in a single damage output, and accept that anything else will do nothing. If you convert 50% of your physical damage to an element, you will do dramatically less damage because of it. Investment in attack speed, barrage, barrage support, other methods of scaling damage by number of hits instead of by size of hits? All garbage until you have a physical hit large enough to trivialize the armor. The new nodes you talk about to partially mitigate this problem are apparently oriented towards attacks (if I'm reading your post correctly). It seems that in your focus on attacks you've forgotten that we have a number of physical damage SPELLS that now cannot be used without full damage conversion. Even for attacks and using those nodes the cost of any damage conversion is now severe, forcing all builds to deal exactly one damage type or face severe penalties. For builds running elemental conversion penetration stacking or resistance bypass (Templar) is less optional than ever. You talk a lot about the importance of build diversity and making unusual builds viable, but this does the opposite.
After one years power up cheat mod class, we get nerf for all.
Blight Alpha crack suck , 3.9 Lolilol content inc.

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Siegalpha wrote:
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Koshcheevich wrote:
I'm playing this game 4 years.. And i find changes in last leagues really strange.
Early, each league have a lot of difference solid builds with different mechanics - and players can always find something good for own playstyle. And it was great - we have huge skill-tree with a lot of different gems, and players always can try something interesting. In party always was different people with different skills.
But in last leagues you buffs left us only 1-2 playable builds and "kill" all other. This league was Zombie-league, Legion was Cyclone-league, Betrayal was WinterOrb-league, and so on. Do you understand what happen if only one build work and all other are broken?
=> nobody want play game with no chances to "win"
=> all want to get 36/40 challenges and kill Shaper/Elder/etc
=> all try to play this one-meta-op-build
=> items for this op-build are overpriced
=> to get them players should farm maps hard or try to trade all time (and yes, it's no more as fun from play, it looks like work to get money)
=> but you, GGG, still can't create normal trade-place INSIDE you game and we use alt-tab (ye, as 15 years ago in browser-games) to buy items
=> or we try to sell loot and get a lot of pm's, but we can't answer... and you know why we can't answer? because you, GGG, create more and more situations in game, when we can't just set portal and go in ho to trade (labyrinth, delve, zana-missions with "no die"-mode, monolit-zones or synthes-locations with timer, etc)
=> and players need more and more time to trade.. and such trade, you know, it looks like work too, not like fun from play...
=> and so on, and so on, and so on...
=> and finally, many days later, when i got good items, i'm ready for blight-maps... and we got 6 summoners (oh, so strange, all playing summoners) in one party and... yes, lags..lags..freezes..game-crash! perfectly!

==>> i'm sure, that 80% of POE-players can't play this game 24/7. we should go school, studying, working, take time for family. i think, people play games to get fun and relax after long work day. but if i need first invest 100-200 hours only to get good end-game items and only than can play for fun, i can do it or.. i find other game to play. GGG, understand please, that you shouldnt focus on 5% of players who live in game - they always run trough acts to fast, they always go in delve to deep, kill main-boss after several days, etc. GGG, focus please on main part of players, that play 2-4 hours daily and want just get fun from this game. Dont write, that "Multi-mod crafting an item was proving too powerful for too low a cost..." - for multimode you need first 10-15 ex for base and craft, and for many casual players it's just impossible.
And please, GGG, make MORE builds playable and EQUALLY powerful.
And please, GGG, don't forget about performance/optimisation - it's still your main-problem.
And please, GGG, TEST your changes BEFORE league!
More balanced bulbs, optimisation, testing before release - please!!!

I like POE, really like. As i already told, i play this game 4 years. But i feel myself some tired from this "trading-work" during first ~2 weeks of each new league to get 20-30 ex for meta-build-items. Sure, i'll try Metamorph. But in March 2020 we get "Mount & Blade II" and i'm afraid, that my after-work-relax will be no more in POE.



Underrated post.
GGG listen this guy and stop watching streamer a little.
And reword all unique, almost all are so weak or old-fashionned (WoE... )
Rework very weak spells at first.



I understand you guys. But and btw its huge BUT you got that everytime wrong. Calling a league "Cyclone-League", "Zombie-Whatever-Minion-League" and so on was just wrong thinking. If you see one build is like played from 50% player base and u think u can´t reach that gear in your amount of time then just play what u want? I didn´t play a single minion build last league and played like almost the only guy a BF build in higher ladder in ssf blight and reached #1 Juggernaut with it. Oh btw i´m working too so i´m like 11 hours not at home also i´m sleeping at least 5 hours everyday gets mostly in the 6-8 hours. This isn´t a flex or whatever this is just how u guys have to change ur way of seeing the world. Only because streamers who play 24/7 the game play a build it doesn´t mean u have to play it too to reach something. Since I´m playing (playing since 3.0) i had never the feeling only 1 build works and the rest is just unplayable. Also multimodding needed a change. Even 2-4 hours a day in 3 month´s of a league should be enough time to get your "10-15 ex" base and multimod it. If you are like 2 weeks first character reaching maps then you have to use your time practicing getting faster through the story. And saying there is no time for that... sorry but then you are playing the wrong game. This shouldn´t be a mean post or whatever being offensive against you it´s just how the reality is.

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