[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium

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Armisal wrote:

Thanks for the info.

Isn’t it always a 2 player buffed up fight? One for you and one for the guy you are carrying - even though he stands outside the 2 player monster scaling is still in effect. Or do you tell them to go home and it scales back down to 1 player?


Well, my own Auls were not 2 player Auls :D Thats what I meant. Thats why I specified. Doing a lot of delving past 600, finding Auls isn't too rare, so you will have some 1 player Auls too.
Last edited by Mecielle#3021 on Feb 6, 2020, 6:09:31 PM
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Armisal wrote:
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Sonidox wrote:
ring and boots are enough to balance resists, i'm using cyclopean coil for shock and ignite immunity
got today for 11ex
got for 15c, crafted cannot be frozen and slamed hunters 10% strength

you can take more resists in tree if you need them


I don’t agree with that last statement. There are big sacrifices to be made if you take resistances on the tree. It’s like over 7 points to get that res cluster and in doing so, you can’t get all the reduced mana reservation and can’t fit all the auras or won’t be able to go dual curse. Fine early on but you can’t min max for late game without sacrificing a big aura like discipline or skitterbots



im not sure if i agree there. i have about 7points in res in the the tree and still run 5 arua. unless u are talking about running 6 auras then i could maybe agree if i did some test building. but making up for those resist could be hard.
Capping resists is something that is easily manageable with gear, without giving up any ES. I don't see any reason to use passives on resists, except maybe when you are starting out and can't afford a 190-200% resist ring.

There are always useful other passives that can be taken, so the aim should be to not go out of your way to cap resists with passives. Again, talking min-maxing. To start out its fine I guess.

EDIT: Just saw you use 2 CoN. I assume until you get the helmet enchant, which will also make HoAg cost 0% mana reservation with just 1 CoN. So thats a reason too I guess. But of course also not ideal.
Last edited by Mecielle#3021 on Feb 6, 2020, 6:35:19 PM
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Armisal wrote:
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Leeman wrote:
Taking offers on my wand:



ign: bbbACHI


Why are you selling that monster?

I’d take it if i had the 200ex lol, I’m not even close to it btw


It's worth far too much of my total wealth to keep.
i have all the end game gear so how im active all 3 auras ?
Hi it's time for me to retire the mana guardian. I'm playing an eternity shroud trickster now and I want to max that one out.

Full gear for sale including gems. Watchers eye with clarity is missing but the rest of it is there. Armor is off color with awakened added fire damage, don't knock it till you try it :D, jewels included with corrupted blood, etc.

pob here https://pastebin.com/Y0cJ68u5
11k es, lvl 32 hoag
skitter,hatred,hoag,precision

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pm me an offer
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Mecielle wrote:
Capping resists is something that is easily manageable with gear, without giving up any ES. I don't see any reason to use passives on resists, except maybe when you are starting out and can't afford a 190-200% resist ring.

There are always useful other passives that can be taken, so the aim should be to not go out of your way to cap resists with passives. Again, talking min-maxing. To start out its fine I guess.

EDIT: Just saw you use 2 CoN. I assume until you get the helmet enchant, which will also make HoAg cost 0% mana reservation with just 1 CoN. So thats a reason too I guess. But of course also not ideal.



no i chose to run 2 CoN. i want the raw damage increase for the crawler along with wanted to get HoAG down as low as i could. Yes the helm enchant could work there but i am looking into a few other things for the helm instead. i havent settled on anything just yet
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mcloren91 wrote:
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Mecielle wrote:
Capping resists is something that is easily manageable with gear, without giving up any ES. I don't see any reason to use passives on resists, except maybe when you are starting out and can't afford a 190-200% resist ring.

There are always useful other passives that can be taken, so the aim should be to not go out of your way to cap resists with passives. Again, talking min-maxing. To start out its fine I guess.

EDIT: Just saw you use 2 CoN. I assume until you get the helmet enchant, which will also make HoAg cost 0% mana reservation with just 1 CoN. So thats a reason too I guess. But of course also not ideal.



no i chose to run 2 CoN. i want the raw damage increase for the crawler along with wanted to get HoAG down as low as i could. Yes the helm enchant could work there but i am looking into a few other things for the helm instead. i havent settled on anything just yet


Bit weird, but ok, to each their own I guess.
Last edited by Mecielle#3021 on Feb 7, 2020, 2:26:48 AM
WTS managuard full gear, pm me an offer

https://pastebin.com/JkKyQjjF

Spoiler



@hitmantb Hey, man! Great build, enjoying it a lot.
Can you help me out a bit, I completed 5 out of 4 of Mana Reservation requests and I am wondering if the last request actually will allow me to cast 4 auras.

"2) Two corrupted jewels with 1% mana reservation reduction, notice because of some really funky formulas, one jewel doesn't do anything."

2% mana reservation reduction?
My Harold of Agony needs 27% mana reserved
Hatred 33%
Skitterbots 28%
Flesh and Stone 20%
That's 108% mana reserved.

I mean, or did I do something wrong with my gear or in passive tree?

Can you, or anyone, please take a look at my gear and tree?



I moved my Poacher's Mark skill to an elder ring and in place of the gem I moved molten shell in so that it auto casts, which is sweet.
And I added Awakened Greater Multiple Projectiles Support so that I can shoot 6 Ball Lightning projectiles in a cone, which translates into a more chill run.

AND poacher's mark on a ring with Awakened Greater Multiple Projectiles Support applies the cures more broadly than just in a circle.

Other than that I didn't make any more modifications.

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